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Old 07/21/10, 3:26 AM   #18196
NinJa0o0
Banned
 
NiNja
Undead Rogue
 
Vol'jin
Originally Posted by Mavanas View Post
P.S. On the topic of fast/slow versus slow/fast, there seems to be another reason (tiny as it is) to use fast/slow if you are using Heartpierce as one of your weapons. With respect to autoattacks and mutilates, the probability of proccing invigoration does not depend on which hand has the slow weapon. However when you look at envenoms, fast/slow pulls ahead.

- In case of slow/fast, envenom itself can proc invigoration and IP proc can proc it as well. The chance to proc invigoration is 1.8/60 and you get 1+0.58=1.58 times to apply it both from envenom and the IP proc. So the total chance to proc invigoration from an envenom is 4.74%.

- In case of fast/slow, you still have the chance to proc invigoration from envenom itself and you then two chances to proc invigoration from DP refresh and the corresponding IP proc (both measured at the PPM rate of the hand that applied it). Tus you get 2.3 chances to apply the proc each with 1.4/60 rate for a total of 5.37%.

Thus fast/slow pulls ahead in terms of invigoration procs as well. So unless you are running in a situation of excessive invigoration procs where refreshes reduce energy gains, Heartpierce in the offhand should work better. However from practical point of view, you are doing about 50 envenoms in a 5 minute fight, so a difference of 0.63% proc chance results in a "whopping" 0.32 proc increase per fight, which you will never notice.
This conclusion seems when i'm using Heartpierce fast/slow will be better.

but , if i want use TAiaj , fast/slow still the better one? or it will become slow/fast ? or TAiaj doesn't matter?

p.s. sry about my poor English ,

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Old 07/21/10, 4:10 AM   #18197
Florrie
GCU: Fuck This Shit
 
Florrie's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by FuckElitistJerks View Post
you guys are fucking nerds to the highest degree. all these charts and shit for a fucking video game. I don't even play WoW, my friends and I were just scrolling over forum sites and found this shit.

fucking spreadsheets and shit, wow un-fucking believable, and totally unnecessary!!!! Please all of you go out and find some women, then you will see where I am coming from. I know alot of you are going to lie, and say you have a wife, whatever. We both know you don't.
Angry nerd acts out
Invective with poor grammar
Now mod springs to act

Originally Posted by Isambaard View Post
No, when you stir shit into shit you get more shit. It doesn't dilute the shit, let alone turn it into wonderful chocolate whip cream.

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Old 07/21/10, 4:21 AM   #18198
locriani
Cylon Shaman
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Florrie View Post
Angry nerd acts out
Invective with poor grammar
Now mod springs to act
McGonagall reads
A disturbed failure, ranting;
Summer goes here, please


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Old 07/21/10, 5:57 AM   #18199
StormyParis
Glass Joe
 
Human Priest
 
Drek'Thar (EU)
From playing both a rogue and hunter, I can imagine a couple of things:

- some reactive abilities requiring Focus should not be a problem: we should know to keep some reserves for when the beast doesn't hit the wall, but something squishier.

- some abilities may have a CD, instead of or on top of the focus cost. Rogue's Kick has both a CD and a cost.

- When playing my combat rogue, the focus is not on burning CDs (that gameplay has turnod me off hunters and spriests big time), but on managing Combo points and Energy, especially the buffs/debuffs you can "buy" with it. Combat rogues have to
+ maintain the Slice n' Dice self-buff,
+ maintain a DoT (name escapes me),
+ burn extra Energy with an Energy sink.
+ manage a handful of non-combo point related, energy-seeping CDs (blade flurry, adrenaline, trinkets, killing spree)
+ use specific abilities (disarm, kick, blind, vanish...)

That's 3 combo/shots, and 3 non-combo/shot abilities, and a handful of special-case stuff. It does feel a little low for hunters, who do not have the extra worry of managing combo points and close quarters placement, though we do have a pet to worry about.

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Old 07/21/10, 6:31 AM   #18200
Agusta
Von Kaiser
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Nêver View Post
No (self) heal anymore? I current endgame content I used instant flash of light a lot! But 3 spending Points of Holy Power for word of glory? We would loose a full TV/DS. We are not goint to see many words of Glory unsless someone is sure he will die unless.
I though there was some instant heal with enough HP.

