Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 04/22/10, 10:24 AM   #16186
Glutton
King Hippo
 
Glutton's Avatar
 
Blood Elf Paladin
 
Kalecgos
Bryntroll will gain 13% more damage on its proc and 3% more spell hit when you are in raid. Moreover, it'll have some additional scaling from 20% melee haste thus increasing the number of procs per unit time. The test dummy is not as useful in comparing complicated proc weapons to static stat weapons.

There is no longer any synergy between TAJ and Bryntroll.

277 Bryntroll should be higher DPS than 271 Glor if you aren't downgrading in ilvl to wear the necessary expertise to make up for the loss of expertise from the weapon slot.

Offline
Old 04/22/10, 10:29 AM   #16187
Lord Helmchen
Von Kaiser
 
Lord Helmchen's Avatar
 
Troll Shaman
 
Gul'dan (EU)
Originally Posted by Starr123 View Post
I'm also curious, what the hit cap is.
It should be 10%.
But in many places it's said to be 263 hit rating. And this gives only 9% of hit.
Am I missing something?

And yeah, I'm drenei cute one really!!!
You are mixing spell and melee hit.
You need 263 hit rating for your spell hit cap.

Rawr.Elemental developer

Offline
Old 04/22/10, 10:40 AM   #16188
Zälgô
 
Draenei Shaman
 
Medivh (EU)
Hi,

I'm Enhancement shaman.

It is a system of priorities.

Is the damage decrease if I use macros ?

Offline
Old 04/22/10, 10:53 AM   #16189
edikulous
 
Human Mage
 
Shadowmoon
Application rejected for not having t10 pieces

I applied to one of the better guilds on my server and had a Druid "interview" me in game asking why I didn't have any tier 10 pieces being that they are BiS for mages. I've looked over the tier 10 pieces and also agree that the 2 piece bonus is pretty awesome but I only have the pants so far and I purchased my belt which was the wrong belt and realized too late. To get to he point I believe my gear is not terrible according to recount and rawr. I'm just asking for opinions and advice on what I'm doing wrong.

Thanks

Offline
Old 04/22/10, 11:01 AM   #16190
Tailgrabber
Glass Joe
 
Draenei Shaman
 
Laughing Skull
The 263 for hit cap is only if you have a shadow priest or moonkin in your raid though. If you don't have one in your raid always you need 342.

Offline
Old 04/22/10, 11:11 AM   #16191
Kruk
Glass Joe
 
Human Warlock
 
Aggramar (EU)
Originally Posted by tr0tsky View Post
Fire and Brimstone Dest talent gives +10% dmg to Chaos Bolt and Incin on targets affected by your immolate.
Thanks.

That what happens when you check talents not in-game but on external source ... :-/

World of Warcraft Europe -> Talents
got old F&B tooltip. (the one with Conf crit when 5s left on Immolate)
WTH blizz.

Offline
Old 04/22/10, 11:28 AM   #16192
Tianshaan
Von Kaiser
 
Human Death Knight
 
Terokkar
Originally Posted by Taiyoken View Post
For Deathwhisper you run away from ghosts faster, out of DnD faster. On HM clumping isn't very viable due to 3 MCs and other stuff that can go wrong if your raid is clumped. Either way, DnD + moving to adds and then to LDW still exists.

Rotface: mutated infection/ooze explosion

For BQL you are able to run to the pact of the darkfallen people faster.

For Sindragosa there is P2 and running left/right for ice blocks and running behind them faster (to clear your stack and thus do more dps)

LK I don't know what you're talking about, you can:
1) Get diseases dispelled faster because you're at the horror faster
2) Run back to LK after killing Valkyrs faster
3) Run out and back into LK for Defile faster
4) Running across the platform for Vile Spirits

Swapping to UHP and then to BP is a loss of 2 runes, if you do that more than once I'm pretty sure the DPS you lose from whatever strikes you can do is more than the boot enchant.
I ditched the speed chant long ago, having found that everything I was doing before was not difficult to do without it. Have a race between you and some other dude without the enchant and you will see that it takes running half way through an instance to even see a difference.

