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09/01/10, 3:27 AM
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#18751
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Glass Joe
Troll Shaman
Deathwing (EU)
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I think it is more a matter of taste than dps if you regem. Id did it, and although I have not been raiding for 4 weeks due to content clear for months, I still am 8th Ele at Saurfang hero.
A little lag is unavoidable, so I tried to get my LB to 1.32 sec casttime (~1050 haste on gear). Well, I like am simple rotation^^
My Armory Link - if you are interested yeahyeah, need to change a gem...
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09/01/10, 7:35 AM
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#18752
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Orc Warrior
Shattered Hand
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feral
wow....too damn complicated...but i'm sure once you get the pattern its easy.
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09/01/10, 7:43 AM
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#18753
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Glass Joe
Blood Elf Hunter
Zuluhed (EU)
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is there an addon that announce me, if I make some dodges with some abilities?
ignoring every melee swing only abilities
not sct, i need an "alert" addon or similar
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09/01/10, 10:30 AM
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#18754
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Blood Elf Rogue
Shattered Hand (EU)
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Hello,
First of all I would like to thank you for this app, very smooth. I have some questions about the weapon choices tho, im currently wielding 264 tier 1 wrathfull weapons. And it says that an upgrade to my weapons would be unsharpened ice razor from icc5 178dps or the orcish deathblade from toc10 178 dps can this really be true?
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09/01/10, 12:50 PM
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#18755
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Im***est.
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Originally Posted by Happyhippo
Hello,
First of all I would like to thank you for this app, very smooth. I have some questions about the weapon choices tho, im currently wielding 264 tier 1 wrathfull weapons. And it says that an upgrade to my weapons would be unsharpened ice razor from icc5 178dps or the orcish deathblade from toc10 178 dps can this really be true?
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Well assuming the Armory reflects the weapons you're using for PVE, and that you in fact do not have a fast weapon in at least one hand, that's why. Weapon speed is extremely important, and if you were to try to replace a [Librarian's Paper Cutter] with a slow weapon, you'd need to jump from an ilvl 200 blue to an ilvl 251 epic to just break even. To actually upgrade, you'd need to jump 64 ilvls.
Last edited by Feist-Mok : 09/01/10 at 4:47 PM.
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Originally Posted by missiletoad
You're still up for First Degree Slaughter of English Spelling, so sit the fuck down, defendant.
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09/01/10, 1:58 PM
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#18756
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Glass Joe
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Originally Posted by Feist-Mok
Well assuming the Armory reflects the weapons you're using for PVE, and that you in fact do not have a fast weapon in at least one hand, that's why. Weapon speed is extremely important, and if you were to try to replace a [Librarian's Paper Cutter] with a slow weapon, you'd need to jump from an ilvl 200 blue to an ilvl 251 epic to just break even. To actually upgrade, you'd need to jump 64 ilvls.
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I have a question related to weapon speed.
I read on Wowwiki that a slow weapon speed generates a high chance to proc Instant Poison each swing, because of the PPM mechanic. And that since that same percentage chance to proc Instant is applied to special attacks, you gain an increased chance to proc poisons on special attacks, and keep the same PPM on regular swings by using a slow weapon. I understand that Deadly Poison does not use the PPM mechanic and has a percentage chance to hit on each swing, hence using it on the faster of the two daggers. But I can't seem to find how Mutilate calculates its chance to proc a poison.
Are the chances to apply a poison on Mutilate hits calculated separately? (i.e: the mainhand portion of mutilate uses the mainhands' chance to proc, and the offhand uses the offhands'?) Or do both portions use the Instant/Wound PPM mechanic to calculate their proc chance?
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09/01/10, 2:42 PM
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#18757
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Don Flamenco
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4.0 will break any balance that currently exists in-game. Classes which revolve around arpen will lose a large amount of their tuning, so it's not really important or relevant what the changes will bring. If you're committed to raiding to the best of your ability after 4.0's release, you should probably make sure you have a mut set. Ret paladins will probably be the top dps class. But does it really matter? It certainly doesn't need any discussing - at least from my point of view - because it will just be whatever it is.