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Old 07/21/10, 6:50 AM   #18201
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
EDIT: accidental double post, please delete

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Old 07/21/10, 7:18 AM   #18202
Denzar
 
Orc Rogue
 
Zenedar (EU)
Hello guys , these two would be my best early talent structures into PVE for my rogue on Cataclysm

Option A) Assassination (31/3/7) WoW Talent Calculator - Sigrie

Filler talents of my choice gets to be 2/2 Deadly Momentum which seems handy for adds - related bosses (not to mention the increased healing period on recuperate) ; 2/2 quickening (increased healing and mobility in PVE sounds quite valuable to me) ; 3/3 Deadened Nerves ; 2/2 Camouflage( just used so i can have access to sub tier 2 talents and specc 2/3 into Opportunity)

Option B) Combat (7/31/3) WoW Talent Calculator - Sigrie

Filler talents of this option gets to be 2/2 Improved Recuperate (just for those times that a little more hp gaining would make the difference on staying alive) ; 2/2 Improved Sprint (always handy to have one more option in breaking Movement Impairing effects other than Vanish)

I am really looking forward into hearing from you , regarding the structure of those 2 PVE speccs , criticism included. Would love to hear your variating ideas on how those 2 speccs could possibly improve in terms of damage output & maximized raid utility.

Best Regards

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Old 07/21/10, 7:38 AM   #18203
Safiyania
Von Kaiser
 
Safiyania's Avatar
 
Troll Rogue
 
Zul'Jin
Originally Posted by Denzar View Post
Option A) Assassination (31/3/7) WoW Talent Calculator - Sigrie

Filler talents of my choice gets to be 2/2 Deadly Momentum which seems handy for adds - related bosses (not to mention the increased healing period on recuperate) ; 2/2 quickening (increased healing and mobility in PVE sounds quite valuable to me) ; 3/3 Deadened Nerves ; 2/2 Camouflage( just used so i can have access to sub tier 2 talents and specc 2/3 into Opportunity)
I think you're underestimating the value of Murderous Intent by completely skipping over it for Deadened Nerves. The DPE of Backstabs in the MI "execute range" is substantial.

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Old 07/21/10, 8:58 AM   #18204
mox512
Glass Joe
 
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Tauren Druid
 
Свежеватель душ (EU)
Can any one make me a clarification please.

On wowtal.com Primal Fury stated as [Gives you 50/100% chance to gain 5 rage anytime tou get a critical srike while in bear or direbear form]
Is it true? Does this mean's that we will be crittable in feral bear?
As far as i remmeber Blizz stated, that Def stance, Righnous Fury and Direbear form will have innate [uncrittable by mobs]

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Old 07/21/10, 9:21 AM   #18205
Gurrshael
Von Kaiser
 
Gurrshael's Avatar
 
Tauren Druid
 
Drak'thul (EU)
Those +5 rage procs from your critical strikes, not critical strikes that hit you. It has been like this for ages.

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Old 07/21/10, 9:46 AM   #18206
Kazgrel
Glass Joe
 
Orc Shaman
 
Ysera
Considering how easily accessible it was to all shaman specs, Ancestral Swiftness was an extremely powerful talent. If anything, the insta-cast ghost wolf effect could either become baseline, or it may become a glyph of some kind (perhaps one of those new-fangled "medium" glyphs, or majors as they want to call them now).

As of this beta build, I'm favoring a 34/2/5 with points in Unrelenting Storm over Elemental Warding; in the event mana becomes an issue, points could be shifted into Improved Shields or Ancestral Knowledge. Ancestral Knowledge would prove to be valuable if we run into another Vezax-style encounter.

But being this is beta, all of this is subject to change.


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Old 07/21/10, 9:49 AM   #18207
Taurok
Glass Joe
 
Tauren Hunter
 
Dalaran
From looking at the talent trees on WoWtal it is impossible for MM to get LnL as it is an 11 point talent in SV

Sorry new to this forum - don't know how to delete my posts

Last edited by Taurok : 07/21/10 at 9:55 AM.

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Old 07/21/10, 11:35 AM   #18208
Cotys
 
Blood Elf Hunter
 
Burning Steppes (EU)
Hey guys,

I love this spreadsheet, but the Office2010 problem is really annoying... does anyone have a 'fixed' version they could post please?

Many thanks!

-Cotys (Lee)

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Old 07/21/10, 12:19 PM   #18209
Saltycracker
Don Flamenco
 
Draenei Monk
 
Whisperwind
Depending on the availability of replenishment, Ret may be able to free up a talent point or two by only going 1/3 or 2/3 in JotW since the self mana regen doesnt scale with how many points you can put in.

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Old 07/21/10, 12:48 PM   #18210
aylen86
Piston Honda
 
aylen86's Avatar
 
Human Paladin
 
Malygos (EU)
Originally Posted by Saltycracker View Post
Depending on the availability of replenishment, Ret may be able to free up a talent point or two by only going 1/3 or 2/3 in JotW since the self mana regen doesnt scale with how many points you can put in.
Judgement of the Wise as talent is gone, instead there is a single talent on this position which will provide the raidwide replenishment buff. Selfmanaregeneration is provided through a passive ability called Divine Purpose, which will regenerate 40% Basemana over 10 seconds while judging.

This makes your suggestion unnecessary as mentioned above in many postings.

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