Arison beat me to the post *shakes fist* but I completely agree with what he said, except the Unholy presence thing, but thats just preference, I've played as Blood for so long I've gotten used to the mobility. Ranged taunts and grips work fine for me, but listen to the man, he speaks the truth.
If ArP scales better with greater numbers, would Might of Blight be a better choice over Ashen Band of Endless Might assuming you're hit/exp capped?
It would pretty much boil down to which is greater : 52 ArP or 80 AP (since the ring has a 1 min ICD according to wowhead)
It might be ok while hit capped. On the other hand, if you are looking at the BiS list, dropping the ashen ring will force you to change another item (probably the dreamwalker belt for the emblem one) leading to a non optimal itemisation. If you have access to every item in the BiS list, at least from normal modes, you may want keep the ashen ring. The other option if you can access icc10 heroic gear, is to get Flesh-Shaper's Gurney Strap
Can't find a decent place to theory craft! I consider myself a pretty hardcore end-game arms warrior, currently 5/12 heroic ICC 25, but i'm starting to see a lot of other arms warriors gear setup with no expertise and 2 points into weapon mastery. I currently am running a gear setup that puts me at exp cap with 1/2 points in weapon mastery and I am pulling 11.5 on stand still fights like deathbringer.
After creeping some people on world of logs i have seen that several arms warriors go no exp except talents and those same warriors are beating me by 500-1500dps on most fights.
So what gives? running around 9 exp. is better than cap now due to OP use? I mean anybody who has made the switch can you tell me...is it worth it? Should I try to fix something that isnt really broken? lol, i got a heroic token tonight and waiting to use it based on this situation...can easily dump my expertise tier legs and be where everybody else is on exp...but dont want to do this change and drop my 4 piece if people dont think it is worth it
I played most of the time in ICC (11/12 HM in ICC that is) with a 0 expertise setup, but I recenty switched to gemming expertise while maintaining ARP cap. The main reason is, that there are enough fights where you either can't stand all the time behind the boss (Putricide in P3 when you have to move because of Gas/Green floor) or where you have parries because the boss has to target an player for an ability (Lana'thel and Festergut) and you have no way of avoiding that. Another reason would be, that 4t10 is a little stronger with more expertise.
With zero expertise, your DPS range gets higher. You can have a very lucky try with 0 MS dodges and perfect overpower fill-ins, but you can also be very unlucky, having much overpower overridden by t4b. I found it more appealing for the raid and for myself, when my DPS is somewhat more consistent, but that depends always on the person.
I doubt that 1500 DPS difference comes from expertise vs no expertise. You should check crit rates, deep wounds difference, buffs like Hysteria/TotT (even Mark of the Fallen Champion on Saurfang) and their HS usage.
Even if you should decide to try out a zero expertise setup, don't drop your 4t10. Only because the SS does not support it, it does not mean that it brings 0 dps.
Im a Ret Pally and i havea problem. Im new in 80 and im trying some PvP, but I DONT DO DEMAGE, i see cloth casses taking ridiculous hits from me, always seems like im a mage using a Two hand sword and Plate. Im Full Furius set (the first one), 527 resilience.
Maybe it's just me but with all the changes with Enhance I never see this thread updated. Even the last reply was in January. Is this thread updated to the current needs of an Enhance shammy or do I need to check out other areas? If so what websites do people recommend?
The days of WOTLK are ending, and so is doing the "hero" status for us. During WOTLK, there has not been another class in the game that could put 71 talent points into a shaker and wherever they ended there would be a viable tank/dps spec (exagerating obviously, but you all get my point). In extend, our class has been a mix of every succesful mechanic from all the other classes which has make us "special" from a design perspective.
Now cata is coming, and that means we are gonna be normalized as any other hybrid class. We will have a tanking focused tree, and 2 DPS trees, the frost one focused on DW-physical-dmg-tree, and the unholy one being a mix of physical/magic. Maybe for the unholy tree, they move the gargoyle from the 51 point talent to an early tier like it was some patches back and they add a new 51 talent like "Sacrifices your ghoul and you gain 10% increased damage for X secs" or maybe they move the master of ghouls talent (or whatever it becomes in cata) to the 51 point talent as "You take a shard of your soul and rise a ghoul that will fight for you bla bla, but the time the ghoul is up you deal 10% less damage with your attacks, spells, and abilities".
Anyway all this is meaningless speculation within 24 hours of a "precap" of the new DK design
elemental question: would anyone be able to figure out how much direct damage the unleash FT weapon would have to be worth to to make it useful in a rotation to leave out a LB cast. Would this even be useful in an elemental rotation even with the LO procs to LvB.
My other question would be are they really going to give us a potential of 24% SP buff with a Demo lock, ele shammy and enh shammy in a raid? seems to good to be true.
i have been unholy for awhile now unholy/blood but with the changes to the talents i went unholy/frost cause from what i read that was gonna be the strongest of the dps specs just looking for some opions help is appreciated
This is the day of speculation, and conjecture, at lease until the preview is released. Followed of course by a some more speculation and conjecture.
Blood as the tanking tree: Well if you have decided to pick one tree and make it the so called protection tree then Blood might as well be the choice. As some have pointed out, the styles of Blood and Unholy were very similar in terms of rotations, the differences were basic cosmetics. With the armor penetration stat going the way of the dinosaur, the death knell of dps blood had been sounded.
Frost as the Dual Wielding, Spell, Runic Power tree. Sounds like the three levels of mastery. I notice that they don't necessarily limit it to dual wielding one handers so maybe Frost has a titan's grip component maybe a high end talent. Dual wielding 2 handers would be cool and would solve the problems of having to find the "correct" one handed weapon. Blizz has said it is a spell based tree, also then I would expect another runic power dump type ability in order to vary that part of the game play. Maybe on s huge nuke that works only at 130% runic power? So get a rime proc, hold your RP to max and bam a huge spell all on the back of a titans grip type character. Wow. I don't see 2 handed frost being viable from a min max standpoint. It would be possible, just sub optimal maybe, we will see.
Unholy as the 2 handed focused tree makes me a little sad personally, but I could see the diseases being pushed far into the fore front of the class. I guess there is nothing written in stone that makes the diseases have to the same duration, and nothing to prevent them from criting or having crit modifiers added in certain circumstances.
What if they also add a disease component to the ghoul, one that has to be managed by the player? That could liven things up a bit, and give Unholy a reason to have a pet beyond just an 10% damage increase because I cast a raise dead 5 minutes ago. What if unholy presence gave the diseases the ability to crit at 50% extra damage, but have a short window when your abilities with all the diseases can hit like a mack truck and be better in one of the other presences? The game play becomes pretty varied depending on how aware you are of the diseases, the status of your runes, and what you can do to maximize your performance.
I can see some very neat stuff coming down the pike built around the few words said by blue so far.
A bit of a silly question here, but I'm leveling a Resto druid right now and I'm at about 71. Is it worth it right now to get haste or SP/haste gems for the gear I currently have? Or should I just straight up socket spellpower? I'm also not having any mana issues, if it makes a difference.
It just seems to me like at a level where almost no haste gear is dropping in the first place, I won't get even close to the 1 sec GCD, and bigger heals would be far more useful.