Sorry, slightly off topic here but I really did not want to start another thread just for this.
Is /cast [target=mouseover] xxxxx working for a mouse click with Clique or not when directly targeting a player ? It works fine with a frame of any sort but I would really like it to work on players and can't seem to make that happen. It works fine with a keyboard shortcut. I am using Grid for raid frames and X-perl for all others.
PvP Priest PvP - Disc/holy is it viable? Questions asked
(Legend: Red Highlights refers to talents)
I have been using a build 54/17 and I just modified it to suit my style of fighting.
I will be discussing about 2v2 arenas
I'll try to give my advice on most spells here and let me know your advice also so we can,
together, make something more effective maybe.
And i have also been using my Pve Build with half PvP half Pve gear
The pvp gear I'm talking about is the Frostsavage gear made from tailoring.
I ended up with around 1900 spell power and 250 resil 17k hps with Stam Buff. I could totally use my old pvp gear to get around 500 resil but i would have no spell power and alot less health also.
I have a few questions about some choices I have seen people make in their builds.
Why Silent resolve ? I have seen a few people use it but I'm wondering whats the use ?
Theres less chance they will dispel your buffs and your PW:S ?
What is the new Resilience cap ? and what is the best meta gem for arena healing?
Meditation is a must have talent we always need extra mp5 as a priest healer...1 mending can save the whole thing
Since most priests have only instants I see more use of mental agility than absolution since it affects all the spells we cast.
Also with the new arena season (S5) i tend to use Improved Divine Spirit to gain extra spell power it adds 80 spell power and the improved inner fire also adds around 55 spell power. Thats a good bonus considering our spell power will lack effectiveness at start of season.
Also if i can give a heads up on a special spell...borrowed time when you PW:S yourself makes your mana burn go really really fast...You can mana drain someone pretty quickly if you use power infusion just before. So that is to consider when you will be facing pally healers or resto druids.
Aspiration - there's something i dont like about it. We dont depend on the spells that are affected by this talent.
I'm wondering if it's that useful since the cooldowns of those spells are already descent. Ok pain suppression can help but i mean you only use once in a combat usually...i rarely used it twice.
As you can see, I am not supporting every of the choice I made, some choices I still think they could be replaced with something better. Help me improve if you can!
Having divine Fury is simply useless you have desperate prayer to heal yourself instantly...why would you greater heal ?
I rather bubble mending then flash heal instead of greater healing myself...And we know in arenas, kicks stuns etc come so fast u dont wanna try to gheal yourself...u simply wont unless you have the badge trinket procing at same time as you have power infusion up... that would make a gheal at 1.4 sec cast!
Penance - I am worried about the effectiveness of this spell... It doesn't do good damage its there only to save your friends. In most BGs i end up healing myself trying to survive in arenas if i have time to cast penance i surely have time to cast Flash heal... the only thing that would work well with penance is the Divine Aegis since any of the 3 penance hits can make a bubble on your allie if they crit. And if a rogue kicks you, you can still use your holy spells...that might be a good point.
In pvp as disc/holy (little holy). I would not use crit i would rather go for :
(in order of priority)
spell power, spirit, intellect, mp5 since it has more chance to let you survive longer enough so your dps kills the other healer. If fights dont last long for now, they will significantly become longer as you go higher in the arena ratings. More skilled you get the more survival abilities you have.
I have seen some people talk about the Disc/Shadow spec...its really fun to try ! But you need to sacrifice the crucial things for it...
Healing focus in Holy has to be taken anytime in pvp. When you have a melee class on you, its simply impossible to heal yourself without that. that is just 1 talent that prolly screws all the shadow disc builds ...
Rapture - Looks interesting cuz it says 2.5% it looks like the Vampiric Touch...but dont be mistaken it only works on spell cast and its not a "buff".
In fact I think we need to clarify this talent.
what does it do exactly?
"Causes you to gain mana equal to 2.5% of your maximum mana each time you heal with gheal flash heal and penance, or damage is absorbed with PW:S or Divine Aegis.
Increasing the amount healed or absorbed increases the mana gained."
anyone has a chart to illustrate the real bonus it gives?
