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Old 07/30/10, 9:42 AM   #18346
Dragomirov
Glass Joe
 
Draenei Mage
 
Sargeras (EU)
A fire mage can now survive Mimiron's rockets or dragons' breaths. We can tank Maulgar more effectively.
Please Blizzard, make it so that when I burn I am just made of flame, as if my willpower had just brought me back in a fire spirit form for a few seconds (as the graphics of the dancing draenei statue obtainable during the fire festival). And make this burning trigger your new Molten Shields effect. So I can finally be the awesome radiating fire rocket that I deserve to be.
Following this shiny effect with a Flame orb, and blaze-speed running along the Flame orb screaming your fury to your world in flames should be granting achievement points.

Let's just accuse the healers for not healing us back to life. Seriously, man. I'm the fire mage, running all over the place screaming like a mad man and bursting everyone and myself into flames with irresponsibility. You're the healer. You're supposed to repair my foolishness. Accountability, man...

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Old 07/30/10, 11:20 AM   #18347
Sinx
Glass Joe
 
Night Elf Druid
 
Doomhammer (EU)
Originally Posted by Lucrece View Post
5% dps tax? Way bigger than that in its current implementation.

Surv Hunters and Frost mages bring replenishment, too.
Obviously it's significantly more at present time, but 5% is pretty much the number Blizzard have been throwing around themselves.

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Old 07/30/10, 2:12 PM   #18348
Zarahay
 
Human Death Knight
 
Agamaggan (EU)
Greetings I have a simple question, Bryntroll Heroic or Shadow's Edge for Unholy/Frost Subspec?

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Old 07/30/10, 3:44 PM   #18349
Style
 
Gnome Mage
 
Baelgun
Talent Calculator - World of Warcraft

the above is a link to Wowheads current talent calculator for cataclysm. everything is obviously still due to change.
(i havent checked the last few pages to see if anyone has linked a spec by the way)

i've taken the liberty of 'theorizing' a PvE UH spec.

i do like the condensation of talents however i dont like that there isnt much personalization like they were going to implement. it seems too cookie cutter. not much wiggle room like current content.

i also noticed that frost subspec (under current development) isnt viable due to the icy talons being pushed down the tree, as well as the strength bonus from endless winter being removed. blood just has too many powerful talents, like blood caked strike, moved from the UH tree.

Edit: i took a second look at the talents and you could take the points out of imp UH and plug them into imp IT

Last edited by Style : 07/30/10 at 4:00 PM.

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Old 07/30/10, 6:09 PM   #18350
Lucrece
Von Kaiser
 
Night Elf Druid
 
Whisperwind
By smart energy, do you mean it pushes the bar back for Eclipse? As in extending the amount of nukes needed to end the eclipse?

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Old 07/30/10, 8:21 PM   #18351
stejens
Banned
 
Human Warrior
 
Azuremyst (EU)
Mutilate, Why slow MH?

So someone says to me that they think if speed weapons are almost the same then the faster one should go in MH.

I said that a slow MH is always the way to go, so they ask why?

All i have ever known is that a slow MH weapon is what works, but never realised in detail why exactly this is the case, so was unsure how to reply.

So could someone tell me 'in detail' why is it that we have a slow MH and a fast OH in the assassination spec for PvE?

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Old 07/31/10, 12:49 AM   #18352
JowyAvilon
 
Tauren Druid
 
Suramar
I have a simple question that's prolly here but it's a lot of pages to browse through. For instances and raiding, what is the current rotation as of patch 3.3 for single target and aoe dps rotation for an Unholy DK?

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Old 07/31/10, 1:30 AM   #18353
Rasar
 
Troll Shaman
 
Malfurion
Any beta testers out there give us a rundown on how resto is coming along?

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Old 07/31/10, 1:32 AM   #18354
Rasar
 
Troll Shaman
 
Malfurion
Originally Posted by Tirre View Post


(I got the idea from Maeil's UI from Paragon)
(I'm gonna upload it if there is people that want this UI)
WTB DL Link

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Old 07/31/10, 2:43 AM   #18355
Spuddelkopf
Von Kaiser
 
Night Elf Death Knight
 
Thrall (EU)
Originally Posted by JowyAvilon View Post
I have a simple question that's prolly here but it's a lot of pages to browse through. For instances and raiding, what is the current rotation as of patch 3.3 for single target and aoe dps rotation for an Unholy DK?
Every question you might or might not have about Unholy is answered in the first post of the Unholy thread.

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Old 07/31/10, 3:26 AM   #18356
Drakiel
Glass Joe
 
Blood Elf Rogue
 
Gorefiend
What are your thoughts on Engineering Aldriana and why did you never go engy ?

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Old 07/31/10, 4:39 AM   #18357
Ereshmilor
Von Kaiser
 
Tauren Druid
 
Madmortem (EU)
Originally Posted by Arawethion View Post
Starsurge gives "smart" energy now.
"Smart" means away from zero?

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Old 07/31/10, 4:51 AM   #18358
JustG
 
Human Paladin
 
Talnivarr (EU)
started to play a rogue not to long ago. and i got a few abilities that increase my haste was wondering how can i check on the sim whats the best way to use them. or anyone here already know whats the best combination of those skills.
-Berserking troll racial (20%)
-Bloodlust (30%)
-Blade Flurry (20%)
-Haste Potion (400 haste) i pop once 1 sec before the fight start usually so i can have 2 durring the fight.
-Hyperspeed Accelerators Engineering gloves encha (320 haste)

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Old 07/31/10, 5:10 AM   #18359
zand97206
 
Draenei Paladin
 
Earthen Ring
edit: removed

Last edited by zand97206 : 07/31/10 at 1:33 PM.

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Old 07/31/10, 5:29 AM   #18360
Ausn
Glass Joe
 
Draenei Shaman
 
Die Aldor (EU)
Update for the main Post:

Restoration - Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.
from MMO-Champ

Totems
We're fine with totem health given how easy totems are to replace. We also think it's fine to have to (sometimes) choose between a buff totem and a non-buff totem given how many different things a shaman can do.

However, we are going to increase buff totem range (and possibly other totem range) and we have figured out a way to make Searing Totem attack your target, instead of a random and probably inappropriate target
from MM-Champ

In general I'm fine with making decisions, but we lose GC's, Mana and time during those decisions, while the others just apply it "once".
Do you think thats a generall Problem in our buff system?

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