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05/01/10, 2:20 PM
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#16456
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Night Elf Druid
Burning Legion
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Originally Posted by Marloss
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Before worrying about which would be best, I would itemize a bit better, your wasting stats with all the hit you have, especially as a feral where hit isn't nearly as important. I'd check rawr to see what other pieces of armor you could get to replace some hit gear. generally even lesser Ilev gear without hit will be better, as long as the other stats on the item are good, (WTS expertise)
And to answer your question... its a preference IMO...
Glaive: more crits, easier rotations, more FB chances.
Twins: more dps now, & especially later when the rest of your gear moves up. Sometime soon you should hit the crit soft cap, and you'll be happy you went without the Glaive.
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05/01/10, 5:02 PM
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#16457
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Glass Joe
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Starting to build my tank set, I know I want the 4P 10 bonus correct?
Which 4 pieces are the most optimal?
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05/01/10, 5:28 PM
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#16458
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Glass Joe
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Personally I'm a fan of the chest non teir piece. Then grab Ikfirus's sack of wonders chest for the non teir peice, it drops off 25 gunship, but is Boe, so you can always get it from AH or trade if you have the funds
Then go with the T-10 helm, shoulders, gloves and legs
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05/01/10, 8:44 PM
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#16459
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Glass Joe
Tauren Warrior
Thorium Brotherhood
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Okay, so I have a question, when looking at over all damage, it looks like 22ish % of my damage is done by melee, followed closely by bloodthirst at 20-21 %
I had a theory and I was going to ask opinions
If that much damage comes from just melee, why not wear paladin dps gear, STR + haste (trying to stick to haste) Gemming completly ArP, and Getting a ArP proc trinket to hit the 100% ArP cap, the haste stacking will be to obviously quicken the melee swings while keeping ArP maxed out to maximize damage.
Whirlwind, heroic strike, as a correction as most damage, but melee is always pretty high up there, and with the Str from the paly gear, and ArP gems, I still think this theory may be worth at least glancing at?
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05/01/10, 9:45 PM
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#16460
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Glass Joe
Troll Shaman
Stormreaver (EU)
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Hi, I have just begin to equip my Dk for tanking. After reading all the Posts in the DK forum, and TTT. I found really clear the differences between the three speccs(blood, unholy, frost) in Suno's Fireside Chat - DK Endgame Tanking. And I heard Unholy is for DnD and multimob. But I couldn´t find which was the best specc for tanking.
Should I be Dw or 2 handed? frost or blood, since I´m gonna start with Heroic instances?
Just wanted to know if there is a clearly BEST tank build and which.(and yup, I already read the "Death Knight FAQ. Read this before posting")
And finally...a question about builds, I found that not even 1 of the builds sugested for tanking has the talent Lichborne, Why? Is it beacuse is useless for raiding? are you counting with tremor totem?
Thanks in advance, and sorry about my english and bothering you.
Last edited by Grolldin : 05/03/10 at 3:14 AM.
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05/02/10, 12:36 AM
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#16461
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Glass Joe
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Awesome, thanks a lot for the help!
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05/02/10, 1:24 AM
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#16462
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Glass Joe
Human Mage
Bloodscalp (EU)
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Deadmauzz: if you are above hit cap, +18 spirit is better then icewalker, because if you use molten armor + you have glyph of molten armor + you are buffed with kings, then it gives more CRIT than icewalker + it gives some manaregen
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05/02/10, 3:10 AM
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#16463
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Glass Joe
Draenei Warrior
Lightbringer
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Quick question. For my gear The World of Warcraft Armory - Dumuzi @ Lightbringer - Profile (Ignore it showing my main spec as Destro.. It may switch over by time someone clicks on it, Stupid armory) Is it better to use Black magic or 63 SP? I see many use 63, Some use Black magic.. Just wanting to know what you guys think. This isn't my main however, But I do know it well. Just need that one little bit figured out for Affliction if the Haste proc is worth it more than 63 SP.  Thanks.
