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03/23/10, 9:47 PM
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#15076
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Von Kaiser
Human Death Knight
Nagrand
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Originally Posted by FlareRDB
Yeah, I guess I'm going to have to try this new spec in a raid to make up for the attack loss from BA and the crit from DC. I didn't have any shamans around to test with, so that was probably it. Am I really that dependable on other peoples buffs though because I swear I was stronger before in heroics without other buffs
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The main reason sub frost has become viable is because our 25% haste buff stacks with Windfury (for the casting DK) so we can get 45% haste without having to gear for it. Previously, we were better to sub blood on the basis there was always a shammy dropping WF. If there wasn't one, I would of been interested to see how close they were... but I'm yet to do anything more than a 5 man without a Shaman.
Without a shaman, the 25% haste is still good, but this spec was designed for endgame raiding on the assumption there would be a Windfury Shaman.
Also, the 4% strength from Endless Winter scales better than BA in T10, but you wont notice it without kings.
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03/23/10, 9:51 PM
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#15077
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Von Kaiser
Gnome Monk
Shadow Council
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(edit-supertldr: this is what draxar said about windfury, but a bit more indepth and with some numbers and more words)
(EDIT 2: GUESS WHAT THIS IS ALL WRONG AND SPACEDRAKE IS DUMB AS HELL AND FORGOT TO COUNT BUFFS HURRRRR. I'm going to leave the original text intact as a signpost for how not to fly to conclusions on this website.)
I've also got a bit of a "report from the field", as it were, having tried out 0/17/54 in VoA25 and 10 against Toravon and Koralon. The results were very encouraging (and interesting) and revealed something pertinent to the thread re: strategy and raid buffs, particularly for the many readers this forum gets who may do only 10-man content most of the time.
My performance in 25-man was... impressive. I'm using normal Bryntroll and a DPS armor set comprised of gear ranging from 219s to 245s, and I managed to match damage with quite a few people who outgeared me. This was even with a couple of rotation fuckups; the spec seems fairly forgiving of minor flubs, misjudgments or interruptions due to boss actions (such as moving out of the effing fire on Koralon) so long as you can keep all of your self-buffs going.
VoA10 revealed something interesting and pertinent to the thread, however. In going from 25 to 10, we managed to keep just about all of the buffs (and relevant damage-enhancing debuffs) for my spec, but I lost one thing in particular: Windfury. I no longer had raid melee haste on top of my personal haste.
The difference was incredible; I lost two thousand DPS on both Toravon and Koralon. The other melee who were in the 10-man did not suffer such high drop-offs (several only lost a few hundred DPS, in fact). And my rotation wasn't an issue - if anything my rotations were tighter and better executed, particularly on Koralon. I was simply doing straight-up less damage to both bosses - I could even tell this during the attempts. My ghoul wasn't swinging nearly as fast (due to not inheriting the haste from my raid haste buff + his own raid haste buff), I wasn't getting as many swings (and thus procs, both of FC and lifedrain), I was simply far less impressive all around. All due to missing a single buff.
The point is this: if, for whatever reason, you do not have a raid melee haste buff as 0/17/54, your DPS will plummet. With this build, raid melee haste from Windfury or Improved Icy Talons becomes the most important buff you can have after percentage stat scalers and if you lose it for whatever reason, your DPS will suffer. Greatly.
There are two big pertinent facts for the thread, then:
1) If you outrange your source of raid melee haste, your DPS is going drop like a stone off the side of a boat. That can seem like "hurr raid 101" advice, but really, even losing your raid haste for less than a minute could absolutely kill your DPS, and there's a couple of fights in Icecrown (Deathwhisper, Rotface, Putricide and in some cases Valithria spring to mind) where this could really be an issue. If you need to talk to your Enhancement Shaman (or token Frost DK) about positioning totems or whatever, now is the time to get those issues sorted out for maximum damage. (Of course, if your Enhancement or Frost buddy goes down, you either a) need to call for another shaman to place windfury immediately or b) are fucked.)