So if i have 18k mana and i heal with flash heal I would get back 450 mana?
Free Spell or nearly? What about the absorption ? how much mana does it give back when you have a 2k absorb on PW:S ?
Wouldn't the imp PW:S be useful if we find out the real amount of mana it gives back?
And if that is the case then we should stack more intellect cuz we would get more and more mana back...in a point where flash heals would cost 0 ? Nope cause if you look at allakhazam flash heal says its 18% of your base mana.
But rapture would become a must-have talent in arena if we found out the bonus mana it gave when it absorbed.
To conclude: Renewed hope is not a spell i would recommend, i dont like the idea of having to spend more mana to crit on someone. And if it's a warrior you can't simply bubble him cuz he will lose rage.
Survival tip against:
Warriors- When you bubble yourself they dont gain rage ! And if your allie doesn't touch the warrior he will not gain rage enough to do anything on you... so you can kill his healer instead. A priest with full mana vs a warrior with 100 rage you can't win.;o)
Rogues - bubble yourself and throw divine hymn (1.5 sec cast) incapacitated for 20 seconds...and heals you a bit also.
Resto Druid - fear them then bubble yourself power infusion mana burn to death...
I need to know tips about :
Death Knights - Still trying to figure out how to remove that "spell immune bubble"
Hunters - I'm still trying to find a way to survive in the new arena map with the Fire trails on the side and nearly no line of sight break. It's pretty hard to survive against them. Some people will say ...run around the pillars...they are up for like 20 seconds and I dont know when they are going to rise up. Is there any way to know ?
After talking about Penance I thought about removing it from my spec, it would look like this : Talent Calculator - World of Warcraft
I took away Divine Aegis - Grace and Aspiration so now I can have faster greater heals and full blessed recovery which might help when I go down fast.
Well I hope people will reply to this and help me improve my PvP spec. We priests, are thrown in a strange world with Wotlk where Dps has been increased we are little in our shorts!
Again, feel free to comment anything i wrote in here and I really like when people link new talents with wowhead. It helps people read and we know what you are talking about!
Anub'rekhan - to avoid impale entirely or just fall damage in the worst case.
Grand Widow - to avoid rain of fire
Maexxna - to get back quickly after getting webbed
Kel'thuzad - moving for detonate mana & shadow fissures
Dont forget to refresh demonic circle on long fights like sartharion with drakes.
guess ill recomend demonic circle for maexxna to the locks in my guild
For BM, the shot rotation only changes slightly with Arcane Shot being added to our rotation. It will basically be spammed whenever, but can also be used right before renewing Serpent Sting. Aimed shot would also be an optional shot to spam if you spec that way.
The BM rotation does not change drastically, and the change can be reduced to one additional line in your shot rotation macro.
Ok cool ty i will pass this info along to the other BM hunters in the guild as i am sure they are curious also
Night of the dead also gives 35%/70% avoidance to AoE damage (spell i believe) to DK pets... now im unsure if this was tested to prove if it helps Gargoyle survivability or not, but it definately helps the ghoul survive longer.
on another note.. IT and PS both do X amount of damage... then tick for X amount of damage over their duration...
what I want to know is if putting 2 points into epidemic increases the during at the same tick value it would be at from the regular 12 second dot... which would be a decent damage increase for the 2 points... or if it instead takes the damage it does over the total duration and splits it up more making each tick for less for the longer period of time...
the reason why I ask this is... if DW specs are constantly casting IT again well before the disease dot fully ticks off... it would be gimping the damage to get epidemic if it deceases each individual tick... sure it'd make PS ticks last longer.. but with all the increased damage we get for IT.. wouldnt it overall be a decease?
Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
Thats from the latest PTR patch, says nothing about changing the actual stats on the CD, just says it was reduced in points because it was moved up in the tree.
I can't say how much glee the nerfs to CoH are bringing me. Maybe this isn't the appropriate thread, but I have to cavort with joy somewhere. Seeing priests literally doubling and tripling everyone else's healing on a large number of fights has gotten annoying and I'm looking forward to contributing a larger percentage of the healing to the raid.