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03/28/10, 8:00 AM
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#15286
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Glass Joe
Orc Death Knight
Frostwolf (EU)
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Hello.
Is the following idea worth to test?
I imagined something like this:
- Bosspull with an instant Bloodlust
- burning your first 6 runes (for all the Proccs)
- go for empowered Runeweapon -> Unholy Presence -> Hastepotion-> Blood Fury -> Engineergloves -> Summon Garg
-> Back to Blood Presence & Rotation
Thanks for any comments.
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03/28/10, 8:15 AM
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#15287
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Night Elf Druid
Kel'Thuzad (EU)
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Originally Posted by zmdr
Hi guys,
These points could instead be put into feral instinct for more swipe power.
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I agree with you, that imp. mangle is no longer needed. But i also don't see the reason for 'more swipe power'.
As for me, i spent the points into Nurturing Instinct: Talent Calculator 0/53/16. 2 points are left to spent wherever you want to.
If i compare 20% more incoming heal to imp. Swipe, i rather choose the first one.
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03/28/10, 8:21 AM
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#15288
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Glass Joe
Orc Death Knight
Vashj (EU)
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Hey guys, what do you think about Herkuml War Token for 0/17/54 build with normal Bryntroll? Right now I use WFS and DC:Greatness. Last week I bought 4th t10 part, got also badge cloak/belt, so I can spend emblems for this trinket. I tried HWT when I was using pre 3.3.3 subblood uh build with Ramaladnis Blade of Culling, and dps result was almost the same with HWT or DC:Greatness. I know its not bad trinket for dw frost dps, but how about for faster (haste)build with 2h proc weapon? Thx for answer and srry for my bad english.
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03/28/10, 9:37 AM
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#15289
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Piston Honda
Worgen Hunter
Doomhammer (EU)
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Originally Posted by Centaur525
has anyone hardcaped armpen yet and if so could u link ur armory.
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Many, many hunters have. I should be hardcapped with foodbuff and elixir, if armory has updated my Saurfang ring to the heroic one yet.
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03/28/10, 10:46 AM
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#15290
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Orc Death Knight
Winterhoof
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From what I can see with this spec is that unless you have a tank that can pull a constant 8k tps MINIMUM, you will NEED 3 points in Subversion. I was running ToC25 and when I popped my CDs I was hitting up to 13k tps.
I've always been blood and since I barely go above 4k tps, I didn't think I would need the points in Subversion. For prolonged fights where you can keep up 3 stacks of Hanged Man sigil, this spec can pull massive damage - aslong as you watch Omen ofcourse 
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03/28/10, 11:14 AM
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#15291
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Glass Joe
Human Rogue
Blackrock (EU)
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Is it good to open up with garrote on a boss if you have the opportunity or is it better to get to the boss in stealth and then opening with SS?
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03/28/10, 11:57 AM
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#15292
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Glass Joe
Undead Warlock
Zul'Jin (EU)
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I have been looking for a while, both on the spreadsheet, demonology and 3.3.3 thread; for a post that provided an idea of gearing for maximum spellpower (spirit on gear, obviously as the demon rDPS warlock) compared to personal DPS BiS gear, and would be thankful if someone could point me to such a post (or give me a hint) because I'm not that good at numbers to break it down myself.
Edit: clarification
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03/28/10, 1:34 PM
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#15293
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Glass Joe
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Fast question here: You think worth to put 5 points on feral agression to fight Arthas?
My 10 man group doesn't have a warlock and a pally ret so i'm Master Shapeshifter specced and was thinking to remove MS points (threath is not a problem here) and put them on FA.
I´m trying to avoid Tank rotation on Soul Reapers and maybe this talent can help, i also saw the Paragon's druid with 5 points on FA during the 25H kill.
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03/28/10, 2:10 PM
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#15294
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Von Kaiser
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I'm not sure a small bit of resistance is going to be that strong. (from 50 to 82)
Ahh Nostalgia Tailoring
Netting strider now!
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03/28/10, 2:13 PM
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#15295
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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It does help overall and you should probably have it, but it doesn't affect soul reaper.
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03/28/10, 3:27 PM
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#15296
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Von Kaiser
Blood Elf Warlock
Argent Dawn (EU)
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I would submit this spec as Demo PvP. While I'm aware this thread is mainly is used for PvE discussion, since you mentioned a PvP spec as well I've made my own improvement of it.