Running out of something like Death and Decay is such a negligible difference that it cannot even be considered "better". This is since you are not taking any more damage than another character without the enchant who started running out at the same time you did.

Any movement fight requires a VERY small amount of movement if the raid is positioned properly, and those that require more (it would have to be ALOT more to make the enchant worth it) you can just use UP.

This is not to mention the ability to Death Coil, Howling Blast, and Icy Touch while moving to a target.

Raid positioning is far more important.

Offline
Old 04/22/10, 11:39 AM   #16193
 Kuener
I'm a professional doctor
 
Kuener's Avatar
 
Dwarf Shaman
 
Elune
Originally Posted by edikulous View Post
I applied to one of the better guilds on my server and had a Druid "interview" me in game asking why I didn't have any tier 10 pieces being that they are BiS for mages. I've looked over the tier 10 pieces and also agree that the 2 piece bonus is pretty awesome but I only have the pants so far and I purchased my belt which was the wrong belt and realized too late. To get to he point I believe my gear is not terrible according to recount and rawr. I'm just asking for opinions and advice on what I'm doing wrong.

Thanks
To me it looks like you fell into the classic trap of gear score over how to make your mage the best that you can. I may not be the best geared but I am very selective on the items that I build my set with. Using what I have to build towards "BiS"

In all cases getting Mage 4 piece Tier 10 is very important, the set bonus is just that great. I’m not sure what your gear looked like before, but using emblems to purchase 251 head/chest/robes/gloves (later upgrading to 264) would have been a much better decision than the belt/gloves.

This thread is showing you the optimal gear setups. I think one would take notice and try to achieve what they can from here instead of spending emblems on gear that’s not included here thus setting you back. That guild has the right to ask you those questions and really, if they are one of the better guilds they would want to see you take the effort into researching what is ideal for you, not just grabbing what you can to make your GS higher.


edit: spelling/grammar

Canada Offline
Old 04/22/10, 12:48 PM   #16194
Skeld
 
Human Death Knight
 
Turalyon (EU)
Originally Posted by Tianshaan View Post
I ditched the speed chant long ago, having found that everything I was doing before was not difficult to do without it. Have a race between you and some other dude without the enchant and you will see that it takes running half way through an instance to even see a difference.

Running out of something like Death and Decay is such a negligible difference that it cannot even be considered "better". This is since you are not taking any more damage than another character without the enchant who started running out at the same time you did.

Any movement fight requires a VERY small amount of movement if the raid is positioned properly, and those that require more (it would have to be ALOT more to make the enchant worth it) you can just use UP.

This is not to mention the ability to Death Coil, Howling Blast, and Icy Touch while moving to a target.

Raid positioning is far more important.
This is just full of false information. I just wanted to point this out. The thing you say about running halfway through an instance and raid positioning being more important is just ridiculous. Sure, how people position themselves is incredibly important, but that has nothing whatsoever to do with the value of the run speed enchant.

Switching to UP for most of the movement involved in the ICC fights will in most cases be a dps loss for you.

For the three most difficult hardmodes in ICC, Putricide, Sindragosa, and LK, run speed WILL give you better results and help your raid more than the tiny AP enchant. Also for easier stuff like Deathwhisper, Valithria or Princes it's absolutely positively the best enchant you can have on your boots if you're not an engineer.

For normal modes you might as well enchant your boots with mp/5 and dance a little dance. Discussions about wether or not your runspeed or AP enchant decides the outcome of your 4/12 pug run do not belong here.

Offline
Old 04/22/10, 1:02 PM   #16195
Masterdragon
Von Kaiser
 
Masterdragon's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by teua1 View Post
I might've missed where this has been covered before (in which case, apologies), but specifically for sv hunters, is it worth it to equip the t10 set versus, say, t10 2 pc and 2 pc emblem gear/icc25 drops. After running it on the target dummy with only serpent sting, the proc rate seems pretty terrible, and with high competition for marks, anyone else dropping 2 pieces of tier gear for other gear?
Generally it would have to be a substantial upgrade for that to be possible. The buff of 20% AP is fairly large for an SV hunter as SV already has an inflated AP value of 10k generally buffed. Just looking over the gear, you would have to basically be going for a t10 251 piece to a an offset 277 heroic to actually get around the 4pc bonus. The 4 piece on average procs about once a minute giving it an overall bonus of just over 3% of your AP in value through the entire duration of the fight.
That and the 4 pieces you equip (everything but the legs) is itemized well that you really don't need to go looking for an offset.

