Rage, at 80 in my warrior's live gear, is great. It's just about as good as it is on live (I think I probably generate similar rage unbuffed on Beta as I do in a raid on live, that's what it feels like at least). I don't think this is the direction they're going for. However, once you start gaining levels and the rating decays *really* hit you, rage goes tumbling away in a very bad way. Sometimes I can't even use instants because I'm out of rage and cooldowns to generate any. They need to tweak the new equation or even the system so it isn't so heavily dependent on haste and hit because if they keep it like this, leveling a warrior is going to be very unfun (which I think is what they wanted to get away from, where rage flow is poor when undergeared and limitless when you aren't. That's how it is now on Beta and probably is even more extreme than comparing an undergeared warrior to a geared one on live).
@CraziiSword, the new rage model means that hit and haste play a big role. Rage will get better when you get more haste/hit/crit but before then (especially in questing gear) it feels really unbearable.
Funny thing juts happened to me. I was reading, literally 10 seconds ago, on the Beta forums in the Warrior discussion thread. I was looking at some dude's post, and I was thinking "this guy really hits it on the ball." That then reminded me to check this thread to see if it was updated.
I come back here, and lo and behold you were the same person that posted on the beta forums haha. I don't think it would be asking too much to generate rage on misses. Death Knights get their runes back if their hits miss/parry/dodge. Plus getting a miss/dodge/parry as fury (especially tg) just throws a wrench in everything. You didn't generate rage on your auto attacks, so you cant bloodthirst, then you gotta wait 3 seconds for your auto attack to come back around...It just feels clunky and nasty.
I hope they do something about Hit/haste basically dictating whether or not warriors are doing fine or not.
It seems that everyone forgets the fact that improved unholy presence reduces your rune cooldowns as well as giving you the speed in other presences. This, to me, would make unholy presence a better decision for your DPS. I have personally tested this and i always get more DPS from unholy than blood. Please show me some numbers that support blood as the leading DPS pesence. Thank you.
im in need of a little help right now. i just recently came after about a 2 month break and have been back for about a month and have done two guild runs as well as two pugs. ive been having a big difference between the two with dps and its not because ive gotten better gear the runs have when guild>pug>pug>guild . but in pugs i can do ok dps about 7.5-8k but in my guild runs its much lower about 6-6.5k. in our guild we have been going through a rough spot lately with over all bad comps but(we had 5 druids and pallys and 4 shammys) but would that really lower my dps by 2k or is its just something im doing wrong? i.e: reaction time rotation goofs ect.
Like you said, your raid composition are not the best in the world, with that many paladins and druids around, you are probably missing some raid-wide buff/debuffs that normally a PuG would have.
If you are doing everything you are supposed to as an unholy, then the lower DPS could be just purely from raid composition. Besides, for a guild run, if you can get past bosses your guild is running without risking running enrage timer, then every DPS is doing their job.
back at ABarr/AM:
To specify another reason for using ABarr: It can procc MB, while AM cannot. That plus the shorter timeframe for reapplying AB (want to fish for the highest uptime of the 2 T10 bonus) plus the insane mana cost was what made me avoid excessive AB spamming.
Especially in my case statistics seemed to be a bitch which sometimes resulted in 15x AB cast with no single MB procc in dummy-fights
I'm curious as to why there are no 51/20/0 Blood/Frost DK builds recommended in the Blood DPS thread. It would seem one would get more out of 20 Frost talents than 20 Unholy Or is there something I'm missing here?
So, I haven't been able to find much information on this. Is it an increase in DPS, on raid bosses, to pop Avenging Wrath + trinkets after you have reached 5 stacks of Blood Corruption, or should we pop it at the beginning of a fight?
K I have reset my tree to a few 80 pallys i know who have been playing the game foreverand that spec in ret as I do! I have also set my rotation up according to a thread for pallys on here! I have been in heriocs and have got some good gear and enchants plus gems but it seems that I can still not for the life of me get my dps past 1000. Can someone tell me what I am doing wrong or should I just be patient and stick to heriocs and getting better gear and enchants? (Only been playing the game less than a year)
I've got a question about adding more Hit to my gear to increase my crit cap and thereby increasing my DPS, Is there a point at where I should stop gemming/itemesing for HR, Im currently sitting on 445Hit and 712 Haste and when I sim it the more Hit I add the more DPS I increase, when does this start getting unreasonable.
Why is Non-Heroic [Ring of Phased Regeneration] so crappy compared to Non-Heroic [Ring of Rapid Ascent]. Is the lost of the critical Strike really that big? I know it's a lose of 60 critical strike but it's a increase in SP and Haste. You could gem it for Haste to keep the same socked haste or pick up the actual socket bonus with out the lost of major haste.
Last edited by Jessamy : 08/03/10 at 12:42 AM.
Reason: Your personal stats from gear aren't relevant to this thread.
Alright so im just getting started on understanding how stats work and it seems in the world of PVE you need to be alot more dedicated to your characters stats as an exact science than PVP, in my opinion. So now that I have laid down the foundation of my noobness to all of you I am finding it difficult to get straight answers out of players, spreadsheets and forums.
I have ran multiple Heroics over the last month attempting to obtain a trinket that will boost my soft cap ArP to its full potential of 100%. I fear that by the time I obtain this trinket it will become inferior. So yes I am border lining on giving up on it.
As an alternative I have decided to attempt to stack as much ArP as possible on my character. I am not sure if this is the correct way to go about it. It seems to be increasing my DPS, but i feel that I am sacrificing my gem slots for other stats that could be boosted such as AGI and Haste ( I know haste is not as important on COMBAT Rogue like me).
Is there a recommended ArP Cap that a player should have such as myself before they should stop stacking ArP? According to spreadsheets if I remove three of these gems and replace them with agi/haste gems it will increase my DPS by 10, which to be honest is not worth the G. I know it is very gear dependant so my armory link is attached.
Any help would be very much appreciated or I fear I will continue to stack ArP gear and ArP gems until the cows come home. Which by the looks of those fat cows they are a long way away.
The hard cap for armor pen gear is 1400, which you will not reach without full raid gear (and probably at least one of deathbringers or sharpened twilight, if not both). In your current gear it would be a dps loss to use needle-encrusted because you are greatly over the soft cap.
I sent you a PM with more information to avoid wall-of-texting this thread with old information.
I have been researching gear and it seems like item levels 251 and above you start seeing less of hit rating and more ArP. So the problem I'm running into is how do you transition into the higher level gear and remain capped in hit? Or does the Hit Cap not matter if you are Hard Capped for ArP? Or do you start using hit rating gems instead of agility gems? Or should you gem for ArP to get the Hard Cap so the rest does not matter?