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Old 04/05/10, 7:24 AM   #15616
valhalic
 
Gnome Mage
 
Aerie Peak
Im no expert on frost mages but have been raiding as one for long time . I have fought my way though countless jokes and laugh becuase of raiding frost for so long. Once people have seen what i have been able to do they respected me for being frost and accepted me as it. my other spec is deep fire. had people on wow asking me how done good dps as it compare to fire and arcane and here to help people out.
As engineer in tier 10 gear now this little trick help me out a lot and is all about timing and macro. at the beginning of the fight right as the tank charges in to to hit boss i use this macro.
/use Mirror image
/cast icy vein
/use 10 (if using glove haste enchant)
/use Potion of speed
/use 13 or 14 (trinket if does not effect gloves or not having enchant)
If done right the the mirror image will give you clear casting so your able to go all out dps haste buff and have no aggro. time mirror image goes off tank will have plenty of aggro that you will be good to keep on. since using this macro will allow to use a second potion later on during the fight for another haste bomb.(haste cap warning if around 700 haste macro fine unless heroism used then dont waste second potion during that time or gcd will waste the potion)your cast will be so fast for about 15-20 sec Brain Freeze proc and FoF will come up alot dont worry using deep freeze or proc during haste phase but once the haste stop use them. while your waiting for all cd to reset during fight u will be able to use your glove enchant again while waiting on potion and icy vein to reset. If you want go haste for more time use cold snap for another icy vein after cd of first one and usage of the second one. that enough on that part.
Aoeing Blizzard frost spec Vs living bomb fire or frostfire spec. this is the battle everyone to know is better for trash and it all comes down to if you nibelung staff or not know. If you have nibelung staff blizzard all the way. if you dont then living bomb has better dps. have test this out on many times in icc trash fight. the staff just proc alot more often on blizzard becuase of Finger of frost procing alot giving nibelung super procs.

Q&A

What is best usage of Finger of Frost? cast Deep freeze the Frostfire bolt if brain freeze is proc.

What glyphs should I use? Glyph of Eternal Water, Glyph of FrostBolt, and Molten Armor Glyph. If you have almost no spirit becuase of gear then frostfire bolt glyph.

What talent build should I use? I recommend Talent Calculator - World of Warcraft
with 2 points remaining to use on your choice. 2 points Arctic Reach, Shattered Barrier,or Arcane Meditation recommend. this is well rounded spec meant for trash and boss fights.

How far behind in dps will i be if in frost spec compare to others? Depend on ur skills and gear but for the most part about .8k-1.3k dps differ from fire and arcane with skilled players. For me im about 500 dps behind my fire spec.


THIS IS IT FOR NOW...... hope this will help you out a little kinda alot to much info for me to put out at once with out having to type like 20 pages worth of stuff. sorry for long post and my english.

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Old 04/05/10, 7:29 AM   #15617
leoxtxt
Glass Joe
 
Human Death Knight
 
Ravencrest (EU)
Hello guys, this is my first post ^^.


I would like to know with my current gear, shall i replace the War Token for WFS ? According to the Team Robot Simulator i do more dps with the Herkuml War Token.

The World of Warcraft Armory - Leoxt @ Ravencrest - Profile

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Old 04/05/10, 7:41 AM   #15618
Azhashla
Glass Joe
 
Night Elf Druid
 
Dalaran (EU)
Hi, I recently loot the [Death's Verdict] I'm using [Whispering Fanged Skull] + [Needle-Encrusted Scorpion] but I have too much arpen with my gear so I was thinking to gemming for arpen and use [Death's Verdict] and [Whispering Fanged Skull], but is it a good idea before the Deathbringer's Will ?

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Old 04/05/10, 8:58 AM   #15619
S34G4T3
 
Gnome Warrior
 
Sanguino (EU)
Can you give me some tips for configure power auras for >70 rage?

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Old 04/05/10, 9:13 AM   #15620
Gebik
 
Blood Elf Mage
 
Dragonmaw (EU)
TUKui

Hi all,

i started using TUKui a few days ago, but its not so good for mage like everyone said.
So, is using here this Tukui here too, and have u some extra configuration for mage?

