I haven't visited this board for a bit, and it would be painful to go through pages and pages of info trying to find an answer
But what is the verdict on Shadowmourne for rets now? Is it more dps just using it fresh out the box or would making cancelaura be a dps gain? In that case, are there any instructions for how exactly you should time it to get the optimal effect?
I have a problem. I've set up my marksman spec and everything in a spreadsheet, included all my gear and what-not, cleared off all buffs and checked to make sure my shot priority matches with it and it says that I should be doing 4k dps. Yet, when I use the training dummy to practice, I am doing significantly less than 4k. On occasion I'll reach 4k for a short point in time due to crits, but in general over time my dps will continually drop until it's 3.5k or less. I'm not sure what I can do to make my dps more in line with what the spreadsheet says it should be. Are there any common mistakes made that would cause me to miss shots, something like that? I just don't know what to do to make what the spreadsheet says match my actual dps.
I would suggest you try using the spreadsheet found in the forums, or the femaledwarf.com equivalent to check out how much dps you should be dishing out. I also suggest you should macro silencing shot, kill command to every shot you have, so you won't be losing either of the cooldowns. NES is pretty awful due to it's inner cd, and I suggest you replace it with Whispering Fanged Skull, Death's Verdict/Choice asap, if possible, and start gemming ArP when the spreadsheet tells you it's more beneficial to you than agility.
The NES, while obviously not ideal, is still a very good trinket for its item level and is the BEST trinket you can get outside of raids, the second best trinket you can get outside of 25 man raids (because you cannot equip a WFS and a WFS(h) at the same time).
The gains/losses you'll see between these will obviously vary, but generally that's the BiS trinkets for MM hunters. For what it's worth, some people are just terribly unlucky. I have downed LDW on 10man (regular and heroic combined) and have never seen a Whispering Fang Skull drop, let alone win the roll. I have downed the Twins in TOC a couple dozen times and have never won the roll for DV. I won the DBW that dropped the first time I downed Saurfang. You have to play with what Blizzard delivers for RNG. A nicer trinket would be excellent but not everybody has upgrade options available to them.
I have a new 80 Bear tank and I have a question regarding Armor or Dodge on trinkets. Is there a spreadsheet anywhere, that you guys know of, where I can see the point at which armor or dodge surpasses stamina? An example would be the Brewfest trinkets, which have 170 stamina, yet are only iLev 200. However the Thumb of Ick is iLev 232 (I believe), yet has no stamina whatsoever.
I realize it's probably dependant on the length of the fight, and that armor or dodge come into play more in raids than heroics. Is that an accurate assessment?
Thanks much for any help. This is my first posting here and could use the info.
I am a blood dk but whenever someone inscpects me starts saying Unholy is superior and that ArPe is bad for dk's etc (i know it isnt bad it is the specc i am worried about). Could someon make a small post about Blood vs Unholy please.
This subject has been touched in one of the earlier BiS topics. The benefit of Exp capped is less RNG. It does indeed seem that (according to Rawr), on the long run favoring str over exp is more dps, but the difference is so little that it's recommended to cap it.
tyvm for the reply. maybe frmorrison should add the same note for the plate list then if using shadowmourne
Erm, As an unholy DK i've been looking into frost DPS for some time now, And i've been wondering about a few things and with so many posts would take a year to go through >_>
Firstly, Has anyone mange to find out, or come up with a BiS list in regards to Dual wielding weapons?
Secondy, The Frost Talent spec leaves 4 points to very on the user, taking into account that i should never over agro a Fully ICC geared tank who should no doubt getting tricks/MD's and such, the best 4 points to put those talent points for the best possible DPS gain
Lastly, The Debate over STR vs ARP, Which one actually won?
If you use some ability and it dodges you will have your runes refunded
Unholy has in his rotation some free gcd's,to fit in it some potentially dodges.
That's why sitting at the expertise cap is not important for us,like it is for other melees.
And,btw,you have something like 12 slot to gem like you want and put expertise gems and enchants where you want.
Because we don't need expertise that badly. Diseases, Death Coils, Ghoul, Gargoyle and related types of damage are not affected by it, and these are a major chunk of our dps. Rune-based melee attacks are only affected by it in a very limited manner as runes will just refresh if the strike misses. We do lose a gcd true enough, but unholy isn't as limited by gcds as other DK specs. And as for the auto-attack related damage - we do lose some dps right there, but simply not enough for the expertise gear to become more attractive than arpen/haste gear.
In terms of mana return with a focus on tank healing, is straight mp5 going to give me more mana back than crit? I am debating whether to opt for haste/crit gear or haste/mp5 gear.
As KnThrak's calculations show it, in term of pure mana regen MP5 is obviously better than critical rate. But critical rate doesn't only bring mana regen, it also give you a better healing output (of course if your overhealing isn't already at 60-80%) and higher chances to proc Ancestral Fortitude and Ancestral Awakening. Both things being important, moreover if you're mostly tank healing.
If you never lose a person on a fight and everything goes without stress but you always fall oom then I would say : go for MP5 the more you can, but I doubt that many shamans are in that case. In the end the best way to go is prolly the same as always : Haste > critical rating > MP5.
The changes you'll do if you're tank healing (even if thoses are going against the 'rule') is to swap some pieces (2 or 3, typically chest, legs, amulet or bracers) of equipment from the usual Haste/Crit combo to Haste/MP5 or even crit/MP5 to get a better stat balance and don't force yourself to wear the 4 pieces T10 (as T10 legs/gloves are Crit/MP5 based it should be ok to still wear 4 T10 in order to get a good balance).