I was trying to solo heal 10H RS physical realm in p3, but when I run for consumption, both the tank and I were at low health. Could you guys give some suggestions?
Without holy priest shield, the consumption is dispelled at stack 4, and my health is really low at that time. Actually I cannot even keep myself alive...
stay at max range, dispell yourself immidiatelly, move, heal - problem solved
For all of this talk about being able to get more fun talents I can't help but laugh at what is available right now. Either Blizzard considers 1 point in Quickening as Assassination, 2 points in Reinforced Leather as Combat, or 1/2 Waylay and 1/2 Elusiveness as Subtlety as fun or the trees are still going to get lots of work. Don't get me wrong those talents are interesting to have an all but I don't think I'm the only person who anticipated being able to take 2-3 "fun" talents a spec and not 1 (or 1/2 a talent in some instances).
The specs are so cookie cutter at this point we don't even have to see the numbers on any of the abilities to know what will be best. To me that is opposite of fun.
First of All, thank you very much Landsoul for all the work and the updates.
Someone wrote :
This is intended. There is a spreadsheet setting for "Use HS + 0 Miss bug" to factor in the bug which prevents offhand misses while Heroic Strike is queued, which makes any hit rating over the hit cap useless.
After checking the new talent tree, and trying to fix a bear tanking build, I really wonder. You have to take really useless talents, and there is just like 3 good talents in feral tree, and the spell dmg reduction in resto, else is pritty garbage . Oh well, need to see how it's going to work out.
According to mmo champion PI is there and in the Inner Focus slot. However there is bugger all flexibility in a serious disc build. This is especially true when looking at 10 man raiding where you really have to get inspiration.
Best I can come up with for a 10 man disc build is this There are in my opinion 9 non-negotiable talents you must get from holy to function properly and taking all the obvious tallents in Disc leaves you forced to spend one early and then skip the last point in rapture as you run out of points. No-where is there room for some "interesting" or "optional" tallents.
Judging by recent comments I don't think enlightenment, mental strength or martyrdom will be back as they are the sort of thing they claim to want to remove.
Yeah, Disc got murdered by the Rogue tree. </sarcasm>
Having said that, this is the first build, so it's pretty obvious there's some kinks to work out. The only difference I'd suggest to your build is to put one point in Atonement, rather then Evangelism, but then I'm a concocter, and not someone to theorycraft just yet..
Not, you get Mortal Strike for free when you Chose Arms as your Main Tree at level 10, along with Anger Management and Two-Handed Weapon spec. Mmo-champion or Worldofraids sites published this info hours ago.
I'm a bit sad about the lack of the promised chose, but Fury and Prot trees (the ones I like) looks very strong. Arms is a bit odd tho.
I checked the new talent tree and was kinda shocked... Why the hell is Predators Swiftness in Tier 1 ? In my opinion this is total bullshit. T1 should be a choice of being bear or cat and not a musthave to get in T2.
Whatever.. I created a Spec for Bears. If you mind, you could watch it and rate it.
I just thought about the "Cata-Tank-Rotation".
I think the most powerful tankrota will be:
Rotation 1: Keep Pulverize up => Faerie Fire, Mangle, 5x Lacerate, Pulverize. Now you got ~16Seconds(2/2 Endless Carnage) for the 2nd rota.
Rotation 2: Gather new lacerate's => in the next 16seconds you should stack Lacerate again up to 5 and keep Mangle and Faerie Fire on CD. Ofc you can use Swipe or smth else in the meantime when you got 5xLacerate and Mangle/Faerie Firy is on CD.
If the Pulverize buff is going to fade out => Use Pulverize and start again with Rotation 2.
I'd be happy, if you could rate this :-)
Originally Posted by aryzel
(4) A Question
- Not certain if this is known, but what is the intended workings of the talent, Primal Madness? Does it instantly give you 20 energy (for both Tigers Fury and Beserk) along with increasing your max energy to 120, or does it only increase your maxium energy to 120?