Its nice, better then standart blizz ui, koz i have more fps in raid then old UI and i dont want to give up.

link for TUKui home site: Tukui

Thx for reply

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Old 04/05/10, 9:17 AM   #15621
Purelybetter
Glass Joe
 
Draenei Warrior
 
Burning Blade
Originally Posted by vivante View Post
How come this FAQ has no info about crit cap?
Crit cap is easly to google, that's most likely why. It refers to almost a soft cap on crit. At a certain point, because of the way the game mechanics work, your off-hand will no longer benefit from crit. It'll either miss, be dodge/parried, glance, or crit. It can be raised by getting your expertise to cap and your hit being increased(beyond the standard 8%). If you're curious about your own individual crit cap, because it does change for everybody, you can google a crit cap calculator.

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Old 04/05/10, 9:46 AM   #15622
meddle
Von Kaiser
 
Dwarf Priest
 
Kilrogg
Disc a "Required" Spec?

With Discipline scaling as it is, and the effective health it can provide to raids, the general consensus among the most progressed guilds in the world (or at least what has been claimed in public forums by some well-known priests) is that the first healing priest in a raid must be Discipline. It's being touted as "the flavor of the instance," and for a very good reason I suppose. A blanket of ~9k shields is an extremely potent raid buffer when damage, both predictable (Infest) and otherwise, is large and widespread.

The merits of the spec are well-known to everyone reading these forums; that's not why I'm posting. I am curious as to what the community thinks in terms of the spec being required. Obviously if you can kill the boss without a Discipline Priest, it wasn't needed. But should the decision to run without one be deemed unwise? Anyone with any understanding of the Lich King encounter could imagine how essential Discipline is for that particular fight, but what about the rest of the bosses in Icecrown? I believe having both Holy and Discipline together in a raid are quite effective and many top guilds run with both for all encounters. But if you're running a single priest how necessary do you feel it is that he/she be Disc?

On an anecdotal level, if there is life-threatening, incoming damage to the raid, and you know exactly who is going to receive that damage (Putricide's Ooze Explosions or Lady Deathwhisper's Frostbolt Volleys), shields will be very potent. When the damage becomes increasingly random and consistent (Blood Queen Lana'thel's Shroud of Sorrow + Pact of the Darkfallen or Festergut's Blight + Vile Gas), the healers with "smart" spells shine in terms of getting heals to the people that need them the most. The raid can of course be "blanketed" in shields for these fights, but there's the cost of (a) shielding someone who didn't need to be shielded and (b) the shield expiring before it could have been most useful with (c) weakened soul being a limiting factor in target selection.

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Old 04/05/10, 10:34 AM   #15623
RootBreaker
Piston Honda
 
Troll Priest
 
Detheroc
Originally Posted by meddle View Post
With Discipline scaling as it is, and the effective health it can provide to raids, the general consensus among the most progressed guilds in the world (or at least what has been claimed in public forums by some well-known priests) is that the first healing priest in a raid must be Discipline. It's being touted as "the flavor of the instance," and for a very good reason I suppose. A blanket of ~9k shields is an extremely potent raid buffer when damage, both predictable (Infest) and otherwise, is large and widespread.

The merits of the spec are well-known to everyone reading these forums; that's not why I'm posting. I am curious as to what the community thinks in terms of the spec being required. Obviously if you can kill the boss without a Discipline Priest, it wasn't needed. But should the decision to run without one be deemed unwise? Anyone with any understanding of the Lich King encounter could imagine how essential Discipline is for that particular fight, but what about the rest of the bosses in Icecrown? I believe having both Holy and Discipline together in a raid are quite effective and many top guilds run with both for all encounters. But if you're running a single priest how necessary do you feel it is that he/she be Disc?