You took Improved Shadowbolt, though in PvP you will rarely to never get to make use of it at all. I used the points for Molten Skin, reducing damage to you, and Health Funnel - pets tend to be a target in arena (especially higher brackets). I ditched Suppression as well but this is only assuming you can get the hit needed through for example PvE weapons.
I took Molten Core for the simple reason that fast casts and burst are very helpful and the proc is passive off a DoT easily reapplied. I would take this talent over Improved Demonic Tactics. I personally wouldn't go for crit but for haste in PvP, so your crit would not be that high anyway and the benefit of Improved Demonic Tactics in my opinion is as such marginal. If I were to take Suppression I'd take these points away then. If you're hit capped and you feel Improved Demonic Tactic's use is still too bad, you could take the points and put them in Mana Feed and Master Conjurer, or in Improved Corruption and/or Improved Curse of Agony.
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Succesfully mutilating since 2.3
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03/28/10, 3:30 PM
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#15297
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Glass Joe
Night Elf Rogue
Die Aldor (EU)
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As I don't have the patience to work through 100 pages, I would add my 2 cents and would like to hear some input to it.
Before posting, this is my tanking spec and I do see room for alternative glyphs or 1-4 talent points for single/multi target threat switches, or even more survivability throug Glyph of Anti-Magic Shell, but overall it's the best way a blood DK can survive. Talent Calculator - World of Warcraft
I can't see why a Blood DK should spec like the opening post suggests. Death Rune Mastery and Scent of Blood are wasted points, as is Might of Mograine. You almost always have enough RP to constantly Rune Strike, and death coils don't do much dps/threat. The blood spec's weakest point is it's avoidance and absorbtion, but it's able to heal itself through various ways, primary death strike. A simple disease upkeeping rotation with focus on DS should be the main priority. You may get hit harder and more often than other tanks, but you always put in your own ~10k heals every few seconds, which are balancing this very good. And threat should never be the issue since the last IT buff. (One IT every ~20 seconds and 2 for every Blood Tab are more than enough.)
Rune Tap is another must-have talent. In combination with a Vampiric Blood you heal yourself for about 40 % of the life you got without VB and combine that with a battlemaster trinket or something like Blessing of the Naaru and you got a very mighty cooldown combination.
And yup, Blood Worms DO heal. They heal for 250-400 per hit, and they are many. It's an effective health buff which can keep you alive, you only could spec into more threat, which is absolutely not relevant. On many fights they even absorb many nasty debuffs, spells and hits from the bosses, which otherwhise would hit your fellow comrades or yourself.
Without selfheal there is only one possible excuse to spec into blood as a tanking DK: WotN. And I can't accept that a single survival talent (although almost OP for itself since the buff) can justify the loss of a very big bunch of absorbtion, threat or anti-magic tools, you would get with Frost or Unholy.
Also I would like to support the "Glyph of Horn of Winter - Haters Club" with this post! Glyph of Blood Tap should be mandatory.
If my statement was already posted somewhere below, I humbly apologize for your stolen time. If not I was pleased to add my ideas, although they are working very much for me in practice.
Last edited by Khazilein : 03/28/10 at 4:37 PM.
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03/28/10, 3:41 PM
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#15298
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LF sun
Blood Elf Death Knight
Anub'arak (EU)
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Originally Posted by Deaveroon
Hello.
Is the following idea worth to test?
I imagined something like this:
- Bosspull with an instant Bloodlust
- burning your first 6 runes (for all the Proccs)
- go for empowered Runeweapon -> Unholy Presence -> Hastepotion-> Blood Fury -> Engineergloves -> Summon Garg
-> Back to Blood Presence & Rotation
Thanks for any comments.
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No, the damage gain for your gargoyle is at most around 10-12k at the cost of one U and one B rune. That alone might just be worth it, but you desync all your runes irreparably that way, unless you cast an IT simultaneously with Unholy Presence, which doesn't really improve the overall problem. So, no.
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Originally Posted by Frozn
You can be sure that I will never post something anymore. Your arrogance and snobism makes me feel sick, enjoy your idiot infractions. Your community just lost one of the best moonkin of the alliance (gearscore).
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03/28/10, 4:06 PM
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#15299
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Piston Honda
Blood Elf Death Knight
Illidan
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Originally Posted by Khazilein
As I don't have the patience to work through 100 pages, I would add my 2 cents and would like to hear some input to it.
