Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 07/16/10, 12:00 AM   #18121
Bofeity
Glass Joe
 
Orc Death Knight
 
Dark Iron
I usually play frost, but am playing unholy for h:lk with desecration. I was wondering how to best optimize my AoE dps on 3 valks? Any tips are appreciated.

Offline
Old 07/16/10, 4:07 AM   #18122
PowerBaton
Von Kaiser
 
Troll Priest
 
<TnT>
Burning Legion (EU)
I presume that we have to check Unleash life isn't counting as shock, this one will make Focused Insight a bit more usefully.
Regarding our new talent tree, im a bit dissapointed, so far, as restoration shaman, most of our new utility comes from Enh tree (instant gw and running speed). Im seeking for upcoming restoration tree changes (please?)

About our mastery or more about "Deep Healing", Blizzard said that they're going to tuned down AoE damage on raid but for sure there will be fights with heavy AoE healing, on that fight, with spamming CH which isn't affected by "Deep Healing" shaman would be far behind druids / priest and after whine'weave at forum it gonna be changed to all healing, in my opinion, as far i know Blizzard


@edit: deephealing ps

Last edited by PowerBaton : 07/16/10 at 4:16 AM.

Offline
Old 07/16/10, 4:40 AM   #18123
Diev
Glass Joe
 
Human Warlock
 
Bloodhoof (EU)
ItemID 6256.

Later edit: Nevermind, that's the fishing pole. Sorry. -.-

Last edited by Diev : 07/16/10 at 4:47 AM.

Offline
Old 07/16/10, 5:28 AM   #18124
Shineila
Glass Joe
 
Draenei Paladin
 
Conseil des Ombres (EU)
Hello, just a few questions about engineering:

- When should I use Hyperspeed Accelerators and the Saronite Bomb?
- What is the most effective specialization in PvE? Goblin for the Global Thermal Sapper Charge? If yes how to use it effectively?
- Some tips about Nitro Boosts in icc25hm? And engineering in its entirety for PvE?

Thanks

Offline
Old 07/16/10, 6:42 AM   #18125
theWul
Glass Joe
 
Night Elf Druid
 
Malygos (EU)
I recently got the Stakethrower and hit 2T10 - so I started fiddling with the Spreadsheet wether to got for 4 T10.
Couple of things seemed odd to me, so I did some 3 hours of testing against the heroic Dummy.

Overall impressions:
1. I had to do at least testruns of 15 minutes to get enough data to be somewhat reproduceable at all.
2. Hit is by far the most devastating stat below the cap (a no brainer, but made me trust my collected data =) )

Concerns:
1. Arcane Shot / Steady Shot don't seem to be modeled properly:
According to the Spreadsheet (applied to The World of Warcraft Armory - Soriaya @ Malygos - Profile) Steady Shot should be 300dps better then Arcane Shot (recommending to drop it), but my collected data give Arcane shot an 600 to 800 dps advantage over Steady Shot, even when not specced. So do I miss something her?

2. 4T10 is calculated far worse then 2T10 + 2T9, can that be?

3. Gemming for ArP costs me aprox 5 dps per dropped Agi gem, even with full T10.

So you find me a bit uncomfortable with the spreadsheed....
Any ideas?

Offline
Old 07/16/10, 6:52 AM   #18126
Caerdor
Glass Joe
 
Troll Mage
 
Al'Akir (EU)
Indeed my bad there i got the impression that you got a buff stack per SS/RS. A shame though cause it would be a lot more interesting if you did.

Offline
Old 07/16/10, 6:57 AM   #18127
Hunterlin
Von Kaiser
 
Dwarf Hunter
 
Draenor (EU)
Originally Posted by theWul View Post
I recently got the Stakethrower and hit 2T10 - so I started fiddling with the Spreadsheet wether to got for 4 T10.
Couple of things seemed odd to me, so I did some 3 hours of testing against the heroic Dummy.

Overall impressions:
1. I had to do at least testruns of 15 minutes to get enough data to be somewhat reproduceable at all.
2. Hit is by far the most devastating stat below the cap (a no brainer, but made me trust my collected data =) )

Concerns:
1. Arcane Shot / Steady Shot don't seem to be modeled properly:
According to the Spreadsheet (applied to The World of Warcraft Armory - Soriaya @ Malygos - Profile) Steady Shot should be 300dps better then Arcane Shot (recommending to drop it), but my collected data give Arcane shot an 600 to 800 dps advantage over Steady Shot, even when not specced. So do I miss something her?

2. 4T10 is calculated far worse then 2T10 + 2T9, can that be?

