Originally Posted by Jian
My DK is currently sub-frost with Bryntroll and sitting one point over the cap. So, is the 26 cap really what i should be aiming to or can i go lower than that?
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You can easily go lower.
I mean if you're subfrost (which most are these days) you have plenty of free GCD. Not only do you have the usual free GCD that come with the rotation. You also have the possibility to skip out a blood strike, without any real ramifications.
Expertise seems to be heavily burdened under false presumptions. Because people look at other classes or specs, take that info and apply it directly to themselves without thinking about it.
Take frost DW for example. As frost DW the expertise cap is more important. Why ?
I basically have 2 physical attacks that use runes:
- Obliterate
- Blood Strike
The former is pretty much the biggest contributor to dps, the latter is needed to turn blood runes to deathrune. So the first reason is: I can't skip out any attacks to create free GCDs (unlike a frost subspec unholy)
Second and more importantly you use glyph of disease. That means you have 21 seconds to complete a 20 second rotation, and if you fail at that you lose a lot of dps.
If I miss my double deathrune obliterate, it means i have to redo it, that results in the bloodrunes not refreshing in time and i miss my window to refresh. That is one of the main reasons I'd want expertise cap as frost DW.
Unholy doesn't suffer from those reasons really. If you miss a rune attack you can redo it without much loss; even if you are in a high-RP fight like festergut or something, you could skip out 1 or several blood strikes if needed to counter the dodge you might have had.
Sure that is a 4-5k damage loss from that blood strike (which is hardly anything in a boss fight); but you'll probably make that up by gemming / gearing for better stats instead of expertise (which boost all damage during a fight).
(Not that expertise is worthless).
For other classes they have other ramifications as well. Rogues for example get more poison procs if they get expertise, they get more combat potency procs with expertise, Retridins are a cooldown based class, if they miss on their cooldowns, they simply can't use it for the next X seconds, unlike runes that refresh instantly again.
Just because they value expertise highly doesn't mean we do too.