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04/02/10, 5:58 AM
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#15541
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Banned
Tauren Druid
Crushridge (EU)
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sorry can someone help me with my druid pls???I've 5.7k gs but I don't know if my stat are good or my socket,i've read the Arawethion's Guide,but if someone can give me a little help I would be grateful
This is my armory:
The World of Warcraft Armory - Vàldus @ Crushridge - Profile
P.S. I know that over the hit overcappaed but I do not know how to bring it down
ty 
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04/02/10, 6:11 AM
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#15542
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Glass Joe
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I've been debating this with myself for a while, and I've been back and forth with rawr on this, but:
At what point, with 10 man only gear in mind, would (or should) I consider swapping out my 23 SP gems for 12 SP/10 haste gems? I feel that at my current gear, it would be worth it to get as much haste as I can, but that may be a result of me putting too much value into haste, and not enough into crit. Since I'm losing a good amount of haste right now. (just picked up Sandals of Concecration, with a Spyglass coming up as well.) I think it would help relieve that loss.
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04/02/10, 8:22 AM
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#15543
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Von Kaiser
Blood Elf Paladin
Kilrogg
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Originally Posted by Vargras
Do keep in mind that you -should- only need 80% armor penetration, with the other 20% coming from Sunder Armor/Expose Armor.
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No, no, no. Stop spreading horribly incorrect information. It has been stated time and time again (on EJ and by Blizz) that SA/Expose lower the base armor against which ArP works. It does not stack with ArP (neither does Faerie Fire or Shattering Throw). ArP caps at 100%. Period.
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04/02/10, 8:38 AM
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#15544
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Von Kaiser
Draenei Shaman
Azjol-Nerub
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If you have an enhancement shaman in the raid, they should drop Windfury, Strength of Earth and Flametongue. Having 3/3 Enhancing Totems boosts the effect of Flametongue and Strength of Earth. Most enhancement shaman also put talents in Improved Windfury Totem. Resto shaman may also need to drop these totems if the raid is spread out to provide additional coverage.
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There are two classes that provide the Spell power buff and one of thoses classes gives varying degrees of that buff (flametounge). If you have a demo warlock in your raid you should be able to drop your magma totem no problem. If a demo warlock is not present but an elemental shammy is, then totem of wrath should be dropped by him and you can drop your magma totem. If neither of those are available then since you provide an improved version of flametounge, then you should drop that instead of magma totem to provide the spell power buff not only to yourself, but the the raid as well. You can still cast fire nova off any fire totem but you will lose some personal dps from losing magmas damage. However the raids effectiveness will be lower without an active spellpower totem. This is a classic example of greater raid benifit over personal gain.
Last edited by Maltese : 04/02/10 at 8:44 AM.
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04/02/10, 9:06 AM
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#15545
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Glass Joe
Blood Elf Paladin
Smolderthorn
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thats to many variables shid, you cant use it on yourself for 1 set of math and the tank on the other, or else you get skewed result like you did.
my comment, BoL is superior
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04/02/10, 9:30 AM
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#15546
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Von Kaiser
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Originally Posted by Resound
I've been debating this with myself for a while, and I've been back and forth with rawr on this, but:
At what point, with 10 man only gear in mind, would (or should) I consider swapping out my 23 SP gems for 12 SP/10 haste gems? I feel that at my current gear, it would be worth it to get as much haste as I can, but that may be a result of me putting too much value into haste, and not enough into crit. Since I'm losing a good amount of haste right now. (just picked up Sandals of Concecration, with a Spyglass coming up as well.) I think it would help relieve that loss.
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Rawr can answer all of those questions with precision.
From a min/maxing perspective, there's no "feel like putting too much into one stat or another". They are all just numbers that each translate into another number called "contribution to DPS". For arcane mages, haste rating is greatly superior to crit rating (roughly twice the value point-per-point).
As for your question of runed gems against reckless gems, according to what I remember, BiS 10 man gear leaves the two gems very close to each other, with runed gems still on top. You need extremely high amounts of spellpower for reckless gems to outscale spellpower ones - usually requiring 277 gear.
Again, rawr will probably give more accurate and precise answers.
