So yeah I'm a mutilate rogue, my gears pretty decent.. But I'm having a hard time doing the same dps that my spreadsheets say I should be doing... I think this is a problem with my rotation, so I'd like to ask some situational questions.. Actually, I'll post what I use, and feel free to correct me
How I usually open-
garrote- hunger for blood - slice and dice - mutilate - envenom
I do this regardless of if there's a bleed on the target or not
How I vanish for overkill -
I energy pool till I'm at nearly capped energy
vanish- ambush- mutilate - tricks of the trade - envenom
I have these moves set in a sequence on my bar so this is done pretty quickly
My normal rotation -
Mutilate - If I have 3 combo points + I'll envenom
- if I have 2 combo points I'll mutilate again and coldblood/envenom or I'll rupture and hunger for blood if its starting to get low
For trash i tend to mix blizzard and flamestrike with my arcane mage. I can't really test this but it seems that my aoe dps goes higher when i first cast flamestrike so that i leave a dots on my enemies and then cast blizzard. When my blizzard runs out i recast flamestrike and so on.
Now i wouldnt know how to actually test this but did ne1 have some xp with this too?
Hi, I have a question and possible theory for players wanting to maximise DPS, particularly in hard modes.
As many of you are already aware; most hard-modes contain a lot of movement (Festergut comes to mind and Marrowgar etc). I was wondering if anyone has yet tested the possibility of switiching between Bizuri's Totem of Shattered Ice and Totem of Hex midfight.
Firstly, I am aware that switching between relics causes players to get a 1 second GCD. Secondly, I am also aware that the haste buff from the 264 relic grants 220 haste for 30 seconds.
Now, 30 seconds is a long time, and considering our flame shock is ticking faster than ever it seems that some serious testing should be done for the possible DPS benefits of maximising Lightning Bolt damage in that 24-26 second window where a switch back to the 264 relic would be necessary in order to maintain the haste buff.
Considering the 1 second GCD, it would seem natural to change relic while moving. Bonestorm and other such abilities would provide the window in order to try this method.
So here are my main questions to amateur and serious spreadsheet users/theorycrafters/general Elemental shamans.
1. Has anyone reading this tested this method?
2. Does the 264 relic buff overwrite any other relic that is being used by the Shaman regardless of the buff that relic offers?
3. Is the 2 seconds lost through totem switching regained from the 165 damage increase to Lightning bolts - particularly on stand alone fights?
Was blue posted weeks ago that relic buffs would be exclusive to that relic, meaning that if you swap the relic you lose its buff. Simply put this will not work, and for that I am thankful.
A couple of days ago, I was Swapping some gear around in Landsouls Spreadsheet
and noticed something. My theoretical dps actually went up with dual mongoose on
both my weapons,instead of the dual berserking i have now. It went up by around 50dps,
so that got me thinking if anyone else has seen such an observation and when mongoose
can rate higher than berserking. I was considering swtiching to dual mongoose but
was curious if anyone else has tried it first.
I have noticed this on my toon as well, would like some feedback on it, should someone have tried it out.
How can it be a nerf, you stille get crit rating, maybe not 5% like it used to be, but getting crit rating is still a buff, and with less then 400 I think its with raid buffs.
It all depends on the spec and the fight.
For fire you'll take molten armor, cause who really has mana problems with fire and you benefit more from crit anyway.
For arcane it could be better to get mage armor, a tad more mana efficient and extra resistance is good, but if you have mana to spare at the end of the fight, go molten armor.
The best for dmg is still molten armor I tink, cause the mana regen from mage armor isn't enough to equal the dmg you get from the extra crits I believe, someone with math skills could tell you for sure, but just check how much crit rating you get and what amount of mana regen and then decide whats best for you.
Testing is still the best, put up mage armor and go nuke a dummy, repeat a few times and calculate average, then put up mage armor and do the same (put up a clock so you can keep the same time, like 5 minutes or so, average fight lenght in icc i believe)
First, take Ambush and Garrote off of your action bar or move them to positions awkward enough so that you don't use them in PVE. Make macros instead of just using spells that do /attack on /cast mutliate and /attack on /cast envenom and use those. Add the finishers to your stealth bar, as well. My mutilate and envenom are in the same spot on the stealth bar and the normal bar.
They will look something like this:
#showtooltip Mutilate (rank)
/cast Mutilate (rank)
#showtooltip Envenom (rank)
/cast Envenom (rank)
Shift+click the moves from your spell book (P) instead of typing the names of the moves out, and it will include the rank automatically. Of course, my macros have trinket clicks and cancel auras for HOP in there, as well, but that's a little more advanced.
Open from stealth with mutilate > snd > hfb > mutilate > envenom. When you vanish, don't pool energy unless the envenom buff was coincidentally up long enough for you to have the energy pooled when you vanish. I normally do the first vanish as soon as the first overkill wears off and then on cool-down, but I particularly watch for it to be available if I don't get a combo point proc from Ruthlessness because the next envenom is going to require two mutilates. I use mutilate or envenom to break out of vanish (with the macros mentioned above) without breaking cycles so it's pretty seamless.
There are also fights where you want to save your vanish like Putricide and Sindragosa, so keep that in mind.
I feel excited about not needing 25 people to see the end game content. I am on Failcrank(fizzcrank) and we just downed LK 25 for the first time as a faction this last lockout period. We are the definition of why 10m raids will work out better. Constantly pugs couldn't run an ICC past the 4th boss period. Not until a 10 percent buff were we as a server able to kill LK in 25 man on alliance side. I played all 5 years and playing on this server is not fun because finding 25 people that could actually have enough gear to progress has been impossible and life is not fun. IF we could get the same gear with 10 people i might actually enjoy playing wow. This is why i think it will work in the new patch.
@ICC Healing Strategies Heroic Marrowgar 10 or 25
3 seconds before Bone Storm I beacon myself and start to spam Holy Light on Bone Spikes and other raid members in need. You don't have to move at all whether there be Marrowgar above you or fire under you. Use the normal phase to melee the boss and/or plea to regen mana.
So again, why do we use Lana'thel's Chain of Flagellation?
Because the value of Ahn'kahar is inflated by the 60 hit rating, which you can get with 10str/hit gems and the glove enchant. Replacing 60 haste or crit in gems with hit is more efficient than using the neck. Unless you're extremely low on hit and don't have enough yellow sockets in your gear, which is not the case for the BiS setup.