I've searched all the rogue dps forums and I know the hit cap is 363 with 5/5 percision, but can anyone give a general range of what your hit should be in T5 and T6? I ask this because a lot of people I know are trying to get close to 363 hit in T5 (currently what my guild is doing for content). Here I have 290 hit when they have 330ish hit. What is the general point when getting more hit for the current content you're doing isn't worth sacraficing the attack power or crit?
Another reason why I ask this is because I've looked at a few of my friends who are currently T6 Sunwell geared and they have 315-330 hit. All replies would be greatly appreciated because I have not be able to have a solid answer.
I assume this was the appriopriate place to post this because I'm new to the Elitist Jerks Forum and didn't know where else to post it other than here.
lately I have been messing around with mage spec's for Kara and soon Grull's. My gear is pretty crappy... but i figured you guys can give me good help for my spec's.... Stopdrpnroll
I doubt I will be doing many 25 mans but i may be buying a new piece of gear soon through Badges... (what items do i need replaced most, and what should i replace them with?)
also, what would a good spec be for my gear? i recently used (before trying out my current spec) a 17/41/3 spec. and i seem to go a good while before going oom with pretty good dmg output.
is their a better spec for me for a starting raider? (i would like one that allows me to put out a good bit of dps and allows me to cast for a while without going oom)
also. my kara group is mainly in T5 and a little T6... but yea
I really see these changes as an attempt by blizzard to make Disc more viable in pve without making it overpowered in pvp. They added a channeled healing spell, the easiest type of spell to lock a priest out of the holy school. They reduced the GCD on shield but not the weakened soul effect. So you still have to wait 15 seconds if you only have 2,3, or 5 targets where you're mainly just healing 1 person anyways. Shields on crit heals. Disc priests rely mainly on renew, PWS, and PoM with flash heals to deal with bursts. How useful is a aegis, that can be purged, off the occasional flash heal in pvp? Not game breaking.
I think these are all a step in the right direction to make disc more pve viable, but not quite there.
Ideally in a 25 man you want to have 2-3 of each class. Lets go with 3 priests, one holy, one shadow, and one disc. What types of talents would Blizzard to have to give disc to make that 3rd priest disc instead of holy or shadow, without making it so that the raid brings 3 disc priests? I think we want disc to be different too so it's not a gimped dps spec, or a gimped holy spec, so it needs to have some kind of utility. It would be cool if we could have some posts of suggested talents that could achieve this. I think group rapture is a bad idea because it steps on the toes of shadow priests, and it's probably best to avoid talents that focus on greater healing, since that the bread and butter of holy. Try to make suggestions that take pvp into account and wouldn't make disc OP there.
Here's just some ideas that I have off the top of my head. I realize that some of them would still have to be tuned for pvp and some are just lame, but I'm brainstorming here.
-Power Phrase: Shield - Channeled spell that lasts for 5 seconds with a 15 second cooldown that applied a PWS to every raid member but the caster as long as the spell is channeled. This doesn't apply a weakend soul affect, but the shield fades as soon as the channel is broken.
-Empowered mana burn 3/3: your mana burn spell has a 30% chance to heal 5 raid members for the amount of damage it causes.
-improved shackle: your shackle undead spell can now be used on dragonkin, demons, giants (basically anything but humanoid and beasts)
-improved dispel: your mass dispel ability has a chance to apply a renew effect to any friendly target that was successfully dispelled.
-innerfire aura: Your inner fire spell gains 30 charges and applies as an aura to all group members. whenever any group member takes melee or ranged damage a charge is removed
-Strength of bloodline: improves the effect of your priest racial spells by 20%
-Halfbreed: you gain an additional race specific spell blood elves (Devouring plague), human (chastise), etc...
-shield well (lol I know): just like lightwell but applies a PWS
-combat medic: 20 minute cooldown your next resurrection spell can be used in combat and has its cast time reduced by 8 seconds (Not usable in arena)
-improved soothing: Your mind soothe spell applies some affect, +1% chance for spells to hit or something
-mind dominance: 5 minute cooldown Your next mind vision spell has its range decreased to 30 yards and applies a 30 second incapacitate effect (not usable in arena since mind vision cant be used there).
-prayer of protection: all resists are increased by 70 lasts 30 minutes. (probably OP)
-improved levitation: your levitate spell does not break on damage and causes you to avoid ground based aoe affects.
Anyone got any other ideas? Maybe Bliz will see them and use one.
The best cycle for nearly all Mutilate rogues is 3-5s/5r, indicating that you perform Slice as soon as you hit anywhere from 3-5 CP, but always Mutilate to 5 CP before Rupturing (even if it means some CP go to waste)
So i was wondering, when you have 4 CP, is it better ton shiv or mutilate, even if shiv mean less dps but more energy after ?
Im totaly new with the hunter class. I've been raiding hardcore trough Sunwell as a mage and now planing on doing the same as hunter.
Since I recently dinged 70 its no point in showing up my gear to make anything easier but I just have some random questions, u can call them noobish if u want but atm Im noob as a hunter so fine with me. ;P
#1 Anyways I first wanna know whats the hit cap as a BM hunter in end game instances ?
#2 Atm Im using a ravager taken from Hellfire just because I've seen all hunters having the same when I was raiding as a mage so now Im just wondering, which 3 abilities should I use to increase the dmg in a raid ? Atm Im using; Growl, Dash and Bite but thats only cuz I think it have made my lvling easier but now I wanna know what to use in an raid.
#3 If I have understood it right I should use a specific macro for what speed I have on my ranged weapon, is that right ?
And if yes I would like someone to post an macro for what I could use for Crossbow of Relentless Strikes (the crossbow from 150 badges).
#4 And the last question is; is there any specific addons that quite mutch every hunter is using ?
Otherwise from these simple questions I would apreciate if someone could learn me alittle about overall how to play a hunter. As I've seen they quite mutch just standing there and spamming Steady Shot and does a huge amount of dmg but after I've read most of everything in this topic I've understand thats it abit more and that u're not standing there and spamming Steady Shots, u're standing there and spamming a macro over and over again. ;P
But Im kinda used to spamm things since I've been raiding as a mage and its quite mutch of a fireball spamming. ^^
Well. I think that was everything I was wondering about atm atleast.
I will apreciate all replys I can get and if there is something that u know that I've missed and that I really should know about plz tell me.