Originally Posted by Zardon of Medivh
My character currently has 3/3 Resourcefulness but, for some reason, when I switch to 2/3 on the spreadsheet it increases my DPS by 1 point. Anyone know why this happens? I presume reducing mana cost isn't the factor here--it probably has something to do with reducing the cooldown of Black Arrow. I'm using the most current version, 93i and my talent build can be found: The World of Warcraft Armory - Zardon @ Medivh - Talents
I was trying to optimize my survival talent build when I noticed this. Such oddities make me question the accuracy of any possible talent changes I come up with.
p.s. if you know of an optimal SV talent build w/o a pocket Retribution Paladin/Mana Totem/Blessing of Wisdom feel free to direct me to it. :P
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It is generally accepted that points invested in Resourcefulness talent will return a significantly reduced benefit for each point you are investing into the talent. Going from 2/3 -> 3/3 Resourcefulness for example, will still show a DPS increase in most gearing situations but this DPS increase is vastly diminished compared to, say, 1/3 -> 2/3, and especially 0/3 -> 1/3. As such, if you can find better talents to put this 1 or 2 points into, then it is usually more worthwhile to do so.
This situation is caused by the fact that the reduced Black Arrow CD benefit given by the talent is greatly reduced if we allude to the fact that Black Arrow is not on the very top priority of SV priority system. As such, even when you reduce the CD of BA further, the talent is essentially "wasted" every time you won't be able to fire it (due to GCD clash with higher priority options). Another factor is that the only useful part of BA is the debuff and the LnL proc chance, not the damage of BA. Also we have to remember that LnL has a 22 secs CD, further reducing the benefit of reducing BA's CD.
As such, in most of current gearing choices, high investment in Resourcefulness talent takes a huge slump in effectiveness. Such situations :
- ICC gear is kinda hit-starved compared to previous tiers, and as such FA might be a more appealing option depending on your gearset.
- Another option is Imp IAotH, which helps the uptime of 2T10 bonus and also boosts autoshot and steadyshot damage which, at current ArP level on gear and better weapon scaling than ES, are taking a larger pie of SV's damage contribution.
- Gearset which still includes 2T9 bonus will of course find Imp Stings talent more appealing.
- The alternative 6/14/51 build needs all the points it can get to reach Focused Fire, and as such the last point of Resourcefulness would be the ideal source to sacrifice.
Blessing of Wisdom - Spell - World of Warcraft are NOT the ones contributing significantly to hunter's mana return (they still help some, though). Most SV builds (and MM) can survive well without BoW/Mana Spring. It is
Judgement of Wisdom - Spell - World of Warcraft (JoW) that we depend largely upon for our mana return, even more than Replenishment (second largest source of mana return). Based on my experience, any standard SV builds with at least 2 points in TotH (
Thrill of the Hunt - Spell - World of Warcraft) can last well on most normal-length fights (~5 mins) without JoW and Replenishment.