2) This is more for the 10-man crowd: if you don't have regular access to a source of raid melee haste, either Windfury or Improved Talons, 0/17/54 may not be the best build for you. Quite simply, if you just can't get that buff for whatever reason, sub-frost might not be the best thing for you and your raid group. 0/17/54 is very reliant on stacking as many haste buffs as possible to up personal and ghoul swingtime for proc action while still getting full benefit for gemming and gearing for strength/crit/arpen; if you can't get the raid haste on top of your personal icy talons, your DPS is going to suffer tremendously. So, you should either spec sub-blood if you can't get raid haste for whatever reason, or you should find an Enhancement Shaman or Frost DK and make them your new best friend. (It helps that we synergize really damn well with both classes.)
So the TLDR is, when you don't have raid melee haste (for any reason), 0/17/54 seems to get hurt quite a bit. I'm eager to test it some more, but I'm pretty confident in my assertion here. Of course, if you do have nice, constant raid haste (and for post of the regular posters at EJ I doubt this is an issue)... mother of God. There really is no comparison, especially if you have Bryntroll (or Shadowmourne). If a terrible scrub like me can consistently pull 7.5k in a mix of dumb Ulduar and ToC-level items, anyone with great gear will pretty much blow the tops off of the charts with 0/17/54. It's a hell of a spec, and I'm looking forward to getting some more miles on it.
Last edited by SpaceDrake : 03/24/10 at 12:34 AM.
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03/23/10, 10:33 PM
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#15078
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by SpaceDrake
The difference was incredible; I lost two thousand DPS on both Toravon and Koralon.
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Neither of the subspecs benefit overproportionally from WF, so the difference must be you. Judging from your armory you aren't the most experienced player, so it could just have been bad luck. There's no need to make a speculation in bold letters.
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03/23/10, 10:41 PM
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#15079
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Glass Joe
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There was only a slight mention of this, but I'm wondering about the value of imp mangle with the new 60 second duration. Someone said it was now only .1 energy per second or so saved.
Since I'm running 3/3 feral instinct, the points from imp mangle could go into capping feral aggression.
Any thoughts?
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03/23/10, 11:03 PM
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#15080
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Von Kaiser
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Thanks Alt, I was checking your armory/logs earlier, looks pretty great. Definitely looking like they gave us quite the jump in dps.
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Long-time Tankspot.com member Wars
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03/23/10, 11:04 PM
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#15081
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Von Kaiser
Gnome Monk
Shadow Council
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Originally Posted by dr_AllCOM3
Neither of the subspecs benefit overproportionally from WF, so the difference must be you. Judging from your armory you aren't the most experienced player, so it could just have been bad luck. There's no need to make a speculation in bold letters.
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Well, I'm probably cruising for an infraction here  but I do stand by the assertion I made. If it was just one boss on which I did crappier DPS, then I'd chalk it up to my being a scrub, but the thing is, I did a certain amount of DPS on two very similar bosses who are essentially perfect tank-and-spank DPS parse bosses, and then minus a certain buff I consistently did that DPS less two thousand almost exactly. I'm confident I didn't mess up my rotation (and if I did, why would it be consistent between the two bosses?) and the only other real relevant damage modifier I was missing between the two pulls was +crit%, which I doubt would make up a thousand DPS by itself. The only thing I'm left with is raid melee haste.
I would argue that frost subspec benefits "overproportionally" from raid haste, for the record. With my ghoul alone, Windfury is the difference between over half a second of attack time (from ~1.65 with just IT to just a hair over 1 second with IT and raid haste), so that alone is a fairly substantial DPS gain. Factor in the higher uptime on Fallen Crusader, the additional number of Byrntroll procs/faster procs on Shadowmourne... maybe it isn't all of the 2000 difference and I'm just a scrub (read: this is likely  ) but sub-Frost sure as hell benefits a lot more from raid haste than sub-Blood does, and takes a much larger proportional hit to damage output when it is missing.
So the final point of my earlier post stands, I think: if you go sub-Frost, do everything you can to avoid losing raid haste, and if you can't get raid haste for whatever reason, sub-Frost may not be the best choice for you.
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03/23/10, 11:33 PM
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#15082
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Glass Joe
Human Death Knight
Sargeras
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The drastic loss you saw in your dps losing Windfury definitely cannot be attributed to being frost sub-spec alone. Doing a sim of my own gear and removing Windfury for both a frost and a blood sub-spec, both specs lost a similar amount of dps (763 for blood and 727 for frost) when removing Windfury. I'm not going to clutter this up with a copy paste of my results because you can just as easily do your own sim with your own gear. Making conjectures based upon your performance in a single 10 man in comparison to a single 25 man raid probably does not give the most solid results.
