Originally Posted by Vengeful
Really I think the biggest boon to all three specs that we'll recieve is that we wont have to navigate through tanking talents in the Frost tree to be able to DPS, etc. We'll likely see some new interesting talents that specifically relate to the purpose of the tree instead of talents that try to be everything to everyone.
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I really adore the fact that Blood will be a Tanking build exclusively. The self healing and damage absorption utilities tied to blood make it all the more feasible Tanking spec. However the loss of a physical DPS spec is somewhat confounding especially for a melee class whose damage is supposed to scale off the weapons more than passive armor stats. We had this option as Blood DPS(though I have never DPS'ed in a Blood spec in WOTLK...

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Some changes on my wishlist

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1. Do away with a talent like Rime which for me is a sub-par talent and another GCD watch.
2. Runic power generation depended upon melee Haste as opposed to spells, more melee haste = quicker Runic power generation and would tie in very well to IIT making this very tight rotation a little more flexible and easier to grasp. I thought I had seen some literature on the forums to suggest something similar being shaped up by the Blizz Dev team.
3. I would like to see Death runes out of the window...I dont want to spend my time watching my rune cooldowns or spamming rune recovering macros while i am DPSing a mobile target through Fire and Slime pools.