On an anecdotal level, if there is life-threatening, incoming damage to the raid, and you know exactly who is going to receive that damage (Putricide's Ooze Explosions or Lady Deathwhisper's Frostbolt Volleys), shields will be very potent. When the damage becomes increasingly random and consistent (Blood Queen Lana'thel's Shroud of Sorrow + Pact of the Darkfallen or Festergut's Blight + Vile Gas), the healers with "smart" spells shine in terms of getting heals to the people that need them the most. The raid can of course be "blanketed" in shields for these fights, but there's the cost of (a) shielding someone who didn't need to be shielded and (b) the shield expiring before it could have been most useful with (c) weakened soul being a limiting factor in target selection.
Whether something is "required" or not depends on your goals and the overall quality of your raid, both in class and player composition. Do you want to kill the boss on the first attempt, in the first hour of attempts, eventually tonight, etc.? Are your other healers good enough/numerous enough to make up for the lack of a discipline priest? Is your DPS good enough to still beat the boss if some people die?

I'd certainly argue that discipline is optimal for the only priest in several fights other than LK, but certainly not all (or even most) of them. I think holy spec renew spamming (along with circle of healing and stronger prayer of mending) is much stronger than shield spamming in aura fights.

Marrowgar - Holy (only significant damage is aura-like)
Lady Deathwhisper - Discipline (Shield spamming for Frostbolt Volley)
Deathbringer Saurfang - Discipline (Divine Aegis is better than anything holy brings to the table)
Festergut - Holy (Aura)
Rotface - Holy (Body and Soul to get diseased people out of melee to be dispelled faster - there's no really hard to heal damage on this fight if people are playing correctly - certainly nothing predictable enough to shield spam for)
Professor Putricide - Discipline (Shield spamming melee for ooze experiments)
Blood Princes - Discipline (shield spam on melee to give a cushion against empowered shock vortex deaths, faster MD on melee to avoid slow movement during empowered shock vortex)
Blood Queen - Holy (Aura)
Valithria Dreamwalker - Holy (Guardian Spirit)
Sindragosa - Holy (Aura)

Obviously this is assuming a fairly balanced healing composition. If you have 3 resto druids in your raid, you'll likely be tank healing as discipline even on aura fights.

Lich King requires a discipline priest far more than any other fight where discipline is the optimal spec. While I'm sure every other fight has been beaten without a discipline priest, even on hard mode, I don't expect heroic lich king 25 to ever be beaten without a discipline priest at level 80, even with the raid buff at 30%.

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Old 04/05/10, 11:18 AM   #15624
FlynxBB
Glass Joe
 
Tauren Druid
 
Whisperwind
Long time lurker, 1st time poster....


Regardless of all the good intentions, I agree that BiS discussions are an absolute waste of bandwidth. For folks who are new to 25m raiding, everything you need to know is in the very 1st post... stack haste to the GCD soft-cap and SP thereafter. By the time you down LK and you get access to ilvl 277 gear, you know that gear upgrades are subjective... you take them as they come, BiS be damned. I play by two simple rules:

1. My time is much better spent studying how to maximize my use of GCD's for each individual fight and incremental gear upgrade questions are best answered with Hamlet's spreadsheet.
2. When in doubt, see rule #1.

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Old 04/05/10, 11:34 AM   #15625
cthompson
 
Draenei Death Knight
 
Feathermoon
ArP and Expertise

I've seen a lot of discussion about ArP and Expertise. However, I haven't seen any set numbers. At what point should I remove Str gems for ArP or Expertise? Most fights, I'm careful to move behind my target, so I don't think that capping Expertise is worth reducing Str too much. When should I sacrifice Str for ArP and Expertise, and to what point?

For reference, my Armory is here

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Old 04/05/10, 12:46 PM   #15627
Fuggincrazy
 
Human Death Knight
 
Staghelm
Was my post removed for some reason? i asked for assistance with the sim. I feel like i'm not doing it right for some reason. I'm not sure what to do with teh racial buffs, etc. Could i get any help?The World of Warcraft Armory - Fuggincrazy @ Staghelm - Profile is my armory page. Thank you for any advice in advance!

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Old 04/05/10, 12:58 PM   #15628
Tianshaan
Von Kaiser
 
Human Death Knight
 
Terokkar
Originally Posted by Totentanz View Post
I don't think so.
You "don't think so" towards what? He said:
Originally Posted by Darkside View Post
Using pestilence to refresh your diseases is really simple right now, you simply wait until there are <2s left on the disease timers and hit pest.
Are you saying that isn't correct? There's not much anyone can tell you if indeed you are saying it ISN'T simple. If it's not for you currently, practice until you get to the comfort level the rest of us who don't need an addon are at.

