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Old 04/01/10, 10:05 PM   #15526
Livvia
Glass Joe
 
Orc Warlock
 
Khadgar
Let me caveat this post with the admission that it is not in any way my intention of provoking the moderators or the fine participants of EJ. That said, I'm struggling and not sure where else to turn...querying the WoW forums for help would rather seem to be fishing in the shallow end of the pool. But I'm desperate to figure this out, so here goes.

I returned to end-game a couple weeks ago with elemental gear generally resembling the best heroic 5-man and badge vendors had to offer. I found a guild willing to give me a crack, but my dps has been underwhelming at best...and at the halfway point of my trial period, I'm looking to make some big improvements as quickly as possible. That said, I've made some improvements to gear but there are still a handful of glaring holes. I feel like my rotation is solid, if not quite tight as a drum yet. I experimented with different glyphs following 3.3.3 and eventually settled on Lava. I've worked on tweaking my rotation to allow for consecutive (rather than concurrent) sequencing of Elemental Mastery, Berserking, Haste potting with the inevitable call for Bloodlust so as to minimize diminishing returns.

And yet I'm struggling to pull 6.5k on Marrowgar, and so on. I'd link a parse, but the guild hasnt posted one from last night's run yet. I'm curious what "common mistakes" some of you more experienced Elemental raiders might have overcome with rotation, clipping, etc. that could explain my weak showing. Or...and I know this is frowned upon...if an expert's once-over of my armory setup might reveal an obvious gearing misstep. Just keep in mind that despite some unusual gear choices, it's basically the best I've been able to cobble together in two weeks of ICC 10's and 25's.

I'm really at a loss...Rawr seems to think I should be pulling nearly 8k, while ZAP shoots me all the way up to nearly 9k. I'm not approaching anything close to those numbers, and quite frankly, I'm becoming a bit desperate. Thanks in advance for any help you can offer.

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Old 04/01/10, 11:32 PM   #15527
Dezarro
Glass Joe
 
Dezarro's Avatar
 
Orc Hunter
 
Kargath
Originally Posted by mmench View Post
is the soft Arp cap still 566 or is it diff then stated in the first post? just wondering how much i should stack
The hard cap for ArP is 1400.

Hard cap(1400) - trinket proc = soft cap

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Old 04/01/10, 11:40 PM   #15528
Kirnl
 
Orc Shaman
 
Frostmourne
Enhancement Dropping Flametongue

Removed by poster. Site Rules don't allow questions.

Last edited by Kirnl : 04/04/10 at 2:53 AM.

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Old 04/01/10, 11:45 PM   #15529
Lord Helmchen
Von Kaiser
 
Lord Helmchen's Avatar
 
Troll Shaman
 
Gul'dan (EU)
Generally the calculated possible dps numbers are a lot higher than the amount of dps one can do in game.
However the most common mistake is probably too much movement or wrong skill usage during movement.
Since we don't have a lot of dots (two if you include the fire totem) you always have to keep casting.
Blow your CDs when you know that you won't have to move for a moment.

Have your fire totem close to the boss so that you can use both Fire Nova and Frost Shock/Flame Shock on the move.
Refresh Searing/Magma Totem when you have to move away.
Use Thunderstorm and refresh shields while moving.
Drop a Saronite Bomb if your instant Spells are on CD.

Rawr.Elemental developer

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Old 04/02/10, 12:12 AM   #15530
gordasius
Glass Joe
 
Undead Death Knight
 
Lightninghoof
Tiny Abom in a Jar

I have gone through this thread and I see comments on Tiny Abom in a jar but I see no information on whether its considered a good trinket for a Fury warrior who is Just short of Armor Pen cap of 1400...I am sitting at 1309. I have been eating Hit rating food to make up for the hit cap I am under right now. I noticed in pulls that when using the Tiny Abom Jar that it procced a ton on trash pulls where I could spam cleave and WW.

I guess I am asking is this a good trinket for fury warriors or not? I see nothing that says no...but I also cant find anything that says yes. Thanks for your help in advance.

Daveyjoness Lightninghoof Horde side.

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Old 04/02/10, 2:17 AM   #15531
Myrinia
 
Blood Elf Warlock
 
Aman'Thul
Tanking.

Hey all, I was wondering. As my guild has randomally picked me to tank the Blood Prince for ICC.
I have No idea what I am doing (with my talents) and am wondeirng if anyone could give me some advice.

