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04/13/10, 8:23 AM
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#15901
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Glass Joe
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While looking over thew new abilities and changes, is it possible that Fel Flame could evolve by the end of the Beta into a new filler spell with a 2.5s cast time (similar to how Mages got FFB)?
I'm most excited about Dark Intent. No more begging the mage for his FM.
To be honest, I'm not thrilled with many of the 'empowered' abilities from soul shards. They seem to lack for PvE, except a handful of them.
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04/13/10, 8:36 AM
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#15902
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ArP to Mastery and BiS changes
Just a quick question to the paladin community here and maybe a little premature but I am sure some of the brightest here have been thinking about it. With ArP being removed and replaced by mastery has there been any speculation as to what this might do to our BiS lists? I was considering buying the Gatecrasher guantlets for the 60 frost as the Festergut gloves wont drop. They have the same stats except the haste is switched for ArP on the Gatecrashers. Rawr has the Gatecrashers as ~25dps less with my gear. Now if mastery is any better than ArP in its stat allocation I would think the Gatecrashers have a good chance to move up the list. With ArP being so low for palys there is a good chance mastery will be better point for point. I might pull the trigger and get them now as who knows if the festergut gloves will drop anytime soon and I dont have to lose loot priority for the TAJ.
Also Deathbringers Will would become melee class neutral and possibly move up the list also.
Any thoughts on this?
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04/13/10, 9:20 AM
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#15903
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I just read today that soft cap for Armor Penetration for a Fury Warrior is 650 and hard cap is 700. I am currently at 878...and am now wondering if I overdid the gems.
What is the cap?
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04/13/10, 9:33 AM
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#15904
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Von Kaiser
Blood Elf Paladin
Barthilas
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Originally Posted by Dwailin
Any thoughts on this?
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Man, it's just too far out to speculate this kind of thing. Blizz should finally announce some of the changes they have planed for ret later this week. Then, a lot of things will change in beta as well: There will be new talents, new abilities, new rotations, etc.
A lot will change, but these changes are a good 6 months away. My advice, at least for now, is to focus on what you need to do with the current gear and class mechanics to achive the goals you (and your guild) have set to accomplish prior to these changes.
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04/13/10, 9:43 AM
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#15905
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Glass Joe
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Originally Posted by semata
As for your "thought process" in comparing crit/haste/sp, all I can say is that you cannot base your reasoning on assuming you'll be critting twice in a row when stacking haste.
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Thanks for the response. I understand what yo mean when you say haste is better the more you have, I appreciate the helpful reply.
On a side note, thats not my thought process... its more off logical reason to the fact that that much Haste couldnt be as good as haste. Its was more of an example.
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04/13/10, 9:46 AM
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#15906
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Glass Joe
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Hey All;
My sim's are coming up ~60 dps higher by replacing my Quick Amber with Stark's. The odd thing I guess is that Haste has more EP value then AP for me, yet I am seeing these results in Enhsim.
Anyone else experiencing this?
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04/13/10, 9:47 AM
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#15907
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Glass Joe
Draenei Warrior
The Venture Co (EU)
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Originally Posted by Kashana
I just read today that soft cap for Armor Penetration for a Fury Warrior is 650 and hard cap is 700. I am currently at 878...and am now wondering if I overdid the gems.
What is the cap?
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Soft cap is dependant on what armor penetration trinket you have, hard cap is fixed at 1399 rating, not 700 (Soft cap would be 1399 - whatever the trinket proc gives you. Beyond that, armor penetration slowly loses value). Either that or I am misinterpreting the actual question.
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04/13/10, 10:08 AM
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#15908
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Von Kaiser
Orc Death Knight
Bleeding Hollow
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There's another very good reason Blood tree isn't getting the love it once did. Blizzard has stopped tunning it for top end DPS because very shortly it will be a 100% tanking tree. Why would they waste development time on a tree that will be completely undone in a matter of months? They've already got 2 perfectly good functioning DPS trees to keep DKs competitive with as is.
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04/13/10, 10:56 AM
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#15909
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Von Kaiser
Human Death Knight
Turalyon (EU)
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Originally Posted by Shakaros
I've become a little more serious about my unholy DK alt.
Tracking the RGP can be done via snowfall runes, buts its a pain to configure. Does any other rune add on have this functionality or can it be easily added to an add on like magic runes?
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Am unsure what you mean by Tracking the RGP, what is that exactly ? just curious as to if am missing something on my UI that i should be looking at. I dont think I am, so am thinking RGP stands for something am already monitoring, just dont for the life of me know what.
/edit , I am an idiot and need to read the title of posts, RGP = rune grace period.
Last edited by Roop : 04/13/10 at 11:57 AM.
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04/13/10, 12:34 PM
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#15910
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Don Flamenco
Blood Elf Death Knight
Darksorrow (EU)
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Originally Posted by Fyrestryke
There's another very good reason Blood tree isn't getting the love it once did. Blizzard has stopped tunning it for top end DPS because very shortly it will be a 100% tanking tree. Why would they waste development time on a tree that will be completely undone in a matter of months? They've already got 2 perfectly good functioning DPS trees to keep DKs competitive with as is.
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I'm slightly skeptical about the Frost and UH being perfectly working (it's puzzling to say the least that Frost DW is being fundamentally competitive with UH players using a legendary weapon even before 284 1hs), but what you're certainly right about it that Blizz will do nothing to "fix" Blood; it would be nonsense to say the least.
What we are seeing now however is theorycraft not leading to real life data. No theorycraft shows Blood 1k dps behind UH, but in practice, that's what's happening.
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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04/13/10, 12:41 PM
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#15911
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Von Kaiser
Orc Death Knight
Skullcrusher
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Blizzard has stopped tunning it for top end DPS because very shortly it will be a 100% tanking tree. Why would they waste development time on a tree that will be completely undone in a matter of months?
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You know, I 100% agree with this post. Realistically, for quite some time, I have been rather frustrated with the large amount of development time\buffs that have been put into Unholy and Frost, with virtually no "specific" changes for blood since the HS nerf.
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It's been long speculated that Blood would have picked up with full Arp gear and it didn't happen; then it was said it would have scaled the most with SM (and it's not happening); in all honesty I think the prophecy will never fulfill, and now the gap is too big to simply ignore, because we're looking at something over 1k dps on most intervals of the top 100. It can't just be environmental factors.
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As time has went on, Bloods competitiveness vs the other specs hasn't changed, the specs we were comparing it to have changed (buffed). Despite all of this, I have still trudged through, and continued playing blood because I enjoy the spec. However, the recent release of tuning the Blood tree to tanking, provided me with all the background I needed. Like was mentioned earlier, Blizzard has pushed blood development to behind the scenes focusing on tanking, and ignored its viability as a DPS spec. This is something we have to accept, and the sooner we do, the sooner we can establish our new rolls in a raid.
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04/13/10, 1:23 PM
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#15912
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Glass Joe
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Unholy Blight
Right now im rocking the blood subspec with reaping, i have noticed that unholy blight barely does any damage, anyone know any improvisions i could make? Evict
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04/13/10, 1:25 PM
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#15913
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Glass Joe
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Originally Posted by Decaying
I disagree - you're only pulling data from WorldofLogs (and no WMO). For Festergut 25H, I have yet to see someone top my blood parse from last week, without a ridiculous amount of Tricks of the Trade. The current top unholy parse is slightly over 14.4k - with 28% uptime on ToTT, and they also lucked out with 2 DBW strength procs (no haste procs either). The ToTT works out to a 4 to 5% increase which would bring the actual DPS to under 13.9. For comparison, my parse had no ToTT, no abnormalities (such as lucky crit rate rng), and I had 2 haste procs and only a partial crit proc from DBW, which is about as suboptimal as you can get.
Furthermore, WoL calculates the Festergut start time later than WMO by 2-3 seconds, so you have to factor that in when comparing data.
Since the first 15 or so shadowmournes were all unholy (with a few tanks mixed in), we are just now seeing Blood DK's getting the weapon so there are very few logs to look at to come to any sort of conclusion. With that said - Blood is more reliant on weapon dps and top end to put out competitive numbers (and has been since the start of WOTLK). Long story short - it's too early to come to any conclusions just yet - and analysis needs to be carefully done to account for ToTT/Hysteria whoring, and attention paid to all data sources available - not just one.
My prediction is that blood will have a minor lead in single target dps over unholy assuming similar skill/gear, with unholy vastly superior for AOE. Frost is slightly behind both for single target until 284 one handers become more commonplace. When that happens they will be on par with unholy and blood for single target. It's pretty clear frost was balanced with 284 one handers weapons being comparable to SM.
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Decaying on my server, blood death knight with shadowmourne, topped the meters at 14.4 or so with 2 haste procs and a crit proc and without the shadowmourne cancel macro, cant wait to see what he pulls this week.
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04/13/10, 2:36 PM
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#15914
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Glass Joe
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As far as the changed for Resto shamans. I am very happy about them. I don't play elemental so can't say much about the changes.
I can not say the same for Enhancement. Until we see the new enhancement tree for shamans, I can't see whether or not any of these changes will help or hurt enhancement shamans. I am very concerned with the statement of removing INT from gear, since on average we have like 3-4 times the mana pool of a ret pally. If our pools drop to around 5K mana, enh shamans will be going OOM incredibly quickly. Unless they give us a huge MP cost reduction. I hope in beta testing they see that enhancement shamans will need more work in order to be viable. I'm also hoping in beta testing they allow shaman tanking again 
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04/13/10, 2:56 PM
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#15915
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Glass Joe
Tauren Warrior
Термоштепсель (EU)
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I'd like to know which DK is the best single target DPS and most wanted in raid?
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