So pretty much, its insanely high to reach and therefore better stacking our other stats
Its not insanely high, with top gear and some gems can be reached, but at least for me (atm) its not worth it. Ap and haste still come out on top.
Did several sims and its always a dps loss to gem more hit that the one I already have. Might change with better gear (25 HC).
please give me some advince if you look up brêtt on armory and go over his gear for some reason on boss my DPS is low only around 7K to 8k DPS on bosses not sure if it is just my rotation or if it is that i am missing out on some BIS gear please help
Just wondering if I could get some feedback on this spec, It's mainly for tanking heroics with the points in Dark Death and if I end up being able to tank ICC most likely will remove points outta there and allocate them somewhere else of higher value.
Speaking as a mage officer for my guild, I know that my job in cataclysm just became much harder when trying to answer the question "Which spec is best for raiding?"...
...Hopefully, when Cataclysm is released, someone will keep a regularly updated spreadsheet which precomputes which spec is best for a given mastery level, and keeps that spreadsheet updated with the latest mastery coefficients.
First off, nothing in this game is "hard". The intent of these changes is to make decisions about gear and spec easier, or at least more flexible. If you recall, the "best spec for raiding" has changed may times over the course of the WotLK expansion. Just after launch FFB was the way to go due to the low hit requirement. Then they changed the double dip, and fire became viable if u had the hit to support it w/o downgrading gear. Then they almost made arcane viable. Then they made arcane the best spec. Then they made arcane and fire equal on spread sheet. Now fire is slightly ahead. So i don't see your job getting any, umm, "harder"... Blizzard has said that they like it when the new tier gear opens up new doors as far as spec choices/viability.
As far as what to tell the mages in your guild about what is "the best spec" i assume it will sound something like "Make sure you put 60 points in predetermined talents, the rest you can put where ever you like."
Thank you for offering to keep an up-to-date spreadsheet calculator that tells you what spec is best! I assume that's what you were offering to do. Because if you were not then it looks like you are begging to have your hand held. Which this forum frowns upon. More cheese, less wine.
Well, if we're looking purely at heroics, Scent of Blood might well be overkill. I rarely use it myself, and even now I have one point into it because I had nothing else I particularly wanted to pick up. If your RP generation isn't a problem, then you could consider taking out those three points in Scent of Blood. The question would be where to put them:
Bladed Armor, in a deep frost spec, I think has pretty much been decided to be sub-par in comparison to Endless Winter. BA may give you a little more bang for the buck but it's also three points more expensive to get it. Which leaves the question of the final point.
Personally I'd put the point into Imp. DG in the unholy tree. But thats because the pug 5mans I come across have DPS that like to hit anything and everything before I've even pulled, in fact I've coined a new term amoung my friends: "Pugtards", for just this behaviour, but I digress. Chances are though thats not going to make much difference. Another option would be Deathchill to get a guarenteed crit off on one of your regular abilities to give you a good threat lead. My personal favourite for a long time was dropping glyph of Rune Strike and picking up Glyph of Hungering Cold, tossing a point in to pick the skill up, and using it in conjuction with either a KM HB or a deathchill HB to try and restore some semblance of order if things did happen to start going pear-shaped.
Other than those minor considerations it seems like a pretty solid, and standard, 2H build. Try a few tweaks out yourself and see how it goes.
@titansol20: The Spell Crit Cap is probably impossible to reach with Enhancement gear. You need around 100% Spell crit to achieve that when you are Spell Hit capped.
@epamafia: I'm assuming you thought titansol20 was talking about White Crit Cap, because reaching the Spell Crit Cap is insanely high indeed. However you say it's not worth it to reach the Crit Cap, not very clear which one you're talking about, but why someone would want to reach the Crit Cap? Reaching the Crit Cap or being over it is bad news, not something desirable. If your Sim says Hit isn't better than Ap or Haste you probably aren't over the Crit Cap.