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Old 04/23/10, 4:01 PM   #16231
Allonze
Glass Joe
 
Troll Shaman
 
Tarren Mill (EU)
Let's discuss Heroic Lich King.

I'm the Resto Shaman who's chosen for this fight and this is my 'current' healing strategy for the fight. Firstly, you need to know my spec: Talent Calculator - World of Warcraft (I did this because the armoury is slow, down etc).

I take the SoE talent because 22 strength and agility is a DPS boost and you need all the DPS you can possibly achieve. Anyway, on with the healing strategy. I tend to use Earth Shield on our LK tank, a Druid, and spam him with RT > LHW > LHW. Likewise, on our Shambler offtank, a Prot Pally, I use RT > LHW > LHW every 12~ seconds just to keep up the Ancestral Healing buff (ala, he takes much less damage). When the Infest is casting, I quickly switch to our melee warriors/ret pallies/dks who'll be attacked by ghouls and heal them until Infest is gone - then I switch back to the tanks.

The transition is pretty self explanatory - I spam Chain Heal, keeping up Ancestral Healing, and hope that no melee eat a Spirit Burst.

As for the Valkyr phase, when we can actually kill them with relative success I'll report back. Hard fight is hard.

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Old 04/23/10, 4:32 PM   #16232
rwg279
Banned
 
Troll Rogue
 
Vashj
I would like some advice on my rogue... elgenerico - vashj

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Old 04/23/10, 4:49 PM   #16233
Menance
 
Human Warlock
 
Arathor
No Destruction discussion??

I noticed thier was not much mentioned in the thread about destruction...is that because they really didn't change that much during 3.3? The simulation that your are running is that based upon running nothing but 277 gear and did I see that warlocks in 277 gear are only going to be doing a max of 13.7k dps?

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Old 04/23/10, 5:18 PM   #16234
jizzi
Glass Joe
 
Undead Rogue
 
Emerald Dream
I was wondering if I could use your add-on IP to add RaidComp functionality on my web-site (I got a pug-planning site, I bet RL would love to see buffs on top of simple tank/heal/range/melee count).

Basically talking about raidcomp.mmo-champs.com reincarnation.

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Old 04/23/10, 8:02 PM   #16235
Zardon of Medivh
Glass Joe
 
Night Elf Hunter
 
Medivh
Resourcefulness Talent Oddity

My character currently has 3/3 Resourcefulness but, for some reason, when I switch to 2/3 on the spreadsheet it increases my DPS by 1 point. Anyone know why this happens? I presume reducing mana cost isn't the factor here--it probably has something to do with reducing the cooldown of Black Arrow. I'm using the most current version, 93i and my talent build can be found: The World of Warcraft Armory - Zardon @ Medivh - Talents

I was trying to optimize my survival talent build when I noticed this. Such oddities make me question the accuracy of any possible talent changes I come up with.

p.s. if you know of an optimal SV talent build w/o a pocket Retribution Paladin/Mana Totem/Blessing of Wisdom feel free to direct me to it. :P

Last edited by Zardon of Medivh : 04/23/10 at 8:03 PM. Reason: Typo

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Old 04/23/10, 11:56 PM   #16236
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
There is no such thing as a haste cap in the game. For some casters, there is a soft cap they try not to pass because their instants/1.5s have reached the gcd, but melee gcd is obviously not affected by haste. The only application of a haste cap for a rogue would be having so much haste that you generate more energy than you can expend, but that's 7000+ rating.

A rupture spec/rotation is definitively better than an evis-only cycle if you feel you can maintain reasonable uptime (70%+). The only caveat is that it is not so much better that it is illogical to run evis only in some situations. Any scenario where you need to target swap often or burst is important (valkyrs, for example) evis will start to perform better. There is also something to be said regarding the situational awareness awarded by such a simple rotation as evis-only. Even at the high end of things, switching from an evis to a rupture spec will net you at most a couple percentage points of dps. You'll have to be the judge of your own potential - or use the spreadsheets.

If you cannot guarantee that you will have trauma/mangle available, do not spec into rupture and certainly don't glyph for it. There have been several discussions of rupture vs evis in this thread and in aldriana's spreadsheet thread. I'll try to link some when I have time later.