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05/02/10, 3:33 AM
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#16464
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Glass Joe
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Hello. I have NeS and was wondering about gemming ArP beyond cap during a proc. The spreadsheet says NeS has around a 17% uptime. Right now I'm sticking with what the spreadsheet says, and gemming STR over ArP, but this issue keeps nagging at me, so I figured I'd ask you guys what you think. This question has probably been answered before. I looked through a search, but I didn't find anything similar. So should I gem past 100% during the 17% uptime, or stick with what the spreadsheet says?
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05/02/10, 8:58 AM
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#16465
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Glass Joe
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Originally Posted by et3rn47
Need help, had an idea
Okay, so I have a question, when looking at over all damage, it looks like 22ish % of my damage is done by melee, followed closely by bloodthirst at 20-21 %
I had a theory and I was going to ask opinions
If that much damage comes from just melee, why not wear paladin dps gear, STR + haste (trying to stick to haste) Gemming completly ArP, and Getting a ArP proc trinket to hit the 100% ArP cap, the haste stacking will be to obviously quicken the melee swings while keeping ArP maxed out to maximize damage.
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Because the more attacks you do, the more damage you will do also. Doing yellow attacks (whirlwind, BT, and instant slam) does not stop your melee swing timer at all. so you continue to do melee attacks.
Also. heroic strike should be much higher on your damage done then melee.
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Originally Posted by Ruptured Soul
I have a curious question for anyone that can answer. And I probably already know it but want opinions.
I recently (finally) got Heroic Cryptmaker, And my other weapon is still only Shadow's Edge.
What my question is, I know H-CM has higher end damage/DPS, But Faster* speed than Shadow's Edge.. And using Landsoul's Spreadsheet, It isnt much of a DPS difference really have CM-Mh SE-Oh or visa versa.
And I'm wondering, Is having CM as new MH going to effect me in any way having the faster speed of the two? Or would Shadow's Edge be best for me ATM as MH till I got a new weapon to replace it? (Hoping LK drops his Sword for me..It's dropped twice but got out-bid by our Ret pally's)
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No, unless you are an orc and the axe is the only thing keeping your main hand expertise caped you should always use the stronger weapon in your main hand. The speed difference of CM and Shadows edge will make little to no difference
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05/02/10, 10:13 AM
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#16466
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Glass Joe
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Pichuca, Gear Score and to a fair extent ArP do not dictate when you are good to make the switch to MM, ArP helps certainly but it's far from necessary. What is necessary is your crit, AP and Weapon, with your weapon being the largest factor.
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05/02/10, 12:38 PM
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#16467
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Glass Joe
Human Mage
Shattered Halls (EU)
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Thanks very much for the replies, I appreciate the help.
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05/02/10, 1:52 PM
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#16468
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Von Kaiser
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I wouldn't ever use a +spirit enchant to boots. If you don't need the +hit from Icewalker use Tuskars for the movement speed boost. This has been debated and settled at least a few times already. The benifit of less "moving" time overall results in higher DPS/damage than the little bit of crit or mana regen you could get.
If your FF spec mana is not an issue, if your fire spec mana is not an issue 99% of the time. As far as the extra crit you get, 70.25% vs 70.30% really isn't a difference you'll be able to notice. Getting away from or out of fire/frost/ooze/slime/defile/ect is always useful.
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05/02/10, 2:32 PM
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#16469
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Night Elf Death Knight
Ravencrest
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Abomination's Might and Improved Icy Talons?
I was trying to come up with a tanking build on my own that gave both Abominaton's Might and Improved Icy Talons without sacrificing the ability to tank. The only tree that seems to effectively work is Blood and even though Frost may be the preferred tanking build now, Blood is becoming the tank tree in Cataclysm.
This is what I have come up with, after talking with my guild's top DK Tank(who is Blood) and we think we have something useful.
This build has not been tested, so use at your own risks. Not responsible for wipes or repair bill costs involved in the success or failure of this build XD - 44/26/1
If this works, it could eliminate the need for Shaman to use Windfury Totem instead of more useful things under a Blood Tank with this build.
Anyways, it's just a tester build and would love some feedback on how to change it up to improve tanking ability or threat generation while keeping Improved Icy Talons in the build.
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05/02/10, 5:47 PM
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#16470
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Glass Joe
Troll Hunter
Blackmoore (EU)
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very nice explanation
that's exactly what i doubted about these stat values. thank you  finally i can sleep without headaches ^^
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