3. Gemming for ArP costs me aprox 5 dps per dropped Agi gem, even with full T10.

So you find me a bit uncomfortable with the spreadsheed....
Any ideas?
1) Piercing shots add dot damage to steady shot, though if you have less than 600 arp, arcane should be better.
2) depends from stats on your gear
3) Gemming arp ir recomended if you can reach 900-1000 arp with gemming, otherwise gem agi.

Last edited by Hunterlin : 07/16/10 at 7:02 AM.

Offline
Old 07/16/10, 7:04 AM   #18128
Baju
 
Night Elf Druid
 
Aegwynn (EU)
i really miss the self-healing aspect of imp. LoftP. was very importent for soloing old raids and so on

Offline
Old 07/16/10, 7:59 AM   #18129
Veene
Glass Joe
 
Orc Death Knight
 
Korgath
Originally Posted by Shineila View Post
Hello, just a few questions about engineering:

- When should I use Hyperspeed Accelerators and the Saronite Bomb?
- What is the most effective specialization in PvE? Goblin for the Global Thermal Sapper Charge? If yes how to use it effectively?
- Some tips about Nitro Boosts in icc25hm? And engineering in its entirety for PvE?

Thanks
- On cooldown pretty much, try to synchronized your 340haste with wings for optimal damage since they can be synchronized
- Goblin yes, Sapper, than saronite bombs until Sapper is off cooldown. Their was a macro somewhere on this forum by Xrym is i recall correctly with the cast sequence to get the right sequence on bombs.
- I personally only use Nitro boos when i get a defile on me to run it out, we are running defiles toward the portal and the raid moves to the throne so it's really easy when defile's on me to nitro boots toward the portal and let the raid not move at all of very slightly.

As for PvE vs PvP engineering, the only difference really is to use the Rocket as a hand enchant and again use it wisely, use it to get in combat when you see a rogue coming for you, to get the KB on enemies, etc.

Offline
Old 07/16/10, 9:24 AM   #18130
curii
Banned
 
Gnome Mage
 
Executus (EU)
why would you hold it off?
1st: pyroblast hits harder than fireball
2nd: you get another 4 sec haste buff from t10 2pieces bonus
the way I see it, the best thing to do is to throw your instant pyroblast as soons as possible!

Offline
Old 07/16/10, 1:44 PM   #18131
Strate
 
Human Paladin
 
Silver Hand
Best Gem to use?

Just wondering what is the best gem to stack my spec is 20/51/0 and I have been stacking Armor Pen . Just wondering if AP or Agil would be better. My Armor Pen is at 657.

Offline
Old 07/16/10, 2:12 PM   #18132
darkrealm
 
Undead Mage
 
Shu'halo
My thoughts on rotation are:
ABlastx4, Missiles if proc'd, if not AB until proc
or
ABlastx4, when forced to move if duration is long than ABlast stack then Abarrage, if not thenAM if proc'd

Opening or when CD is up
POM ABlast, ABlast x3, then follow normal rotation

My question now is where to use AP/IV in the rotation:
Would it be POM AB, AP/IV, ABx3, AM if proc'd? or would you use it after the AB has hit the 4th stack?

Thanks from a fire mage for your help.

Offline
Old 07/16/10, 2:36 PM   #18133
CerinRedaxe
Glass Joe
 
Dwarf Hunter
 
Moon Guard
Hunter Shot Rotation

I hope someone will check the following macros and tell me where/what/why the rotation should be changed to increase my dps. If possible give guidance on the Cataclysm Changes to mana, specifically if i should regem for haste rather than agility?

This spec is 7.57.7 mostly markmanship, with those skills i havethe following:

Melee: Ranged:

Power: 4079 Power: 4562
Crit: 39.64% Crit: 45.51%
Hit Rating: 292 Hit Rating: 292
Penetration: 730 Penetration: 730
Haste: 329 Haste: 329
Exp. rating: 10


Base stats: Defense:

Strength: 99 Defense: 400
Agility: 1680 Resilience: 5.00
Stamina: 1314 Dodge: 13.70%
Intellect: 572 Parry: 5.00%
Spirit: 116 Block: 0.00%
Armor: 11459

I use the following macro for non magical npc's:

/castsequence reset=shift/target Chimera Shot, Auto Shot, Serpent Sting, Scorpid Sting, Aimed Shot, Arcane Shot, Concussive Shot, Multi-shot, Steady Shot, Readiness, Rapid Fire

I use the following for magic users priests, warlocks, shamans, etc

/castsequence reset=shift/target Chimera Shot, Auto Shot, Silencing Shot, Viper Sting, Serpent Sting, Scorpid Sting, Aimed Shot, Arcane Shot, Concussive Shot, Multi-shot, Steady Shot, Readiness, Rapid Fire

Offline
Old 07/16/10, 3:25 PM   #18134
Obamarama
Glass Joe
 
Undead Warrior
 
Arathor
I've been away from my mage for a bit, but I am looking to start raiding on him agian. I'm about 5 badges short of 155 badges to get chest/shoulders for 2pc. As with all gear changes, this means more stat juggling, which means hit juggling through talents and a respec. Current set-up.