If you are talking about where he said:
Originally Posted by Darkside View Post
However, something that tells you which buttons which to push and when will only lead to a poor understanding of class mechanics and result in lower quality play in the dynamic situations presented during various raid encounters.
Then its apparent that you don't understand how an addon such as this works. They work assuming you are banging on a practice dummy. A boss encounter isn't a practice dummy, so you have to make the exact same choices you would make without it. Otherwise, when it tells you to Frost Strike because KM is up, and you are standing in fire, the RL will kick you.
An addon that tells you what to do based on which boss encounter you are currently on and what situation you are currently in obviously doesn't and CAN'T exist till we get to the level of technology seen in WALL-E where everyone just lays in a lounge chair and computers do all their work.
Originally Posted by Totentanz View Post
now, nothing grants that you will have a blood rune up when disease timers will be inferior to 2 second
Uh, sure it does...YOU grant that it doesn't happen. If you are having problems ensuring you are ready to Pest at the right time, practice up some more.
Originally Posted by Totentanz View Post
So you will have to think about using pestilence when timers are inferior to 10 seconds, which is a rune cooldown timer,
you will have to think that if you activate both blood runes in that time frame (using an obliterate on 2 death, or using 2 blood strikes) you won't be able to refresh diseases.
Alright I think you have to completely restate your argument here, since it makes no sense whatsoever, because if you have 2 blood runes up I am not sure why you can't Pestilence.
Originally Posted by Totentanz View Post
Now explain me why doing that and simultaneously have the fight, the player position, and all that priority system under control is trivial.
First, exactly where did you think you were going to find an addon that literally told you what to cast and when, while at all times taking into account a PRIORITY based ability system, fight mechanics, and where the player is standing in the room.
I would love to have a raider explain to me after I asked why they were playing crappily -"My addon that tells me how to play is broken".
Originally Posted by Totentanz View Post
Most enh shamans use ShockAndAwe addon, why should they? Their combat system is comparable to Frost DW DKs', like 7-8-9 abilities with a (almost) fixed priority order.
Err, no, they don't. Please tell us where you came to find out that factoid. What you are most probably saying is that YOU would use ShockAndAwe, since you are looking for the same type of thing for DKs.
Originally Posted by Totentanz View Post
I assume players using that kind of addon actually could be knowing their class mechanics.
If they were "knowing their class mechanics" they would need an addon for showing class mechanics??
Originally Posted by Totentanz View Post
It's just most humans can't be as efficient as a machine when it comes to numbers crunching. Of course the addon won't solve all of your problems, it's not an auto-pilot. It will just ease some complex calculations about which spell should be cast next. Assuming , obviously, you don't think playing a Frost DK just means learning a spell rotation and spamming it.
Holy hell. "Complex Calculations"?? GO. PRACTICE. YOUR. CLASS.
And again with your final statement being simply ignorant, so I will pass over that.

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Old 04/05/10, 12:58 PM   #15629
Silverstorm
Piston Honda
 
Night Elf Druid
 
Azjol-Nerub
I recently had the opportunity to tank ICC 25 in the GDKP I attend, and I also tank for ICC 10 heroics. In using Rawr to sanity-check my gear, I've discovered that the incoming damage and survivability target numbers don't have ICC options. They end at ToC 25 Heroic. I'm curious how people have updated those numbers to account for the damage in ICC 10/25 and heroic mode. For the moment, I'm just bumping the damage number up by about the same amount that ToC was above Ulduar. I've been upping the survival number so that it's always above what I have, since the prevailing wisdom is maximum stamina. Does that make sense? Anyone else have numbers they'd like to share?


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Old 04/05/10, 1:08 PM   #15630
wilegenuis
Von Kaiser
 
wilegenuis's Avatar
 
Troll Hunter
 
Blade's Edge (EU)
Thanks for the tip, didn't understand it as you described.
Is there any option in the spreadsheet for a shot rotation optimization/Priority? Or we just need to change it until we are getting the highest DPS?

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