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Old 04/17/10, 10:17 AM   #16021
Pwnzi
Glass Joe
 
Orc Death Knight
 
Skullcrusher
Bought the HWT (since I had nothing else to spend badges on)... It both simd and parsed better than normal WFS.

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Old 04/17/10, 10:57 AM   #16022
Maddette
Glass Joe
 
Maddette's Avatar
 
Human Warlock
 
Aerie Peak (EU)
Demonology Questions

How good is the tier9 4set bonus on the basis of getting the 45 and 75 triumph shoulders and helm instead?

Also,

Firestone vs Spellstone? Which would be better to use?

Last edited by Maddette : 04/17/10 at 11:11 AM.

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Old 04/17/10, 12:05 PM   #16023
providentaim
Glass Joe
 
Undead Priest
 
Nathrezim
Priest Spells Limited mana and rated battle grounds

Healing perspective: Effect on PvP

•Mana will be a bigger consideration for all healers.

~Heal If you need to heal someone a moderate amount and efficiency is an issue

In its current rendition heal has the same cast time as Greater Heal which I believe will stay the same. Because of Lockouts and healing debuffs, I don't feel this will be the "go-to" heal button for healers in PvP and thus it will not help conserve healer's mana much in rated battle grounds or arena.

~Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage.

This will give priests burst. mb>ms>ms>ms>SW: D Depending on how hard this hits will make all the difference between the use as just a KB stealing tactic or an actual burst.

~Inner Will (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire, meaning you can't have both up at once.

The current cost of this spell's counterpart at 80 is 540 mana. Assuming the cost scales directly this may be prohibitive especially if mana is more of an issue. Useful when you know in advance you will be fighting casters, mele, or chasing down a target mainly because pvpers don't have time to waste global cds. But the loss of inner fire's survivability + Damage in PvP seems situational at best. Feels similar to aspect of the monkey and viper.

~Leap of Faith (level 85): Pull a party or raid member to your location. Instant. 30-yard range. 45-second cool-down.

This is the best pvp spell hands down. I worry about it getting a Nerf. Consider 3 priests getting a Flag carrying druid across Warsong Gulch.

~Divine Spirit and Prayer of Spirit will be removed from the game.

A welcomed change Every death means I must rebuff myself with 6 buffs currently.

•We want to improve Discipline's single-target healing capacity. One key is to make sure shielding isn't always a more attractive option than healing.

This is wonderful and will help combat focus fire if its powerful enough, but will possibly be overshadowed by the need to heal multiple targets.

•We want to improve Holy for PvP healing. One way to do this is to make sure that Heal's throughput is similar between both specs.

If survivability is near disc which i doubt this will be the tree for rated battlegrounds.

•We want to improve Shadow for short fights and reduce its susceptibility to school lockouts.


Needed Change Lockouts are devastating to each of our 3 trees I feel that more should be done in this direction when you consider you will be fighting 10+ organized players.

•Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.

Since I doubt holy survivability will be anywhere near that of disc this seems to be the way to go. I Believe this spell will make us drink more than any other though.

•We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.


I don't see this being as useful in PvP as it would PvE but a great change as far as the end result but it scares me that they might turn good players who use the right spell into mindless spammers. I welcome opposing thought on this though I'm still trying to comprehend it.

•Since the Shadow tree has a lot of passive damage-boosting abilities -- something we're trying to avoid in Cataclysm -- we will need to replace several of the tree's talents. One idea is to play off of the new Shadow Orbs mechanic (see Mastery section below), possibly allowing you to consume an orb to increase damage from Mind Blast or reduce Mind Spike's cast time.


Many people are happy about this. I'm not a fan of watching balls. All jokes aside to its credit you gain control over when you use damage boosting abilities however keep in mind these are abilities you have all the time now. More to the point in my moment of need I want to push less buttons and watch my ui than more for the same result.

•Misery will no longer affect spell Hit chance. We want players to be able to gear themselves around a Hit cap that isn't variable depending on group composition.


Gear change not in our favor PvE or PvP I wish they would change it to not affect others not remove it.

My Final Synopsis: Tom Chilton said "Rated battle grounds will award honor and arena points. To que for Rated battlegrounds you must que as a team. I.E. 10 people would need to que for WSG." I am of the opinion that this will cause the masses to focus healers to a greater extent. If this is the case then balance of healers on a 2v2-5v5 level will not be sufficient to keep us alive unless their are some massive survivability talents.


This is my first post go easy on me.

Last edited by providentaim : 04/17/10 at 3:43 PM.

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Old 04/17/10, 1:09 PM   #16024
Nitranal
Glass Joe
 
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Draenei Shaman
 
Frostwhisper (EU)
Originally Posted by Bloodhawker View Post
If I recall correctly, Spark of Life has no inner cooldown and can proc from each chain heal hit, so it's value greatly depends on your playstyle. The use effect of Sliver nonhc is worth 67.7 mp5, the proc of Lunar Dust around 76 mp5.
SoL has a 45-50 sec ICD, if I remember correctly, and its proc averages around 60mp5. It has a 10% proc chance, according to wowhead, but indeed, it can proc of every CH bounce.

