Originally Posted by Totentanz
I don't think so.
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You "don't think so" towards what? He said:
Originally Posted by Darkside
Using pestilence to refresh your diseases is really simple right now, you simply wait until there are <2s left on the disease timers and hit pest.
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Are you saying that isn't correct? There's not much anyone can tell you if indeed you are saying it ISN'T simple. If it's not for you currently, practice until you get to the comfort level the rest of us who don't need an addon are at.
If you are talking about where he said:
Originally Posted by Darkside
However, something that tells you which buttons which to push and when will only lead to a poor understanding of class mechanics and result in lower quality play in the dynamic situations presented during various raid encounters.
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Then its apparent that you don't understand how an addon such as this works. They work assuming you are banging on a practice dummy. A boss encounter isn't a practice dummy, so you have to make the exact same choices you would make without it. Otherwise, when it tells you to Frost Strike because KM is up, and you are standing in fire, the RL will kick you.
An addon that tells you what to do based on which boss encounter you are currently on and what situation you are currently in obviously doesn't and CAN'T exist till we get to the level of technology seen in WALL-E where everyone just lays in a lounge chair and computers do all their work.
Originally Posted by Totentanz
now, nothing grants that you will have a blood rune up when disease timers will be inferior to 2 second
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Uh, sure it does...YOU grant that it doesn't happen. If you are having problems ensuring you are ready to Pest at the right time, practice up some more.
Originally Posted by Totentanz
So you will have to think about using pestilence when timers are inferior to 10 seconds, which is a rune cooldown timer,
you will have to think that if you activate both blood runes in that time frame (using an obliterate on 2 death, or using 2 blood strikes) you won't be able to refresh diseases.
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Alright I think you have to completely restate your argument here, since it makes no sense whatsoever, because if you have 2 blood runes up I am not sure why you can't Pestilence.
Originally Posted by Totentanz
Now explain me why doing that and simultaneously have the fight, the player position, and all that priority system under control is trivial.
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First, exactly where did you think you were going to find an addon that literally told you what to cast and when, while at all times taking into account a PRIORITY based ability system, fight mechanics, and where the player is standing in the room.
I would love to have a raider explain to me after I asked why they were playing crappily -"My addon that tells me how to play is broken".
Originally Posted by Totentanz
Most enh shamans use ShockAndAwe addon, why should they? Their combat system is comparable to Frost DW DKs', like 7-8-9 abilities with a (almost) fixed priority order.
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Err, no, they don't. Please tell us where you came to find out that factoid. What you are most probably saying is that YOU would use ShockAndAwe, since you are looking for the same type of thing for DKs.
Originally Posted by Totentanz
I assume players using that kind of addon actually could be knowing their class mechanics.
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If they were "knowing their class mechanics" they would need an addon for showing class mechanics??
Originally Posted by Totentanz
It's just most humans can't be as efficient as a machine when it comes to numbers crunching. Of course the addon won't solve all of your problems, it's not an auto-pilot. It will just ease some complex calculations about which spell should be cast next. Assuming , obviously, you don't think playing a Frost DK just means learning a spell rotation and spamming it.
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Holy hell. "Complex Calculations"?? GO. PRACTICE. YOUR. CLASS.
And again with your final statement being simply ignorant, so I will pass over that.