I have heard that demology is the most efficient spec, but beyond speccing for an instant pet. I have never used the spec.

Talent Calculator - World of Warcraft

is what I was planning on using.. Does it look ok?

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Old 04/02/10, 2:18 AM   #15532
Jerigoris
Glass Joe
 
Human Warrior
 
Blackwater Raiders
Originally Posted by Roccor View Post
Jerigoris: I see you've got 5/5 UW, I'd expect rage to be a non-issue for you. What kind of rotation do you use having all that extra rage?
Well, my gear changed a lot last week. I got a new weapon with a new speed (Shadow's Edge) and also 4tp t10. My raid group already has a fury warrior, so i have to fill out the spot as arms, but doing good nonetheless. So, i haven't been able to practice much as fury in raids, which is what matters, but the times i was fury in there, for trash for example, its been nasty, reaching over 25k on some big aoe pulls.

As for my rotation, it is what i wrote on my last post, and the extra rage off UW and the HS glyph makes me able to spam HS more often and swap stances for rend without losing rage too much.

My raid group has a feral druid, so hopefuly soon I'll be able to run one dummy boss, like saurfang, as fury, and get some WoWL up here.

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Old 04/02/10, 2:19 AM   #15533
suffragette
 
suffragette's Avatar
 
Dwarf Warrior
 
Khaz Modan
A guildie and I are debating how I should gem my new Warmace of Menethil. Ungemmed, I am at 23/23 Expertise and 943 ArP. (Trinkets are Greatness and Pyrite Infuser.) My instinct is to use the Warmace's red slots to get myself to 26/26. Guildie says that because I have so much ArP already, that smidgen of Expertise is less important and I'll get more DPS out of putting ArP gems into the Warmace. I've already changed all my Str gems to ArP -- is there really a point at which Expertise capping is no longer mandatory, and ArP becomes preferable even over that?

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Old 04/02/10, 2:52 AM   #15534
analyst
Glass Joe
 
Night Elf Hunter
 
Cenarius
Originally Posted by benlax View Post
I'm pretty sure this hasn't been asked before so heres my question:

Would it be more of a dps gain for a rogue to use ToT off cd on you or to have him use it once to roll a serpent with culling 2pt10 and ToT.

Id imagine that him using it off CD would be better but I'm not sure and also since your not getting it off CD from range/other issues quite frequently if its close enough I might wanna go the other way. Disregard threat
the answer to your question is no. your serpent sting accounts for 3% of your damage or 6% with 2pt9. So tot only for your serpent sting would increase your overall dps by between 0.7% And 1.4%. Where as tot would increase your overall dps by between 3% and 7% depending if the rogue was talented and glyphed. These are just average numbers to give you an idea. The numbers can vary quite a bit depending if you time your specials with tot.

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Old 04/02/10, 4:03 AM   #15535
Vargras
Glass Joe
 
Orc Warrior
 
Moon Guard
Originally Posted by suffragette View Post
A guildie and I are debating how I should gem my new Warmace of Menethil. Ungemmed, I am at 23/23 Expertise and 943 ArP. (Trinkets are Greatness and Pyrite Infuser.) My instinct is to use the Warmace's red slots to get myself to 26/26. Guildie says that because I have so much ArP already, that smidgen of Expertise is less important and I'll get more DPS out of putting ArP gems into the Warmace. I've already changed all my Str gems to ArP -- is there really a point at which Expertise capping is no longer mandatory, and ArP becomes preferable even over that?
As far as I know, melee DPS only needs 26 expertise.

In addition, if you're already close to the ArP hardcap, you might as well keep gemming for it. Do keep in mind that you -should- only need 80% armor penetration, with the other 20% coming from Sunder Armor/Expose Armor.

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Old 04/02/10, 4:15 AM   #15536
Alonewarrior
Glass Joe
 
Night Elf Warrior
 
Thunderhorn
I have 2 questions:

1. I was wondering the difference between gemming strictly for Str versus ArP/ArP Cap. I currently stack Str as much as possible while trying to take as many pieces of ArP gear that I can get my hands on while using the Needle-Encrusted Scorpion to reach the ArP cap. I was wondering if gemming for ArP would be a greater DPS increase or if Str is the better way to go while using a trinket to reach the cap.