I'll list out the talents I'm looking at and my thoughts on each with the information I could find in this thread.

Precision -- Opportunity cost for points in this talent are points in Frost Warding and Ice Shards. Currently my first place to grab hit.

Ice Shards -- Useful only for AoE unless mirror images benefit from this. Not very useful in boss fights, therefore low priority

Frost Warding -- I have this talent because I have Incanter's Absorption as well. How useful is this mana gain and survivability? Should Ice Shards be prioritized above this? How much value does this lose if you drop IA (see below)?

Arcane Focus -- Opportunity cost is a point in any Arcane Talent (focusing on the ones listed below)

Arcane Stability -- I remember reading that 60% was the golden number you wanted from this. Source/explanation needed.

Arcane Subtlety -- How important is threat reduction in today's raiding environment? Is this negligible because of Invisibility and Mirror Image for threat management?

Magic Attunement -- I grabbed a point in here for convenience and out of my BC mage upbringing. Is this really worth it considering the boss fights in ICC?

Prismatic Cloak -- 3 points here provides an instant threat drop and some nice survivability. 2 of these points could come from Arcane Subtlety, as the threat drop negates the usefulness of that talent. Is the third point worth it? It triggers the GCD anyway, so you'll still be waiting half a second after you fade to cast your next move. Combine this with a cancelaura macro in that half second (spammable as the invis buff doesn't show up until you fade) and you have a threat wipe for the cost of a GCD.

Incanter's Absorption -- From Ensidia's forums: "fire/frost ward absorbs about 4.5k with 3k spellpower, which would be 675 sp for 10 sec, every 30 sec on fights with fire/frost damage." Is this worth the points here? What if you have Frost Warding?

Slow -- 1 point for utility. How many fights is this applicable to? This seems to be dependent on raid comp and if your raid needs that slow.

Please correct me if I am wrong about anything I posted and provide any input you have.

Offline
Old 07/16/10, 3:30 PM   #18135
Obamarama
Glass Joe
 
Undead Warrior
 
Arathor
I posted this in the arcane thread, but I think this information would be useful in here. As I aggregate more info on this topic, I'll bring it here.

I've been away from my mage for a bit, but I am looking to start raiding on him agian. I'm about 5 badges short of 155 badges to get chest/shoulders for 2pc. As with all gear changes, this means more stat juggling, which means hit juggling through talents and a respec. Current set-up.

I'll list out the talents I'm looking at and my thoughts on each with the information I could find in this thread.

Precision -- Opportunity cost for points in this talent are points in Frost Warding and Ice Shards. Currently my first place to grab hit.

Ice Shards -- Useful only for AoE unless mirror images benefit from this. Not very useful in boss fights, therefore low priority

Frost Warding -- I have this talent because I have Incanter's Absorption as well. How useful is this mana gain and survivability? Should Ice Shards be prioritized above this? How much value does this lose if you drop IA (see below)?

Arcane Focus -- Opportunity cost is a point in any Arcane Talent (focusing on the ones listed below)

Arcane Stability -- I remember reading that 60% was the golden number you wanted from this. Source/explanation needed.

Arcane Subtlety -- How important is threat reduction in today's raiding environment? Is this negligible because of Invisibility and Mirror Image for threat management?

Magic Attunement -- I grabbed a point in here for convenience and out of my BC mage upbringing. Is this really worth it considering the boss fights in ICC?

Prismatic Cloak -- 3 points here provides an instant threat drop and some nice survivability. 2 of these points could come from Arcane Subtlety, as the threat drop negates the usefulness of that talent. Is the third point worth it? It triggers the GCD anyway, so you'll still be waiting half a second after you fade to cast your next move. Combine this with a cancelaura macro in that half second (spammable as the invis buff doesn't show up until you fade) and you have a threat wipe for the cost of a GCD.

Incanter's Absorption -- From Ensidia's forums: "fire/frost ward absorbs about 4.5k with 3k spellpower, which would be 675 sp for 10 sec, every 30 sec on fights with fire/frost damage." Is this worth the points here? What if you have Frost Warding?

Slow -- 1 point for utility. How many fights is this applicable to? This seems to be dependent on raid comp and if your raid needs that slow.

Please correct me if I am wrong about anything I posted and provide any input you have.

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »