The theory behind my question revolves around the purpose of the tank.
My basic thoughts for a tank:
1. Hold aggro so others can kill them
2. Protect all members (regain aggro)
3. Stay alive
One of my alts is a tankadin lvl 75. I have been pretty successful in dungeons holding aggro and keeping everyone alive by keeping aggro.
Yesterday I got lambasted by a healer saying the usual rants but that I should not be taking much damage which got me thinking. My def is 470 - 480 @ lvl 75 with about 13k hp. We were in Ahn'kahet: The Old Kingdom and when i got 4 - 5 mobs towards the end on me at times my health would drop to 5 - 6k but I never died and no one else ever took on any aggro.
My question is for anyone wanting to even offer any suggestion(s), should i have been taking on damage like that or was the healer right and I shouldnt have been taking so much damage?
Just to clarify the steady versus arcane issue, indeed arcane scales better with AP, but according to my napkin math you would need about 21818 ranged attack power to see arcane perform better than steady shot. At least to my gear/buffs it isn't very likely to see..
Tell my pliz what bow better for sv njorndar(HC) or zod's (normal) / in shandara's calculator njordar better for 16 dps,in zerah's calculator zod's better for 20 dps. Whose calculator is lying ? proc 2.8 bow speed vs stat's 2.9 bow speed , I dont know what to chose.
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P.S. Sory for my bad english )
ok, first post here, although I have been a avid forum reader/follower. I have not seen anyone else with this type of concern, so decided I better ask myself. I have a problem with threat, I am constantly having my DPS pull off me as the fight goes on. When I check RAWR, says I need more expertise, I read forums here and other places, Tells me I need to stack more stam. Natureb on Korialstrasz, if anyone can check me out and advise me or least tell me where to get the info I require. My guild is currently in ICC25 reg we have gotten too but not yet downed LK
I've recently switched into being a full time Holy Paladin, from an Elemental Shaman and part time Resto Shaman. In that neck of the woods, the healing style focuses on completely gemming haste and focusing more on reactive healing rather than preemptive spamming.
I've read through the entire thread and haven't seen much discussion about this, so I wondered whether it's a consensus that drives paladins to primarily gem int and spam Holy Light (for me that results in 70%+ overhealing). What does the Holy Pally community think of pushing Holy Light closer to 1sec cast times without Bloodlust?
The problem with reactive healing as a paladin is that we are primarily tank healers (and secondarily nothing we suck at anything else).
Reacting to damage a tank takes, means at minimum if you are more than human, your heal comes 1.2 sec after the tank takes damage. This is a real problem when your tank is taking more than half his life in a single shot, therefor it is more beneficial to preemptively cast your heal (and spam it) to land, hopefully, as he is taking damage, or at least in-between large boss hits. If we bring human reaction time and server lag, your heal can come a full 1.6-2 sec after he takes damage if you heal reactively.
This might seem like a stupid question, but why put the three points into ravenous dead if you don't have the permanent ghoul? Is there a reasoning for this or is just because the timed ghoul is used more often than death coil/death and decay (morbidity) and death grip (unholy command)?