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Old 04/24/10, 1:17 AM   #16237
Rocksteady420
Banned
 
Dwarf Hunter
 
Vek'nilash
fuck whoever banned me for previous comment.

all i have to say is PETS use energy, not fucking hunters. screw blizzard and their pathetic but persistent attempts to reduce all hunters to huntards

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Old 04/24/10, 3:05 AM   #16238
Magetank
 
Orc Death Knight
 
Spirestone
Has anyone tried this spec out?
The World of Warcraft Armory

Its on my DK
The World of Warcraft Armory - Ditchpig @ Spirestone - Profile

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Old 04/24/10, 4:10 AM   #16239
MizarAlcor
Piston Honda
 
Night Elf Hunter
 
Uther
Originally Posted by Zardon of Medivh View Post
My character currently has 3/3 Resourcefulness but, for some reason, when I switch to 2/3 on the spreadsheet it increases my DPS by 1 point. Anyone know why this happens? I presume reducing mana cost isn't the factor here--it probably has something to do with reducing the cooldown of Black Arrow. I'm using the most current version, 93i and my talent build can be found: The World of Warcraft Armory - Zardon @ Medivh - Talents

I was trying to optimize my survival talent build when I noticed this. Such oddities make me question the accuracy of any possible talent changes I come up with.

p.s. if you know of an optimal SV talent build w/o a pocket Retribution Paladin/Mana Totem/Blessing of Wisdom feel free to direct me to it. :P
It is generally accepted that points invested in Resourcefulness talent will return a significantly reduced benefit for each point you are investing into the talent. Going from 2/3 -> 3/3 Resourcefulness for example, will still show a DPS increase in most gearing situations but this DPS increase is vastly diminished compared to, say, 1/3 -> 2/3, and especially 0/3 -> 1/3. As such, if you can find better talents to put this 1 or 2 points into, then it is usually more worthwhile to do so.

This situation is caused by the fact that the reduced Black Arrow CD benefit given by the talent is greatly reduced if we allude to the fact that Black Arrow is not on the very top priority of SV priority system. As such, even when you reduce the CD of BA further, the talent is essentially "wasted" every time you won't be able to fire it (due to GCD clash with higher priority options). Another factor is that the only useful part of BA is the debuff and the LnL proc chance, not the damage of BA. Also we have to remember that LnL has a 22 secs CD, further reducing the benefit of reducing BA's CD.

As such, in most of current gearing choices, high investment in Resourcefulness talent takes a huge slump in effectiveness. Such situations :
- ICC gear is kinda hit-starved compared to previous tiers, and as such FA might be a more appealing option depending on your gearset.
- Another option is Imp IAotH, which helps the uptime of 2T10 bonus and also boosts autoshot and steadyshot damage which, at current ArP level on gear and better weapon scaling than ES, are taking a larger pie of SV's damage contribution.
- Gearset which still includes 2T9 bonus will of course find Imp Stings talent more appealing.
- The alternative 6/14/51 build needs all the points it can get to reach Focused Fire, and as such the last point of Resourcefulness would be the ideal source to sacrifice.

Blessing of Wisdom - Spell - World of Warcraft are NOT the ones contributing significantly to hunter's mana return (they still help some, though). Most SV builds (and MM) can survive well without BoW/Mana Spring. It is Judgement of Wisdom - Spell - World of Warcraft (JoW) that we depend largely upon for our mana return, even more than Replenishment (second largest source of mana return). Based on my experience, any standard SV builds with at least 2 points in TotH (Thrill of the Hunt - Spell - World of Warcraft) can last well on most normal-length fights (~5 mins) without JoW and Replenishment.

Last edited by MizarAlcor : 04/24/10 at 4:23 AM.

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Old 04/24/10, 6:31 AM   #16240
Starr123
Glass Joe
 
Draenei Shaman
 
Седогрив (EU)
Using CL

I did some testing today on matter of using CL on par with LB.
I want to know at what cast time(ct) CL results in better dps then LB.
Based on about 700 casts, having 4065 spd and 47% crit self buffed
CL(ct - 1.04) damage - 6561
LB(ct - 1.39) damage - 7525
Lets calculate damage per cast time(dpct):
1). LB
Since LB ct is more then 1s + latency, precast mechanics gives up uninterruptible LB casting.
So LBdpct = 5414
2). CL
CL on the other hand has 1 sec cast time, so it's actual cast time is like: CLct+latency.
WoW sends nothing to server during 1s after cast started unless your cast has been interrupted.
It is save to assume that latency is 100 ms.
Making CLct = 1.14 and
CLdpct = 5755

Now lets find out LBct at which LB becomes worse then LB.
Hence haste increase CLct = 1.1s, giving CLdpct = 5965
LBct = 7525(damage)/5965(CLdpct) = 1.262
That's how fast you should cast LB for it to as good as CL.

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Old 04/24/10, 7:13 AM   #16241
Abm
 
Orc Warrior
 
Mal'Ganis
I noticed this in the 3.3.3 update:

Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.

Does this mean thunderclap would now benefit from a Heartseeker Scope? Wouldn't be a huge boost, but there's nothing else to put on the gun!

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Old 04/24/10, 7:25 AM   #16242
Skajin
Von Kaiser
 
Troll Shaman
 
Dentarg (EU)
Does this take into account that Lightning Bolt has a 33% Overload proc chance, while Chain Lightning on a single target only has 11%, or is it just the average damage per "initial" hit of the spells?

Overall, Chain Lightning use comes down a lot to how it interacts with your Lava Burst rotation / haste value.

For example, with 25ms lag I cast LBs at 1.34 speed, which means I cast 6 of them in 8.04 seconds, so I can use LvB just as it comes of cooldown.

But if you were casting Bolts at 1.4 s speed, casting 6 would take 8.4 seconds, so you could smoothen your rotation a lot by replacing the first or second bolt after each Lava Burst with a Chain Lightning.

Similarily, there are be haste values where it's bad to cast Chain Lightning cause you will finish casting a fraction of a second before LvB comes off cooldown and will thus have to cast another spell instead and delay the LvB cast.

Of course this will vary during Bloodlust / Berserking / Elemental Mastery, but given some time and experience you will find out whether casting CL can improve your rotation during normal cast / haste cooldowns.

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Old 04/24/10, 8:04 AM   #16243
Arcdragon
Glass Joe
 
Draenei Mage
 
Moon Guard
Weapon Runes

I've noticed that some the frost death knights in Paragon (EU Lightning's Blade) have Razorice on MH and Fallen Crusader on OH.

The World of Warcraft Armory - Liha @ Lightning's Blade - Profile
The World of Warcraft Armory - Devah @ Lightning's Blade - Profile

Does the placement of Runeforging change once a death knight reaches certain gear levels and or stats?

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Old 04/24/10, 8:16 AM   #16244
Starr123
Glass Joe
 
Draenei Shaman
 
Седогрив (EU)
Originally Posted by Skajin View Post
Does this take into account that Lightning Bolt has a 33% Overload proc chance, while Chain Lightning on a single target only has 11%, or is it just the average damage per "initial" hit of the spells?
Combined damage on a single target. That's live testing, not a spreadsheet.

Originally Posted by Skajin View Post
Overall, Chain Lightning use comes down a lot to how it interacts with your Lava Burst rotation / haste value.
After a looot of testing I found out that waiting for LvB cd is a bad thing.
Thing is even waiting 0.2 sec for LvB to become ready is bad for your dps.
And waiting alone cause you 0.1s wasted cast time.
So only applicable way to wait for LvB is if you need to move a bit.

Originally Posted by Skajin View Post
For example, with 25ms lag I cast LBs at 1.34 speed, which means I cast 6 of them in 8.04 seconds, so I can use LvB just as it comes of cooldown.
Your lag doesn't affect LB casting, thanks to precasting mechanics(button mashing)

Originally Posted by Skajin View Post
Of course this will vary during Bloodlust / Berserking / Elemental Mastery, but given some time and experience you will find out whether casting CL can improve your rotation during normal cast / haste cooldowns.
No way you should use CL during EM or BL, and you should always be casting, unless you have 200 or something haste

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Old 04/24/10, 8:24 AM   #16245
Bulchy
Banned
 
Orc Death Knight
 
Gorefiend
So the best spec for Tier 10 + ICC raid gear + Shadowmourne is 0/17/54 with Reaping?

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