"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."

Offline
Old 04/22/10, 1:35 PM   #16196
Tynks
 
Gnome Warrior
 
Maiev
Simple question about Fury warrior rotation.

Hey, I was wondering what is the best rotation for single target for a Fury warrior?
what i do is BT WW/HS and slam when procs, and execute when available. (ww/HS is a macro)
So basicly im spaming my moves, is there a certain timeline i should go by?
I pull about 5k with full t9, but only have expertise at 15 : /, what should it be at?
Please correct me, I need it dearly.
Thanks
The World of Warcraft Armory - Tynks @ Maiev - Profile (Here is my character if you wanna comment on any changes i should make.)

Offline
Old 04/22/10, 1:58 PM   #16197
lockin
 
Tauren Warrior
 
Grim Batol (EU)
Seal of Many Mouths
Heroic
Epic
Binds when picked up
Unique-Equipped
Miscellaneous
Finger
+102 Agility
+102 Stamina
Yellow Socket
Socket Bonus: +4 Agility
Requires Level 80
Item Level 277
Equip: Increases attack power by 120.
Equip: Improves critical strike rating by 68.
Equip: Increases your expertise rating by 60.
Disenchanting requires Enchanting (375)
Sell Price: 7g 56s 23c

How is this ring? i picked it up as nobody really wanted it for some reason

EDIT: I have Might of Blight normal and Rep ring atm

Offline
Old 04/22/10, 2:06 PM   #16198
kateyjn
Glass Joe
 
kateyjn's Avatar
 
Human Rogue
 
Dragonblight
Can someone enlighten me if spec'ing into Blood Splatter and doing a cycle involving SnD, maximal rupture uptime and evisc only when necessary would be the new way to go?

*edit*: found my answer. It is worth going rupture with BS, of course a little gear dependent.
I already switched to include rupture, but I still like to make sure I'm doing the right thing and read up on it as much as possible. Do you mind sharing where you "found your answer"?

Offline
Old 04/22/10, 2:23 PM   #16199
cdoctor
Glass Joe
 
Human Warlock
 
Cenarius
I have a quick question and would like some thought and insight on the matter. I know the current build using meta for demo on numbers " patchwork" style fight is the best . My question is that now that we are in hard modes, either I have the worst rng ever or not sure. Lets take some fights into consideration on hard modes. First , pop meta on Lord Marrow, get bonespiked, woot awesome. Lady, get MC'd while in demo form or running from ghosts. Rotface, constantly moving from oozes, Fester vomiting gas and spores, putricide moving from goo and running from gas ooze, sindra if your like our guild with limited range unchained magic every fucking time its up... anyhow , you get the point.

So the question is, beings that every fight is not a perfect patchwork style fight, how much of a dps loss would it be to dump meta and go this build Talent Calculator - World of Warcraft

I know this was brought up before, but again, truely think about how many times you pop meta and get rng screwed.
I think it would be viable for the demo lock to pick up this as a secondary spec, but would like some feedback.

Offline
Old 04/22/10, 3:03 PM   #16200
wingtjr
Glass Joe
 
drekthÅr
Orc Warrior
 
Thaurissan
Gemming for +10strength + 10 haste

When does +10 strength + 10 haste gems give more DPS gains than gemming for + 10 strength + 10 cric ?
My crictical strike chance is now 51.5% in berserker stance. And of course I am already 100% hard-capped in armor penetration. So is there a crictical strike cap after all as I have seen so many different Opinions in forums mainly the more critical strike the better , or is gemming for haste after reaching a certain crictical strike % better for DPS. I would Appreciate very much if all the pro fury warriors out here could give some good advice. Thank you very much.

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »