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Old 06/02/10, 1:55 PM   #17116
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by T.K. View Post
Reducing our skill CDs is the only way I can see for haste actually speeding up our rotation and thus why I heavily bet on that implementation.
Reducing CDs will just drop items from rotation. Get Judgement down to 6 seconds, CS down to 3 and DS to 7.5. If it only shaves off fractions of a second then the GCD alone will prevent any significant change.

What happens to Consecration? Lasts 10 seconds, but cooldown drops to 7.5 (or 8 and 6). They will overlap or you'll "lose" ticks?

Ret and DK have been GCD locked. The new runes remove this from DK so they have more wiggle/decision room. We stay GCD locked and Haste increases the GCD lock? Don't get me wrong, this would make haste a good stat (more of our best attacks, fewer of our filler attacks), it's just not good from a systemic perspective.

I cannot see them implementing this, which is why we haven't yet heard of something regarding haste. They need something that improves the system and makes it desirable.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 06/02/10, 5:17 PM   #17117
Vhaerun
 
Night Elf Rogue
 
Trollbane
I have a little question for anyone who can answer.

I am a combat rogue i do around 11-14k on fester. I only have about 940 ArP as it is with buff food and an elixir and If I were to get DBW it'd be over 100 and close to cap. Though should I stay poison cap for hit or re stack arm pen in everything. After that's solved should I stay combat or go mutilate. Which has more dps on the charts. I'm helpless and cant figure out how to check WMO. Sorry for the noobishness.

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Old 06/02/10, 5:58 PM   #17118
sisserl
 
Troll Rogue
 
Blackhand (EU)
hi aldriana, hi rest

ive got a hopefully simple question

im using the actal combat sheet . so ive checked some rogues im the arsenal, , rakez from paragon for example. i was amazed to see he skills and glyphs rupture , i chekcked some combatlogs of him and he plays this way in the raid too

there exists a way to cange the evi only circle in that sheet? in the tab D3 i cant change anything,
would be great if anyone can help me

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Old 06/02/10, 6:21 PM   #17119
Tricoden
 
Tauren Druid
 
Silvermoon
I was wondering about T10. If my guild doesn't run heroic 10 or Normal 25, is it still worth it to get 4pc un-sanctified T10 for the bonus, or should I simply go with the badge off set pieces?

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Old 06/02/10, 8:16 PM   #17120
Zeofist
Glass Joe
 
Orc Shaman
 
Uther
acclimation what are its uses. ive heard that its not worth the point bonus but using a threat mod called tankadin tips i checked out my damage reduction from heavy magic fights such as toravon and i got a signicant damage increase. during koralon i was able to resist most of the damage of meteor fists with out using ams and im curious as to why its not included in the spec as a serious survivabillity tool

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Old 06/02/10, 9:04 PM   #17121
kayne40drummer
 
Human Warlock
 
Eldre'Thalas
Curse use

I happen to have a pretty geared out warlock and I have found that Cuse of the elements works out better for DPS than Curse of Doom for the reason that Curse of Doom only does the damage after the 1min is over not during the time it is on a target. Curse of the Elements on the other hand reduces the targets resistance to all elements by 165, and it also increases the spell damage done to the target by 6%. Please look it up and reply.

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Old 06/02/10, 9:55 PM   #17122
Gnomeover
Von Kaiser
 
Goblin Warrior
 
Proudmoore
Do I want 4pc t9 or just 2pc? I specced Destro and just hit 80...

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Old 06/03/10, 1:31 AM   #17123
JaCKaSS_69
 
Troll Hunter
 
Twilight's Hammer (EU)
Arpen for DPS

I've read that Faerie Fire and Sunder Armor give 24% additional arpen when attacking the affected target. What I'd like to know is should I still aim to 1400 arpen or is it redundant? How do they stack? Diminishing returns apply there as well? Would that mean that you can only achieve 100% arpen only via 1400 arpen rating and the buffs will only be a bonus to those who do not already have soft/hard capped arpen?

I'm rather new -though I've read quite a bit of the forum- but I didn't really know where to post this. I know it is a rather general question but I hope this is the right place to post it.

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Old 06/03/10, 2:53 AM   #17124
Arcel
Glass Joe
 
Undead Mage
 
Alterac Mountains
Why are people picking up Spirit of the Mind?

I've seen some mages in some of the top progressing guilds on my server picking up 3/3 Spirit of the Mind recently as part of the standard 57/3/11 talent point allocation. I've been under the impression that SotM was the worst place to put talents for Arcane.

What's up? Is there a certain amount of spirit where the talent becomes "not-so bad".

Thanks in advance

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Old 06/03/10, 3:28 AM   #17125
funkymusic
 
Night Elf Druid
 
Akama
getting back to the 856 haste cap and where to spend the talents. played around with the spec today having re-gemmed 2 23sp gems for sp haste to hit cap. went LS NP(for the extra crit since our crit is terrible to proc LS) was suprised at the amount of healing that LS put out. i would say to anyone at 856 cap it is deff worth getting LS you can argue over the idea of NP vs imp. barkskin and NP vs NG for fights (imp. barkskin is only be useful in H lk 25 for the dmg mitigation which is key in that fight imo) tbh Ng is not worth it at cap either, as discussed in previous posts.

haven't really decided on the last tp. threw it into ET to see how it plays out. might have to change things around some more im hoping to be able to throw up some numbers for LB when we raid next week and not do 25 drake achievements. in the fights i did have it in this week it was doing anywhere from 4-7% of my total healing of course this is depending on the fight.

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Old 06/03/10, 4:08 AM   #17126
Casshernn
 
Human Paladin
 
Lightbringer (EU)
Yo ;)

Hey ive been healing as a paladin for some time now and im an FoL paladin,alot of people say im gemmed wrong etc etc.

I gem mostly Spell Power with the odd Haste Gem here and there.

Buffed in ICC 25 my FoL crits for around 11.5k.

I never have mana issues what so ever,my mana pool unbuffed is under 25K and if i keep on top of casting my Judgement of Wisdom on a Near by enemy every time the CD is finished i get in or around 1.1K+ mana from a single judgement.

Saying that i also using Some Shaman resto gear as the haste and MP5 on it is fantastic and ive often out healed and Holy Light paladin who is better geared then i am.


So in a way as a healer in a both a 10man and 25man im ded handy,as my FoL crits for a nice high amount im very usefull for keeping the tansk topped up and even the Raid iswell when you get to the two Dogs before the Plagueworks as there decimate does a nice bit of AoE damage tothe Raid as im sure your all well aware off

:-)

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Old 06/03/10, 4:26 AM   #17127
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
Faerie Fire and Sunder Armor are applied independently of armor penetration, so they do not affect the armor penetration cap. You could think of them as stacking multiplicatively, but that's not quite correct because armor penetration itself does not act in a multiplicative fashion. The math is a little complicated, but suffice it to say that Sunder Armor and Faerie Fire provide exactly the same fractional damage increase (to armor-mitigated attacks) no matter how much armor penetration you have.

Precise mathematical details:

Let A be the target's armor value before armor penetration, but after debuffs. Let x denote the fraction of damage taken from an armor mitigated attack (1-damage reduction). C is the armor constant, 15232.5 for level 80 attacker. Let k be the nominal armor penetration fraction (as shown in the character pane).

One can work out (e.g. in this post) that (assuming A > C/2)
x = \frac{C}{(A+C)(1-k/3)} .

In particular, the damage is proportional to 1/(A+C) no matter the value of the armor penetration k. Again this only holds for A > C/2 = 7616.25, but this inequality is almost always true for raid bosses since they have 10643 base armor (8088.68 with Sunder Armor and Faerie Fire). The only situation in which this condition is violated is when Shattering Throw is also active - so in fact one can work out (assuming the other debuffs are present) that Shattering Throw does become less effective at higher armor penetration levels.

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Old 06/03/10, 5:41 AM   #17128
kamap
Glass Joe
 
Gnome Mage
 
Defias Brotherhood (EU)
Your impression was correct till the latest patch that nerfed some arcane talents that where good before.

With the changes to Incanter's Absorption its not such a good talent anymore also some other minor arcane changes have opened up some talent points.

In heroic icc some fights take longer and if you are progressing on lk which is a really long fight, the extra spirit / mana regen is handy (its smal but every bit helps) with higher gear the spirit on it goes down even, so its not cause of the extra crit you get, but again every small bit of extra dps helps.

Some people will also pick up slow for valks on the lk fight (mostly for 10 mans or an o shit this one goes the wrong way situation)

I even believe more mages start going fire again when they get the gear for it, cause on some icc fights its just better then arcane.

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Old 06/03/10, 6:19 AM   #17129
Lacktorium
Glass Joe
 
Tauren Druid
 
Scarlet Crusade
thx dl now

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Old 06/03/10, 7:01 AM   #17130
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
Originally Posted by kayne40drummer View Post
I happen to have a pretty geared out warlock and I have found that Cuse of the elements works out better for DPS than Curse of Doom for the reason that Curse of Doom only does the damage after the 1min is over not during the time it is on a target. Curse of the Elements on the other hand reduces the targets resistance to all elements by 165, and it also increases the spell damage done to the target by 6%. Please look it up and reply.
If no one else is providing the debuff, you should use it instead of Doom.

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