Thank you very much
btw, i just thought of another question:
Say immo has a 1 sec cast time, and incinerate has 1.6. But there are for instance 1.3 sec left on immo on target. Should i use incinerate first, so that it hits without an immo effect up, or should i use immo and reapply before the last tick?
Smilar situations is happening to me occationally every fight, and i was wondering what would have the highest dps outcome?
That is my shamans armory. I was looking at the meters and I have noticed my dps is not what it should be.
I mean I need a good ad reliable rotation. I have heard way to many things, and far too many rotations. I just need a secure one thatll bring my dps up because i feel i am not pumping out what i should.
I personally feel that Mana Adept is the most unfortunate mechanic ever implemented since it contradicts the core purpose of a damage dealing class, which its to strive for maximizing and squeezing out every bit of damaging potential. We chose this class to be first class dps competitors, not mana janitors.
I've been playing arcane since beta and I'll never spec fire, because if i wanted high mobility and DOTing i'd roll a warlock. I'm only hoping that they have a hidden card for arcane that will make up for this awkward mechanic, because I'd hate to see my beloved spec become obsolete
I have ZERO expertise from gear. I'm only rocking the 5 from talents.
My question is this:
Is it better to regem straight expertise till cap? Or is it a dps loss to lose all my strength gems?
I'm doing pretty decent dps as it is, but those dodges make me want to /wrists sometimes...I know RAWR isn't that great for DK simulations, but it's currently telling me that it's a dps loss to gem for exp and to just wait until the gear comes along.
The way I look at gemming is that if it doesn't "increase" my DPS I won't do it. Expertise, like hit, is one of those stats that doesn't directly increase your dps so much as they raise your 'floor'. Problem is, unlike hit, it only affects part of our damage dealing abilities (hit affects melee+spell damage, whereas Expertise only affects melee damage, and is then even further decreased in value simply by standing behind the boss).
Now, don't get me wrong, this doesn't make it acceptable in a min/maxing scenario to ignore expertise, but at your gear level min/max'ing obviously isn't so much a priority just yet. In the end, while you can more accurately sim it with Kahorie's Sim to determine which is truly better, you'll most definitely get more bang for you buck (gold?) by running strength as opposed to expertise gems in your red sockets. With the ease of acquiring +Expertise gear in ToC/ICC, you'll find yourself in the 20-26 range soon enough.
Yes, expertise capping sounds pretty nice. But not when taken into consideration that to reach a cap, any cap, you WILL have to sacrifice another stat. And that very stat could actually be of more value to your overall dps.
And I'm pretty sure that in most cases when it comes to expertise, being undercapped (assuming that this stat is being replaced with more pts in haste or crit) will be more beneficial for your overall dps, than overcapped by the same amount of pts.
It's not like passing the poison hit cap, where you will still see a small dps increase due to the additional white blows.
About the Assassination spreadsheet 1.3.4; Any plans of adding weapon enchant Black Magic? I'm pretty confident that at some point it surpasses both Mongoose, Accuracy and perhaps even Berserking.
Allright guys, so I was wondering about gemming full ArP or keeping it by Strength, I've been trying ArP myself for the last weeks now & my obliterate's are quite OP, Frost Strike is really nice as well but Blood Strike is a begger & so I was wondering if anyone could give me any info if I should get just right now & get 85% or gem whenever I can get 100% aka hard cap since that might be more of a use
with the 85% right now it's more or less no cap or anything
Hello Jockelino. Now this may seem like a silly question, but are you using every single global cooldown to cast a spell?
Also if I might be so bold, did you ever think about enchanting hit on your gloves so you don't have to use that hit gem?
Looks to me like you're at the point where 20 ArmPen > 20 Agility. Of course this wont make or break your DPS, but every little counts!
If you refresh Rip inbefore Savage Roar because you are a.) low on energy b.) have 5 cps and else your rip will be down for a long time, will it benefit from Savage Roar as soon as its up again if it falls down before Rip appliance? I find myself often in the situation of having 5 cps, 10-30 energy and 2-4 secs on both Rip and SR: I push the combined uptime "up" by applying Rip when it falls, using Mangle (if it soon falls) or Rake (as it falls often) for 1-2 CPs and add SR?
About the Assassination spreadsheet 1.3.4; Any plans of adding weapon enchant Black Magic? I'm pretty confident that it surpasses the other featured enchant Mongoose anc Accuracy (and perhaps even Berserking at some point)