Originally Posted by Burberri
Perhaps I am over analyzing this but I am looking at the precise way this is worded.
It says you can no longer clip the FINAL tick. Which is to say you can clip the 2nd to last tick or the tick before that. It also says that it will work SIMILAR to how everlasting affliction currently works. Meaning that it won't act exactly like Everlasting Affliction.
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In the first case though it's an intentional choice of the caster to do that. Even still I believe the mechanics of this will work as wait till a tick pops and THEN reset the duration back to full. I believe the same mechanic is present in the current Corruption.
There are also 2 parts to consider when talking about a mechanic working similar. In the case of Everlasting affliction it would be a) the spells that trigger the effect and b) the effect. In this case by blizzard saying instead of:
Your Corruption and Unstable Affliction spells gain an additional 5% of your bonus spell damage, and your Drain Life, Drain Soul, Shadow Bolt, and Haunt spells
have a 100% chance to reset the duration of your Corruption spell on the target.
Your Fel Flame
has 100% chance to reset the duration of your Immolate and Unstable Affliction on the target.
The similarity is the resetting of the duration, the difference is it's a different spell that triggers it and it resets different spells than what EA does.
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The way it is being described where you refresh the duration and it keeps ticking makes sense, but I question how that is any more intuitive or enhances the dot mechanic function now available. It is likely, particularly when you have Bane of Agony and UA ending at the same time in conjunction with haunt needing a refresh that you are going to lose one of the 3 dots.
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Yes, it may not be extra intuitive. I believe the whole point of this change is to make your DPS rotation easier to manage. With the inability to clip ticks because the mechanic will reset the duration after the next tick, then if you know a spell would drop off you simple reapply via recasting or rolling with talent mechanic or Fel Flame. The basis of this is the dps won't change and the only limiting factor is the mana cost of the spell.
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In light of that, and based on the language above it seems to me that what will happen is that casting a dot will increase the duration by the dot length up to a maximum amount. Such as for immolate which is a 15 second dot, casting it at 2 seconds remaining will increase the duration to 17 seconds, but casting it at 5 second remaining will increase the duration to 18 seconds. This will prevent clipping the last tick, as well as act similar but not exactly to everlasting affliction while preventing running up 2 minutes of the dot on the boss to start the fight.
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I'm not sure where this hypothesize is coming from. And anyone who seriously thought about it wold immediately realize that would never be the case, especially after the comparison to EA.
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The other thing I found interesting is that Fel Flame is specifically mentioned as a way for demon and destro to refresh immolate, but UA is also mentioned without affliction. However, fel flame is instant cast and UA is not. Given that Fel flame does damage + refreshes UA versus just refreshing UA, it seems very much an affliction tool above 25% mob health.
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I was wondering the same thing myself. I knew that immolate was a bread and butter of destro and UA for affliction, only thinking about it I realized that demo must use it in rotations too so that the one spell is useful to all specs. From this is just gather that demo and destro will also get increase to it's dmg or something and the only reason affliction would use it if they have to move a lot or in pvp.
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The other oddity with fel flame is that by necessity its cool down will be less than 15 seconds. Granted Shadowburn is getting a buff to the execute phase, perhaps enough to make it worth working into the rotation for destro which is rather bland from start to finish. But in this sense it seems like it is essentially the same spell, and so I wonder if we are going to see them share cooldowns ala dragon breath and cone of cold.
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Well we still don't know the dmg on Fel Flame. At this moment I'm kind of thinking of it like Ice Lance for the mage. The dmg alone is negligible, it's spammable and it's not until you add the frozen mechnic into it that the spell becomes dangerous.
If Fel Flame works on the same premise. Then it would also have negligible dmg, be spammable, but the special affect instead would be that it resets immolate and UA. If this is the case then it wouldn't share a cool down.
This makes even more sense if we think about the reason for the spell. To be able to use on highly mobile situations.
In PvP when a warlock has to constantly run then can only keep their instant cast dots rolling while moving. And it's a drop to DPS on their target because it's dangerous to stop and cast Haunt or UA or Immolate with the enemy right on their tail. Fel Flame would alleviate this by allowing you to keep rolling that 3rd dot on your targets giving you more dmg potential.
The same would be true in PvE, when you are constantly running from dmg areas or spawning mobs. You would keep dots rolling by popping them with Fel Flame.