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Blizzard has stopped tunning it for top end DPS because very shortly it will be a 100% tanking tree. Why would they waste development time on a tree that will be completely undone in a matter of months?
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You know, I 100% agree with this post. Realistically, for quite some time, I have been rather frustrated with the large amount of development time\buffs that have been put into Unholy and Frost, with virtually no "specific" changes for blood since the HS nerf.
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It's been long speculated that Blood would have picked up with full Arp gear and it didn't happen; then it was said it would have scaled the most with SM (and it's not happening); in all honesty I think the prophecy will never fulfill, and now the gap is too big to simply ignore, because we're looking at something over 1k dps on most intervals of the top 100. It can't just be environmental factors.
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As time has went on, Bloods competitiveness vs the other specs hasn't changed, the specs we were comparing it to have changed (buffed). Despite all of this, I have still trudged through, and continued playing blood because I enjoy the spec. However, the recent release of tuning the Blood tree to tanking, provided me with all the background I needed. Like was mentioned earlier, Blizzard has pushed blood development to behind the scenes focusing on tanking, and ignored its viability as a DPS spec. This is something we have to accept, and the sooner we do, the sooner we can establish our new rolls in a raid.