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04/19/10, 1:52 PM
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#16081
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Orc Death Knight
Lightninghoof
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So, im thinking about going Engineer since its "better" than Blacksmithing as a DK but im just wondering as a DK how would you time the Haste on gloves proc perfectly if any1 can PM me with details how to time that proc please do so.
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04/19/10, 1:54 PM
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#16082
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Glass Joe
Tauren Warrior
Bladefist (EU)
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Originally Posted by Washcloth
I'm hoping this question hasn't been asked, because reading 64 pages of Q/A isn't exactly on my 'honey do' list. I'm making this quick and simple.
As a fury warrior, I'm being told by my guild mates that it is a priority to activate my meta gem (21% crit rating, 3% increased crit damage). I've done some reading, and maxdps.com tells me I should be concerned with the primary warrior stats before the meta gem (socketing for my meta would mean missing out on 20 strength). And, in fact, virtually nothing I've read touches nothing on the subject of the meta gem. Please post a link to a source where I can find this info, or I would gladly take your word for it.
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Use the 21 agil + 3% crit damage meta. It only takes one blue gem which means you can use a nightmare tear: +10 str +10 agil and +10 stam and allows you to activate your meta. The tiny amount of strength you lose by using the tear is inconsequencial compared to the 3% crit damage bonus of the meta.
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04/19/10, 2:11 PM
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#16083
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Space Goats Coast to Coast
Origins
Draenei Shaman
No WoW Account
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There are really no circumstances where dropping 4pc for a 264 item will be a DPS gain.
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04/19/10, 2:26 PM
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#16084
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Von Kaiser
Blood Elf Paladin
Dalaran (EU)
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Hi, i'll probably get Shadowmourne next week and i was wondering if i should or not use a cancelaura macro for the str buff, like rets do, as Soul fragments proc rate seems inferior for warriors.
Did someone do some testing or maths about it?
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04/19/10, 3:01 PM
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#16085
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It sounds like dispelling will be a lot more expensive in cata; id imagine that Inner Will will be the go-to armor vs casters, esp frost mages and warlocks. 12% more movement and 10% cheaper dispells means im not going to be as vulnerable to chain snares. at least thats my prediction. -
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04/19/10, 3:13 PM
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#16086
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Glass Joe
Orc Death Knight
Quel'dorei
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Originally Posted by xXCaNNoNXx
So, im thinking about going Engineer since its "better" than Blacksmithing as a DK but im just wondering as a DK how would you time the Haste on gloves proc perfectly if any1 can PM me with details how to time that proc please do so.
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Generally, to get the most out of it you need to use it while your other buffs are procced and right before you use your gargoyle (the ghoul dynamically adjusts to your haste value). You also want to use it as much as possible. Because of that, I find it best to have it automatically used in my macros for common melee abilities (PS, BS, SS). This ensures that as soon as the CD is up it will be used quickly. I suggest not putting it in non-Melee abilities as the haste is wasted when you're running and firing off death coils and icy touches. Assuming you pop your gargoyle after your first set of runes get used (PS+IT, BS, BS, SS), the haste buff will still be up, along with your procs, for maximizing your gargoyle's damage. After that, on tank and spank fights the cooldown for the gargoyle should line up with the accelerator cooldown.
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04/19/10, 4:05 PM
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#16087
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Glass Joe
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Hi, I just started raiding with my enhacne shaman in an alt guild, and I've picked up both H abom knuckles and black bruise. Rawr doesn't seem to model BB properly (down at bottom of list), whereas abom is at the top. Watching my logs the damage done by the BB proc seems underwhelming and I'm wondering whether others experiences prove differently. I'm also under the impression that like ret 4pc, BB effectivieness increases with TAIAJ.
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04/19/10, 5:16 PM
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#16088
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Glass Joe
Night Elf Hunter
Azuremyst
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Thanks
Thanks Midnight, I'll check it here in a bit and try it out tonight in raid!
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04/19/10, 6:17 PM
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#16089
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Glass Joe
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That was fast - thanks a lot 
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04/19/10, 9:06 PM
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#16090
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Glass Joe
Human Warlock
Daggerspine
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Just a quick question that I've been pondering.
My guild is now reaching the position to be killing Saurfang reliably on heroic.
On the topic of DBW, currently the spreadsheet pegs it as an upgrade of about 120 dps if I get the heroic version as I already have the regular one.
I'm just wondering, is it a big enough upgrade that I should save for it and forsake all other upgrades at the moment? Or should I take the opportunity now to get all the other pieces as all of the people that need the trinket are saving up for it and try snag it at a later date?
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04/19/10, 9:48 PM
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#16091
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Glass Joe
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Originally Posted by gcbirzan
The script you're talking about removes this buff, which is the one that transfers threat. The damage increasing buff has a different ID and is unaffected.
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Thank you for the clarification.
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04/19/10, 11:00 PM
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#16092
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Von Kaiser
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Originally Posted by Ghostcrawler
We didn't explain this very well in the chat.
The answer we were trying to give was that "channels won't just get shorter and shorter the more haste you get." But a more complete answer is that hasted channels will get shorter until you get a whole additional tick, at which point the duration will go back up again. We don't want to do partial ticks or things like that because they encourage you to just recast the spell.
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I havent seen this mentioned here yet, and it should help clarify some of the haste + channeling issues that are being discussed" Source
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04/20/10, 1:33 AM
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#16093
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Glass Joe
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What raid frames do you use, niah.
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04/20/10, 3:01 AM
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#16094
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Glass Joe
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what my instacast are under these conditions dosn't really matter, you shouldn't be casting them while you have the proc up
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Has anyone done the math on this? I would assume that with the much higher DPCT, casting LB and using HS procs would still be a DPS increase, even with a sub-1 second GCD.
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04/20/10, 4:13 AM
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#16095
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Glass Joe
Human Death Knight
Frostmourne
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Originally Posted by Mewantbrains
Just tested a few things in game. I never realized it before, but it seems, IT, IIT and UH are all multiplicative rather than additive. I knew some other haste effects (druid haste talents) worked like this but I didn't realize related talents would also be multiplicative. This makes UH presence give us 22.5% haste rather than 15%. Haste from gear also stacks multiplicative with these bonuses.
So with all these multipliers (and adding in 3% haste from ret paladins/moonkins), I'm coming up with 54.5% haste raid buffed and 78% haste with UH presence (around 23.2% haste from UH). To make this more interesting, that 78% haste is multiplicative with gear. This would mean every 1% haste on gear would actually give us 1.78% haste. 20% haste on gear would yield almost 36% haste. Raid buffed with 20% haste on gear would would have around 113% haste (1.22s swing speed).
This had me very excited, but it still doesn't seem like haste beats out arp or that UH presence beats out blood. Even with haste receiving a 1.78 multiplier, arp effects a larger portion of our damage, scales, rather than being linear like haste and requires a much lower item budget for per percent increase. Even at low percentages, arp still seems to beat out haste per item point. At 0% arp and in UH presence, it takes 14 arp rating for a 1% increase as opposed to around 14.1 haste rating for 1% haste. Even being very generous with the amount of damage effected by haste and using a low % of current arp (before it starts scaling well), arp still seems to win out. At higher arp levels, due to scaling, arp wins by a more significant margin.
Being generous with UH presence, I'm still getting blood presence being better. Assuming a player haste 20% haste on gear (more than someone would have to be generous), multiplicatively with IT/IIT/3% haste buff UH presence will grant around 28% haste. Now we assume haste benefits 50% of our damage (also generous). This would mean UH presence would increase dps by 14%. Still 1% shy of the 15% damage increase from blood presence.
More than likely this is an error with the sim. Pretty sure the math above should be correct for UH, but just thinking about it, 15% damage should almost always yield more than 15% haste. Thinking about it logically, in order for UH presence to beat out blood, you would need 50% of your damage to be autoattack based with enough haste on your gear to increase the multiplier on UH presence to 30% (requires about 30% haste on gear. 756 haste rating). If the % of you damage based on autoattacks is even marginally lower, this number goes up significantly. At 45%, for example, the multiplier needs to hit 33% to increase total damage by 15%. This would require about 42% haste on your gear (1059 haste rating). Even obtaining these numbers, blood presence with arp gear should still yield higher dps.
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I think the big thing with UP is being able to fill in the empty gcd's, u cud sacrifice alot expertise/hit for str/arp with all these free gcd's. Also having a good source of extra RP, ie ams on infest, revitalise from druids would help to fill the empty gcd's.
If u cud fill in all these empty gcd's i cud see unholy in theory getting higher, having said that having to press a button every second means more lost time to latency.
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