2. This may seem like a silly question, but does the Battle Stance ArP buff count towards the normal cap where you would stop gemming and stacking ArP after 90% and let the Battle Stance ArP cover the rest? Or is it counted in separately as if it were a debuff like Sunder Armor?

Just curious

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Old 04/02/10, 4:19 AM   #15537
Airwave2k2
Glass Joe
 
Dwarf Warrior
 
Lothar (EU)
Originally Posted by something18 View Post
BT -- WW -- FREE -- BT -- FREE -- FREE -- start again from the beginning.

WW -- BT -- FREE -- FREE -- BT -- FREE -- rinse and repeat
WW -- BT -- FREE -- FREE -- BT -- FREE -- rinse and repeat

If you use both FREE with two 1.5gcd abilitys, you delay the BT after this for 0.5 and not using the Free behind this BT will let you after some cycles end up with
BT -- WW -- FREE -- BT -- FREE -- FREE --

using the Free after the second BT is clunky, because you see WW coming up and have to wait for the gcd to use it. This doesn't suck so much with the other cycle. And yes there is no way to get rid of this clunky feeling excepting blizz change slam and maybe sunder armor all the time to a 1sec gcd ability. So the T10 4piece bonus bug was a step in the right direction to smouth our clycle. What a pity that this bug don't last long at the live servers.

Last edited by Airwave2k2 : 04/02/10 at 4:24 AM.

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Old 04/02/10, 4:20 AM   #15538
Golbez20
Glass Joe
 
Golbez20's Avatar
 
Undead Warrior
 
Sargeras
Originally Posted by Alonewarrior View Post
I have 2 questions:

1. I was wondering the difference between gemming strictly for Str versus ArP/ArP Cap. I currently stack Str as much as possible while trying to take as many pieces of ArP gear that I can get my hands on while using the Needle-Encrusted Scorpion to reach the ArP cap. I was wondering if gemming for ArP would be a greater DPS increase or if Str is the better way to go while using a trinket to reach the cap.

2. This may seem like a silly question, but does the Battle Stance ArP buff count towards the normal cap where you would stop gemming and stacking ArP after 90% and let the Battle Stance ArP cover the rest? Or is it counted in separately as if it were a debuff like Sunder Armor?

Just curious
1: Landsoul's spreadsheet should answer that

2: Yes and you want to get it as close to 100% as possible.

-

Has anyone toyed with the idea of if they added a movement speed reduction for bladestorm if they should let it benefit from haste in someway?

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Old 04/02/10, 4:47 AM   #15539
Alonewarrior
Glass Joe
 
Night Elf Warrior
 
Thunderhorn
Originally Posted by Golbez20 View Post
1: Landsoul's spreadsheet should answer that

2: Yes and you want to get it as close to 100% as possible.

-

Has anyone toyed with the idea of if they added a movement speed reduction for bladestorm if they should let it benefit from haste in someway?
As of now, the link is not currently working for me.

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Old 04/02/10, 5:35 AM   #15540
Sosmashy
Glass Joe
 
Orc Warrior
 
Bronze Dragonflight (EU)
Originally Posted by Airwave2k2 View Post
WW -- BT -- FREE -- FREE -- BT -- FREE -- rinse and repeat

If you use both FREE with two 1.5gcd abilitys, you delay the BT after this for 0.5 and not using the Free behind this BT will let you after some cycles end up with
BT -- WW -- FREE -- BT -- FREE -- FREE --

using the Free after the second BT is clunky, because you see WW coming up and have to wait for the gcd to use it. This doesn't suck so much with the other cycle. And yes there is no way to get rid of this clunky feeling excepting blizz change slam and maybe sunder armor all the time to a 1sec gcd ability. So the T10 4piece bonus bug was a step in the right direction to smouth our clycle. What a pity that this bug don't last long at the live servers.
Using WW first is a bad idea i thought, because we get more damage out of BT per 8 seconds as we can do 2 every 8 seconds compared to one WW, it's something minor but thats how i saw it. I also noticed that if i push back a BT for 0.5 second, in favour of taking a slam, it's better than letting that slam proc run out. I think some people get confused with the priority order, BT is more damage than slam and keeping it on CD is important, but if you go as far as losing a slam proc and not gettting another one after that BT then it can drop your DPS even more.

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