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04/02/10, 10:20 AM
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#15547
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Bald Bull
Human Paladin
Frostmourne
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A tott timed with a 2t10 proc would certainly be worthwhile. What the poster above me is forgetting is that the second part of the chimera shot is also based off the total serpent damage - the more you increase this, the more damage both the serpent sting the the Chimera Shot-Serpent will do - rolling it for the course of an entire fight (if able to get an early 2t10 proc) results in not only 25% more damage from the serpent sting, but also substantially increased chimera damage from the serpent sting component - it will result in a lot more damage if it can be done early and is worthwhile.
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04/02/10, 10:28 AM
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#15548
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Glass Joe
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I tried this spec out because I have found tanking in Prot gear / spec to be very boring for heroics. Doing 7-11K with multiple targets, this is actually a lot of fun, and my number one problem with Prot was that I wasn't too great at AOE tanking, but this has alleviated those problems. The only situation where I had trouble was in Pit of Saron due to two different healers who had a less than 4K gearscore who didn't try to keep me up enough. Oddly enough, in heroic Halls of Stone a pally healer with a 2900gs kept me up just fine, so I don't feel like I'm super-squishy either.
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04/02/10, 10:57 AM
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#15549
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Von Kaiser
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I would recommend both Female Dwarf (Rivkah's DPS Analyzer) and Shandara's Spreadsheet over using Rawr for hunters.
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04/02/10, 11:09 AM
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#15550
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I'm Bigger on the Internet
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So a fellow guildie hunter pointed me toward this thread on TKA forums:
http://forums.tkasomething.com/showthread.php?t=16116
Some interesting thoughts about buffed Serpent Sting rolling with Chimera, specially on the 3rd page.
Is there a definitive answer to this question:
What damage modifiers will actually persist with a buffed rolling Serpent Sting.
Call of the Wild?
Furious Howl?
Blood Fury?
Culling of the Herd?
2 piece T10?
4 piece T10?
Crit buff from Wild Magic Pots (if you have 2pT9)
ToTT?
Hysteria?
Trinket Procs (AP)?
Some say all damage and ap modifiers stay on the buffed SS throughout. Some say on the strict damage modifiers and crit modifiers (like wild magic pots), stay up.
Maybe I missed it somewhere, but I haven't seen anything recent on this forum addressing this. (perhaps because it has not actually changed).
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04/02/10, 11:22 AM
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#15551
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Blood Elf Paladin
Laughing Skull
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Enhance Shaman Question
I've been looking, especially at the theorycraft thread, but cannot find what I should be gemming my enhance shaman. With the changes to fire nova and the recent addition to the static Unleashed Rage buff, I was wondering whether it would be better to gem straight AP over haste now.
I am currently gemmed for all AP gems, and do substantial dps at a relatively low gear score, but was wondering whether gemming haste would be better.
Thanks.
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04/02/10, 11:53 AM
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#15552
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Don Flamenco
Blood Elf Hunter
Dragonmaw
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Originally Posted by Sorax
What damage modifiers will actually persist with a buffed rolling Serpent Sting.
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Any % damage modifier, as well as anything that increases your crit chance (agility and/or crit procs) can be rolled with chimera.
Modifiers that can be rolled include culling the herald, exploit weakness (2t10), tricks of the trade and the curse of the elements debuff (or equivalent)*.
Obviously the crit modifier is worthless without 2t9.
*I havn't done extensive testing with serpent sting in particular, but as a priest/warlock, casting your swp/corruption before the target is debuffed will result in a 13% lower damage dot throughout the fight - until recast.
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It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.
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04/02/10, 12:07 PM
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#15553
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Glass Joe
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Originally Posted by Lord Helmchen
Generally the calculated possible dps numbers are a lot higher than the amount of dps one can do in game.
However the most common mistake is probably too much movement or wrong skill usage during movement.
Since we don't have a lot of dots (two if you include the fire totem) you always have to keep casting.
Blow your CDs when you know that you won't have to move for a moment.
Have your fire totem close to the boss so that you can use both Fire Nova and Frost Shock/Flame Shock on the move.
Refresh Searing/Magma Totem when you have to move away.
Use Thunderstorm and refresh shields while moving.
Drop a Saronite Bomb if your instant Spells are on CD.
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Thanks for the feedback. My primary contribution is Totem of Wrath, so I dont have the option to drop the other fire DPS totems.
I've been reviewing some encounters in my free time, as I think I'm guilty of over-moving. IE. If I'm clear of Marrowgar's Cold Flame ribbon, but just on the edge of it, I get twitchy and move just a little bit more to be SURE I'm clear. My other question revolves around the inclusion of Fire Nova in the rotation. Similarly, I havent been Frost Shocking on the move, but refreshing Flame Shock even if it was nowhere near falling off. That's another tweak I'll have to work on.