Thanks for the help though. I'll buy the PLD, and mess around with PLD+SoPI/PLD+SoL, depending on the fight.
I'll keep trying to get in ICC/TotC25 man pugs, and hope for an abacus or solace, though.

Thanks again!

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Old 04/17/10, 1:30 PM   #16025
Saufsoldat
Von Kaiser
 
Undead Warlock
 
Madmortem (EU)
Originally Posted by Maddette View Post
Demonology Questions

How good is the tier9 4set bonus on the basis of getting the 45 and 75 triumph shoulders and helm instead?

Also,

Firestone vs Spellstone? Which would be better to use?
Spellstone and T9 depends on how quick you think you can upgrade your gear. If you don't plan on doing much ICC then you should probably stick with the 4 piece bonus.

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Old 04/17/10, 3:17 PM   #16026
James-Xav
 
Night Elf Hunter
 
Azuremyst (EU)
haste vs resilience

im quite new to pvp with a resto shaman my 3/5 ele set and 2/5 resto set combination has no haste on it and im squishy, do i gem haste for better heals? or gem resilience for survivability?

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Old 04/17/10, 4:18 PM   #16027
Gushnak
 
Orc Hunter
 
Stormreaver
Thank you so much for putting this section together. I loved the marksman question section but I really felt the marksman hunters were missing a section like this.

Last edited by Gushnak : 04/17/10 at 4:38 PM.

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Old 04/17/10, 4:32 PM   #16028
Zokudu
Glass Joe
 
Zokudu's Avatar
 
Dwarf Hunter
 
Bloodhoof
What would be the best 2 professions for a Tank DK?

Obviously JC works out to the most additional stamina and is very versatile for my dps spec as well but after that it seems to get a bit foggy for me.

BS seems to get 60 stam
LW seems to get 62
Mining is 60
Alchemy works out to I believe 62 stam?
Enchanting is 60 stam

Obviously the best synergy is Mining but BS adds more versatility to a DPS spec. LW seems to give the second most benefit behind JCs 63 and i dont lose the dps benefit like i would with mining. I'm thinking of giving up the 2 stamina and just taking Mining. Thoughts?

Last edited by Zokudu : 04/17/10 at 4:50 PM.

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Old 04/17/10, 5:03 PM   #16029
fearstalker
Banned
 
Dwarf Hunter
 
Windrunner
Quick question...

Currently I'm using the 4-pc T9 set. (all 232 gear). At what point does it make sense to break the set? Should I break it for 2-pc T10, or wait until I have the badges/gear for 4-pc T10?.

Question #2

Should I get the EoF gloves or the crafted legs as the non-tier set item? (This is with the assumption that I will not be getting 277 gear, as this is an alt.)

Thanks!

Last edited by fearstalker : 04/17/10 at 5:11 PM.

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Old 04/17/10, 5:15 PM   #16030
joshuax100
 
Tauren Death Knight
 
Draenor (EU)
thanks

awesome post helped me alot with unaswered questions thanks

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Old 04/17/10, 5:33 PM   #16031
Mendeste
Glass Joe
 
Orc Death Knight
 
Ner'zhul
How good does haste benefit dw dks? i am debating on switching between DC and the Herkuml War Token.

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Old 04/17/10, 5:40 PM   #16032
kc102
Von Kaiser
 
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Human Death Knight
 
Anvilmar
Better to get your own EP values, but last I saw Token was better the non-heroic DV/DC.
Another reason for getting your own EP values is you'll see if haste out ranks crit, so you know what to gem in your yellow sockets.

Something like Kahorie's DK Sim can generate such values.

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Old 04/17/10, 5:51 PM   #16033
terrba
 
Human Death Knight
 
Chromaggus (EU)
What are the BiS trinkets for frost? In the unholy thread I see a top 15, would like to hear some opinions on a top 10 for frost. Are they just the same as unholy or what?

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Old 04/17/10, 7:37 PM   #16034
Infernus
Glass Joe
 
Infernuz
Human Rogue
 
Non-US/EU Server
Originally Posted by d00m View Post
First, sorry if this was answered before, I tried searching but couldn't really find anything relevant..

If 2 combat rogues that trade tricks are using the glyphs: KS/SS/Eviscerate and both swap eviscerate for TotT glyph, would that increase both of their dps?

Thanks!
Q: Which glyph should I drop if I want GoFoK or GoTotT?
A: Eviscerate. Sinister Strike and Killing Spree are both huge DPS increases - Eviscerate is relatively minor by comparison.

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Old 04/17/10, 8:20 PM   #16035
SIlvertus
 
Draenei Shaman
 
Nazjatar
Ele Dps

ok heres my deal i have an ele shaman Silvertus , my rotaion is fs lvb lb till lvb is rdy then lvb then repeat right, i pull 5.1k on most fights, wit hym gera i should be pulling in the low 6k area i have been told casn someone tell me what i am doing wrong!

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