Your spec misses Primal Fury entirely, which is probably not optimal. That, and I don't think a bear will be getting much mileage out of King of the Jungle, that 27% armor penalty from Enrage before we get Dire Bear form is going to suck, and even after that, the 16% armor penalty from Enrage is going to suck once we lose our T10 bonus. We've also determined that Fury Swipes has a much lower impact on Bears than on Cats, and I question your rationale for taking the third point in Natural Shapeshifter when a Bear that shifts out of Bear form will likely result in death. Unless the devs *expect* us to Powershift for rage when we're grounded out, then it somewhat makes sense. I also question not taking 2/2 Brutal Impact, since just being able to use Skull Bash for tank mobility is... well, pretty damn tasty.
Writing a blog post going into the trees in depth for later, I know full well now that I don't make good posts at 4 AM in the morning.
A few general observations:
* I am *very* concerned that Improved Leader of the Pack seems to have disappeared from the trees entirely. Hopefully we just get it as we level up.
* As already mentioned, looks like going 5/5 Furor is out of the question now, it caps out at 3 ranks.
* No Omen of Clarity. Yup, looks like it's trained after all.
* It seems as though Primal Madness will be very difficult to get for a bear, if not outright impossible. This is the spec I've put together tentatively, 0/31/8 with two floaters.
* Shredding attacks is gone as a talent... So everyone gets Shred at its lower energy cost now?
* Tentative 0/31/5 Hybrid spec with 5 floaters here... The devs are really making Hybrids think hard about what talents they run with, whether Infected Wounds, Fury Swipes, NNN, IFC, Nurturing Instinct, or Perseverance.
I'm a little confused about the promised but now missing "cool" talents. Looks like all they did was to cut the existing trees down to 31 points, deleted all non-mandatory talents, juggled the rest around and were done with it. Okay, this is the first revision after the decision towards the new system but I had excpected something more "juicy".
So, I guess the arrows between talents weren't there in the trees last night when I posted last, which makes MM even worse. You have to blow several points just to proceed, and then you immediately have to take Resistance is Futile just so you can take Marked for Death. I hope people are right that they are still just forcing points into the talents for testing.
I wish they'd remove Resistance is Futile. They could put Wild Quiver back in (tack "Improved" on the front, perhaps) and have it give our wild quiver mastery ability some energy regen. Small amounts of unpredictable focus regen would give MM some more reactive gameplay.
Also, just change Dazzled Prey to say "Any ability that causes a daze effect now also applies the Dazzled Prey effect, whether they can be dazed or not, which increases the damage of your Arcane Shot, Steady Shot, and Chimera Shot by 10% for its duration" so that we can take the talents and have them be useful.
EDIT: The following reminded me of something:
Originally Posted by Noctivagant
What good is pushback resistance on Volley in the current model?
If the mobs are on you, and there isn't one greater than 5 yards away to steady, you can't generate enough focus to keep Volleying.
I'd like to see them change Bombardment to read "Increases the critical strike chance and pushback resistance of your volley by 15/30%..." With the passive pushback resistance, that'd give it 100% like it is in live for MM spec, which I've always enjoyed.
I have recently reached good gearing levels (3251 WH GS, almost all ilevel-264 gear) and I would like to respec to pick up both Reaping, and 1 point in IUP (so that I can use Icewalker on my boots instead of Tuskarr's). From what I understand, both would be small DPS gains. The question is, should I take the points out of BCB or Necrosis first? I don't want to wait until the weekend, when I will be able to get and analyze fresh recount data, hence the question.
I have recently reached good gearing levels (3251 WH GS, almost all ilevel-264 gear) and I would like to respec to pick up both Reaping, and 1 point in IUP (so that I can use Icewalker on my boots instead of Tuskarr's). From what I understand, both would be small DPS gains. The question is, should I take the points out of BCB or Necrosis first?
Don't ask me to drop Corpse Explosion instead, I love that; but which talent gives less DPS per talent point, Necrosis or BCB?
I don't want to wait until the weekend, when I will be able to get and analyze fresh recount data. Can someone tell me what the comparative value, per talent point, is of Necrosis and BCB?
The only points you could swap out with your spec are the 4% strength and 1 point in Icy talons from frost tree, which is definetely not a DPS increase compared to IUP and Reaping, or even Necrosis or BCB because you need 4 points from to spec what you want, but can only take 3 otherwise you cant get into the Unholy blight tier of talents. Reaping is only a DPS increase when using 17/0/54 spec, since you can take the points out of Dark Conviction.