Before posting, this is my tanking spec and I do see room for alternative glyphs or 1-4 talent points for single/multi target threat switches, or even more survivability throug Glyph of Anti-Magic Shell, but overall it's the best way a blood DK can survive. Talent Calculator - World of Warcraft
I can't see why a Blood DK should spec like the opening post suggests. Death Rune Mastery and Scent of Blood are wasted points, as is Might of Mograine. You almost always have enough RP to constantly Rune Strike, and death coils don't do much dps/threat. The blood spec's weakest point is it's avoidance and absorbtion, but it's able to heal itself through various ways, primary death strike. A simple disease upkeeping rotation with focus on DS should be the main priority. You may get hit harder and more often than other tanks, but you always put in your own ~10k heals every few seconds, which are balancing this very good. And threat should never be the issue since the last IT buff. (One IT every ~20 seconds and 2 for every Blood Tab are more than enough.)
Rune Tap is another must-have talent. In combination with a Vampiric Blood you heal yourself for about 40 % of the life you got without VB and combine that with a battlemaster trinket or something like Blessing of the Naaru and you got a very mighty cooldown combination.
And yup, Blood Worms DO heal. They heal for 250-400 per hit, and they are many. It's an effective health buff which can keep you alive, you only could spec into more threat, which is absolutely not relevant. On many fights they even absorb many nasty debuffs, spells and hits from the bosses, which otherwhise would hit your fellow comrades or yourself.
Without selfheal there is only one possible excuse to spec into blood as a tanking DK: WotN. And I can't accept that a single survival talent (although almost OP for itself since the buff) can justify the loss of a very big bunch of absorbtion, threat or anti-magic tools, you would get with Frost or Unholy.
Also I would like to support the "Glyph of Horn of Winter - Haters Club" with this post! Glyph of Blood Tap should be mandatory.
If my statement was already posted somewhere below, I humbly apologize for your stolen time. If not I was pleased to add my ideas, although they are working very much for me in practice.
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The World of Warcraft Armory - Khazidhea @ Kult der Verdammten - Achievements
I would challenge you to try that spec on actual content (Heroic modes), not normal mode ICC25. Regardless, I will attempt to address your logic and point out why its not accurate. Lets start with the spec/glyphs:
You have DnD glyph. Whats the point of having that and not having RS glyph? What fight do you need DnD talented? Also, in a fight you are responsible for keeping up HoW buff, I can promise you that the glyph is needed.
Why do you consider DRM 'wasted'? I believe the exact opposite because it gives you flexibility in your rotation. You dont always NEED to death strike, why should you if you dont have to? It also hurts you at times in terms of survival. What happens when you dont have a blood rune up, BT is on cd, and you need to pop VB? Instead of having death runes at your disposal, you are shit out of luck. ERW? Good luck relying on a 5min cd to save your inferior spec more than once a fight.
SoB, and Might of Mograine 'wasted'? Yet you pick up 3/3 Virulence, 2/2 Vicious Strikes, 1/3 Ravenous Dead, 2/2 Imp DG (lol)? The Virulence, I could see that arguement, but not the other 8pts your wasted in your UH tree. WOW, I just noticed you dont even have 5pts into Anticipation. Zero situations where that is acceptable, sorry.
This spec is going to produce horrible dmg (3/5 Bladed armor also in your spec), avoidance, and has wasted points all over it. I will give you one thing though, your point about bloodworms. I have been debating testing them out for a bit now, just haven't gotten around to it. Do those count as 'soakers' on Putricide slimes, LK Pain and suffering, etc? Would be interesting if they did. If someone has insight on that, please share
In any case, you should read the thread or use the search feature, not just post and have someone else do your work for you.
Last edited by riggins : 03/28/10 at 4:19 PM.
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03/28/10, 4:27 PM
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#15300
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Glass Joe
Orc Death Knight
Tarren Mill (EU)
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Originally Posted by Eliona
As a lot of posts says, it comes down to preferences.
I see GoD doing 200 DPS more than GoIT with BiS gear on Kahorie's sim.
But GoD is on a very tight "rotation" so if we get the wednesday lags, or just lags in any way it'll result in a DPS loss because of lost diseases.
But yea comes down to prefference i think 
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Thats what I reckoned aswell.
Awsome eu loginservers blizzard, just called raid.
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