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Old 06/14/10, 6:56 PM   #17401
Mirrorshade
Glass Joe
 
Blood Elf Priest
 
Moon Guard
Alright, excuse me for not reading 190+ pages of content incase this question has already been answered, but recently, there's been some discussion (not on here that I can find) that -just- using Eviscerate for Combat is no longer the best thing to do, and that you should be using Rupture.

Is this true?

Edit: There's..no logical thing that I can think of that says it -would- be true..but I just figured I'd check.

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Old 06/14/10, 8:33 PM   #17402
Yetigeeze
Von Kaiser
 
Troll Mage
 
Runetotem
Originally Posted by Larethia View Post
OK, I have read many pages discussing how to play in deep fire, and have heard repeatedly that it is better at "higher levels of gear". I do not, however, understand what iLevel constitutes "higher levels" and cannot find any succinct, reliable posts here or anywhere else on the internet for stat weighting and rotation
It's going to be a bit different for everyone, RAWR will definately help you, but for me I was able to pull ahead of equally geared arcane specs with a deep fire build using lvl 251/264 gear with a 4pT10 set. I went fire as soon as patch 3.3 went live. If you've been arcane you'll likely have the haste on your gear already, but you'll be looking for different mainhand and trinkets now. Key pieces to get the +hit you'll need are the Gunship captain mittens, T10 pants, Deathfrost boots (crafted) and the +hit bracers from Deathwhisper, even then you'll probably have to use a few +hit gems.

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Old 06/14/10, 8:40 PM   #17403
Slay the Awesome
Glass Joe
 
Worgen Warrior
 
Deathwing
Originally Posted by Charmath View Post
I find it quite simple, even without misdirects. Once a large ooze is combined, you can get a Shield Slam in before it "activates" and you should have some solid threat to start things off. After that I usually just Thunderclap with the minor glyph. It's enough to keep the aggro and ooze out of range. No need to complicate things.
Definitely. Holding aggro over heals is a breeze. As Charmath said, shield slam it/heroic throw, and keep out of range after they become active. The real fun comes in Keleseth tanking as a warrior. I was in a similar situation with a tank that needed to be "carried" a month or so ago so I took on the difficult jobs. Running around shooting orbs with my gun/heroic throwing was a blast.

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Old 06/14/10, 9:16 PM   #17404
Doublek
Glass Joe
 
Tauren Druid
 
The Underbog
Professions

What is considered best professions atm for cats? Is it still jc/bs, or enj/bs?

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Old 06/14/10, 9:30 PM   #17405
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
If the choices are between a fast and a slow weapon in your mh, all else equal, the spreadsheet is probably correct in suggesting lungbreaker mh. If anything a rib spreader offhand might make more sense, but it's apparently not suggesting that. The only downside to lungbreaker is that it is more poorly itemized for mut, but the yellow socket may make up some of that ground.

I understand that you're saying the different tools are giving you largely different results for which weapon should be in your mh, but the actual projected dps change from switching to one or the other isn't actually that large is it? I would suggest sticking with a lungbreaker; most previous BiS lists had it in the mh with either another in the offhand or a heartpierce/rib spreader there instead.

May I also suggest updating your profile to reflect that you moved to Frostwolf so that people don't have to guess at which Jeanyes you are.

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Old 06/14/10, 9:36 PM   #17406
ackthbbft
 
Night Elf Druid
 
Velen
I have had absolutely no luck getting any of the ArPen trinkets listed in the guide. However, on an AQ40 run, I picked up Badge of the Swarmguard.

My current ArPen is 634. Is it worth using that trinket in place of either Fury of the Five Flights or Mirror of Truth, until I can pick up one of the 3 ArPen trinkets listed in the guide, or is it just too low level to consider?

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Old 06/15/10, 12:35 AM   #17407
Dreadheart
Glass Joe
 
Night Elf Rogue
 
Dreadmaul
Hi Vef, just wanted to say that I'm really glad that you're intending to continue updating the spreadsheet.

Love your work!

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Old 06/15/10, 1:04 AM   #17408
turlockmike
Glass Joe
 
Night Elf Druid
 
Silvermoon
hahahah

I love how I wrote about this DKP system a few years ago but no one paid attention then.

Perfect dkp - WoWWiki - Your guide to the World of Warcraft

Enjoy.


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Old 06/15/10, 3:01 AM   #17409
Evildead1
Glass Joe
 
Undead Warlock
 
Dun Morogh (EU)
What will be worth more dps? 3/3 Surpression 0/1 DE or 2/3 Surpression & 1/1 DE? Doesn't seem very obvious to me.

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Old 06/15/10, 3:11 AM   #17410
Hoenir
Glass Joe
 
Troll Hunter
 
Thaurissan
Originally Posted by turlockmike View Post
I love how I wrote about this DKP system a few years ago but no one paid attention then.

Perfect dkp - WoWWiki - Your guide to the World of Warcraft

Enjoy.

Not to just negate you here, whilst your idea is very similar to GDKP, it is vary in principle yours is specifically for guilds where as GDKP is made to gear people's alts and/or under geared mains whilst the geared people buy their items

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Old 06/15/10, 3:16 AM   #17411
Húrin
 
Human Paladin
 
Executus
How many haste i would have to get more benefit from H Brynntroll than H Bloodfall?

(sorry for my english tho)

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Old 06/15/10, 3:19 AM   #17412
Divis0R
Glass Joe
 
Draenei Shaman
 
Nordrassil (EU)
Originally Posted by Shifft View Post
You handle infest and the frostmourne room the same way as you would with a paladin.
Actually, you can do it a lot better as a shaman than as a paladin. The main issue of the Frostmourne room is Soul Rip, an 8 seconds channel casted by the Spirit Warden. A paladin can interrupt it once, with Hammer of Justice. However, the hammer has a huge cooldown. Shamans can interrupt it all the time, because of the incredibly small cooldown on Wind Shear. Make sure you interrupt it as fast as possible. A full channel can do damage worth around 50% of Terenas' hp pool. Was there and it wasn't fun the first time. It was incredibly funny the second time, as I spent most of the time meleeing the Warden down with Flametongue on my mace.

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Old 06/15/10, 6:44 AM   #17413
cyberblitz
Glass Joe
 
Draenei Death Knight
 
Aman'Thul (EU)
[note: currently I'm not in 25man hardmode, so it maybe different there]
I think with the current buff and decent gear you shouldn't care about downranking and multiple rupture procs. You just don't need it.

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Old 06/15/10, 8:03 AM   #17414
Sedusa
 
Human Warlock
 
Ravencrest
ok...so i've been practicing my rotation, and on groups of mobs i apply SoC on multiple targets then rain of fire. Im in the process of upgrading my gear but it should be decent to be getting me better dps. I had a friend suggest i replace haste gems with SP and I'm not totally sure if that was the best idea. My rotation usually consists of SB,Haunt,UA,Corr,CoA,SB...i replace Haunt and UA right before its up and spam SB untill DS. Some times i dominate at DPS but seems like i'm still dissappointed. I've read through multiple threads but still feeling unsure if spell power is better in a yellow gem slot over haste considering we have life tap and fel armor to increase our SP, any suggestions are appreciated

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Old 06/15/10, 8:41 AM   #17415
Jmickey
<3 Kitty
 
Jmickey's Avatar
 
Blood Elf Warlock
 
Saurfang
This depends on whether or not you are hit capped with only 2/3 Suppression, and with a Moonkin/Spriest in your raid? If you are, then of course this is going to be a DPS increase. My recommendation would be to get yourself to 14% hit rating and take 1/1 DE and 2/3 IDT and leave Suppression out of the equation all together.

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