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03/24/10, 12:23 AM
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#15083
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Orc Death Knight
Turalyon
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I just did a sim using my gears for both 0/17/54 and 14/0/57 windfury. The results were 9928 for 14/0/57 and 9951 for 0/17/54. As you can see even without windfury, frost sub-spec still pull slightly ahead of a blood sub-spec.
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03/24/10, 12:29 AM
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#15084
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Draenei Death Knight
Hyjal
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IT
Did ICC 10 tonight and I have to say the amount of threat IT generates is amazing, almost bugged. I'm Frost, so that helps. Anyway enjoy it while it lasts. Who knows how long it will be like this
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03/24/10, 12:39 AM
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#15085
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Von Kaiser
Gnome Monk
Shadow Council
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Well, it's all rather a moot point anyway because I'M DUMBER THAN A BAG OF FUCKING ROCKS. When my raid lost the enhancement shaman and had no hunters or blood DKs, guess what else we lost? 10% attack power scaling.
GEE, I WONDER IF THAT MIGHT COVER THE REST OF THE DAMN DAMAGE GAP SPACEDRAKE YOU DUMB BITCH.
Leaving my original post intact as a good example of what not to do around here.
If nothing else, take from this debacle the fact that this somewhat undergeared Bryntroll user switched to 0/17/54 and noticed an appreciable increase in DPS when fully raid-buffed in a 25 man setting. The spec definitely survives real-world conditions and scrutiny and should be very effective going forward - even in the hands of scrubs like yours truly. 
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03/24/10, 12:39 AM
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#15086
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Glass Joe
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Has there been a post of an 'official' spec for Sub yet? I used to play it a long time ago, but it's been ages, and I was hoping someone could help me out. Thanks!
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03/24/10, 12:47 AM
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#15087
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Glass Joe
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I would definitely go for the 2/2 imp revenge. I'm seeing double 10k crits with it.
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03/24/10, 3:50 AM
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#15088
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<3
Disregarding raid buffs
Blood or Frost tank? The tank will working with a feral tank in 10 ICC content
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03/24/10, 3:57 AM
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#15089
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Glass Joe
Moox
Orc Warlock
No WoW Account
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Bug fixes in patch 3.3.3
Bug fixes in patch 3.3.3:
- Conflagrate: Fixed a bug where Glyph of Conflagrate caused Conflagrate to consume both Conflagrate and Shadowflame.
- Curse of the Elements: This debuff is now removed upon entering an Arena match.
- Demonic Empowerment: Fixed a bug preventing the succubus effect from breaking stuns.
- Demonic Pact: The priest spell Prayer of Spirit will no longer sometimes prevent party and raid members from benefitting from this warlock talent.
- Everlasting Affliction: Warlocks with the Glyph of Quick Decay active will now benefit correctly from that glyph when this talent refreshes the duration of Corruption.
- Fel Armor: Various trinkets that trigger from healing can no longer be triggered by the healing caused by this armor.
- Unstable Affliction: Tooltip clarified to state that this spell is exclusive with Immolate.
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Source: WoW -> Patch Notes -> Current Patch Notes
Finally Demonic Pact is fixed.
What does the Everlasting Affliction fix mean? AFAIK Everlasting Affliction already did account for your current haste when it refreshed Corruption through Shadow Bolt, Haunt or Drain Soul. So what exactly did Blizzard fix?
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03/24/10, 6:12 AM
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#15090
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Glass Joe
Blackat
Blood Elf Death Knight
Non-US/EU Server (EU)
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I was thinking specs over and getting a freak idea,
An alternative that hasn't been discussed at all is the possibility of dropping wandering plague in favor of subversion.
While this would seriously lower your AOE capabilities I could imagine a 9% crit on both SS and BS to pull out ahead on single target, while still benifiting from ebon plague for the whole raid.
I need to set this up and run the numbers ofcourse but am very curious how they would match up.
The spec would thus become a 3/17/51 ( 1 in epidemic / 0 in dirge/ 3 in morbidity, would ease GCDissues while keeping dmg up)
something like this: http://talent.mmo-champion.com/?deat...4,pFH3eO,11685
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