Finally, I'm curious how raiding elemental shaman have worked Fire Nova into their rotations? From what reading I've done, it seems we are now casting from melee (or at least within range of fire totems). How does utilization of Fire Nova fit into the generally standard FS-LvB-LgBx5-7(depending on Haste/procs)-LvB rotation?
EDIT: I'm also curious about the elemental t10 set. I'd read on one of the shaman blogs that the preferred comp for the 4-piece t10 bonus was head/shoulders/chest/legs. This surprised me a bit due to the seeming strength of the LW-crafted ilvl 264 legs [Lightning-Infused Leggings]. Any clarification on that opinion?
Last edited by Livvia : 04/02/10 at 12:14 PM.
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04/02/10, 12:11 PM
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#15554
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Piston Honda
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SrS damage rolling will always work with all +% damage buffs (but NOT flat + damage buffs, nor +% AP buffs). The only existing categories of % damage buffs in current content are :
- 2pc T10 bonus. The proc is called Exploit Weakness - Spell - World of Warcraft, a +15% damage buff.
- Pet talent Culling the Herd - Spell - World of Warcraft, a 3% damage buff
- Tricks of the Trade - Spell - World of Warcraft, a +15% damage buff
- Raid wide buff +3% damage buff, provided by either of : BM hunter ( Ferocious Inspiration - Spell - World of Warcraft), Arcane mage ( Arcane Empowerment - Spell - World of Warcraft), or Ret paladin ( Sanctified Retribution - Spell - World of Warcraft). They don't stack with each other, and as of patch 3.3.3 all of them are passive auras.
- Gimmick boss abilities. This category includes : Malygos's Power Spark, Thaddius's Polarity Shift (Positive and Negative charges), Assembly of Iron's Rune of Power, General Vezax's Shadow Crash pool, Twin Valkyrs' Light and Dark Essences, and Blood Queen's Essence of the Blood Queen (when bitten)
These 5 buff categories can stack additively with each other if you apply SrS when they are all present on your character. Also, looking at Vezax's shadowcrash buff behavior, it is very possible that +13% spell damage raid debuff (Warlock's CoE/Boomkin's Earth and Moon/Unholy DK's Ebon Plague) may affect SrS rolling too, therefore making the sixth category, but I haven't seen a definite answer.
Additionally, ONLY when you are wearing 2pc T9, your SrS can also crit. SrS will preserve whatever your crit rating is when it is applied. As such, ANY buffs and procs that increases your crit, be it : +% crit, flat + crit, +% Agi, and flat +Agi can all be rolled. This includes, but not only limited to :
- Any trinket procs that increases your Agi or Crit value. Some examples : DBW (both Agi and Crit procs), DV/DC, Dark Matter, Greatness, etc.
- Potion of Wild Magic
- Raid buffs. Kings, LotP/Rampage, etc.
- and so on.
As such, for your specific questions :
* Call of the Wild - Spell - World of Warcraft? No, +% AP buff, not +% damage
*4 piece T10? No, +% AP buff, not +% damage
* Furious Howl - Spell - World of Warcraft? No, flat +AP buff
* Blood Fury - Spell - World of Warcraft? No, flat +AP buff
*Trinket Procs (AP)? No, flat +AP buff
*Culling the Herd? Yes
*2 piece T10? Yes
*ToTT? Yes
*Crit buff from Wild Magic Pots? Yes, only with 2pc T9
* Hysteria - Spell - World of Warcraft? No, it only affects physical damage.
Assuming ideal condition (all DPS class doing the same amount of DPS), hunters are probably not the best choice for Hysteria. Even though ArP MM's damage contribution is mostly physical, a significant part of our damage still comes from magical damage and pet damage.
Last edited by MizarAlcor : 04/02/10 at 12:21 PM.
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04/02/10, 12:32 PM
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#15555
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Originally Posted by Vargras
As far as I know, melee DPS only needs 26 expertise.
In addition, if you're already close to the ArP hardcap, you might as well keep gemming for it. Do keep in mind that you -should- only need 80% armor penetration, with the other 20% coming from Sunder Armor/Expose Armor.
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Right, so my question is, do I absolutely need to get to 26, or are those last few points less important than more ArP?
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