Originally Posted by Missgunst
I'm really hoping that the talent tree changes will also change some things for DK tanking. At the moment it's really awful to tank 5 mans. 30 second DnD (if you don't skill that deep in uh, which in my eyes makes no sence), your runes seem on CD for an eternity and you need all your runic power for Runestrikes. The random rune which comes of CD by the talent Runic Empowerement doesn't really help that much.
I have to say without the "home" of my default UI with all addons, it was really hard to tank blackrock caverns.
Icy Touch says in the description that it does a very hight amount of threat in Frost Presence, dunno if that is only a typo, but it didn't feel like the aggro machine like it is on the live servers.
I definetily will need some time to get to used to the rune system, especially if you want to keep up bone shield as much as you can.
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Honestly in my personal opinion DnD just flat out has too long a cooldown. The uptime isn't the problem, but the cooldown is, and in light of the change they made to consecrate I'm hoping they intend to bring DnD's uptime up to where you don't have a massive period of minimal aoe threat if you ever have to move after dropping DnD.
It'd be nice if DnD was a 15 second cooldown baseline, but it'd be even nicer if it was at least 10 dur 10 cd for the sake of fights where you have a continual stream of adds. Similarly to how warriors have issues because thunderclap has a cooldown. Although TC's cooldown is at least very very short.