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09/01/10, 3:42 PM
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#18758
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Glyph Choices
Hi, I'm new to the EJ forums and I'm stuck on whether Glyph of Lesser Healing Wave is worth it or not. That's why I came here.
With my personal experience with LHW, two things happen:
When you're continuously sniping the raid with LHW you go oom or you don't provide sufficient healing for your tank, since this glyph leans toward tank healing.
I would really like to know your point of view on this glyph.
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09/01/10, 3:58 PM
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#18759
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Blood Elf Rogue
Shattered Hand (EU)
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Originally Posted by Feist-Mok
Well assuming the Armory reflects the weapons you're using for PVE, and that you in fact do not have a fast weapon in at least one hand, that's why. Weapon speed is extremely important, and if you were to try to replace a [Librarian's Paper Cutter] with a slow weapon, you'd need to jump from an ilvl 200 blue to an ilvl 251 epic to just break even. To actually upgrade, you'd need to jump 64 ilvls.
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Wow ok, thought i was pretty much understanding rogue mechanics, shows me wrong! Thank you for the help.
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09/01/10, 4:32 PM
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#18760
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So... We should work on getting things more organized... Is there anyway that we could get stats to focus on, rotation and talent?
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09/01/10, 7:23 PM
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#18761
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Glass Joe
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Question about soft haste cap:
I consider myself a pretty good resto shaman in a pretty decent guild that just downed HM RS and is working on HM LK...but I've never really done any theorycrafting and have always relied on common sense and a little bit of research to know my class...with my resto shaman, I've obviously always gone for haste first but I've used a little bit more of a balance of stats (haste, sp, and crit) than trying to stack haste to the extreme.
I compared myself to the other resto shaman in our core group and while I generally beat him most fights, he does beat me occasionally and seems to get more casts off simply because his haste is higher obviously. While I understand the obvious logistics behind that, I always stayed with my belief that adding 40-50 spell power was more important than lowering a cast time by .01-.02 seconds, especially when you take into effect lag and mobility during fights.
For instance, I stayed with [Necrophotic Greaves] over [Earthsoul Boots] for a while because I liked the extra mp5 over reducing my chain heal cast time by .05 seconds. While I understand that over the course of a fight, or an entire raid, .05 seconds adds up, especially if its the case with multiple item switches, I often feel that balancing the stats to an extent can sometimes be more beneficial.
Now with all of that said..it leads me to my real question and that is the soft haste cap. From what I read above, the soft haste cap is 1269 haste + raid buffs that you will generally get in a 25 man raid, which will reduce your gcd to 1 second. What I don't understand is why this is necessary or why you would shoot for this? Even with riptide proc'd and bloodlust/heroism cast and being very geared, your chain heal cast time will still always be longer than 1 second (or longer than gcd in general). And that is the extreme circumstance obviously...without riptide proc'd or bloodlust cast (or just one or the other), your chain heal cast is wayyy above the gcd time so I don't understand how reducing your gcd to 1 second is beneficial and how you are gaining any extra benefit from stacking haste other than it reducing your heal's cast time.
Obviously, I must be missing something huge because I know you guys know what you're talking about but I don't know what it is so I would love for someone to explain it to me haha.
Thanks.
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09/01/10, 9:50 PM
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#18762
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Glass Joe
Blood Elf Paladin
Mal'Ganis
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umm wowhead links are broken
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09/01/10, 10:34 PM
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#18763
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idk if i should use rupture....
I know the buff to all dots beeing able to crit raises dps. But either i am slaughtering the rupture rotation as mut i dont see how it helps my dps it seems once i was doing garrote 1 point snd hfb 5 pts rup 4-5 pts envom my dps went down. But when i was spamming 4 to 5 point envenom i was doing more dps am i doing somethign wrong been tryign to find the answer out for weeks now
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09/01/10, 11:46 PM
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#18764
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Hey guys,
I have a question... obviously... lol
I was wondering why is it that druids should gem for agi more than other things such as attack power... I've replaced some of my gems for attack power and i seem to have gotten a dps increase. I've read though a whole bunch of these thread pages and I don't know if i missed it or im just not getting it... but i can't figure it out...
originally i had my attack power gems as agi gems but then a rouge buddy of my explained to me about balancing your crit with hit and expertise he threw a formula my way (which I don't remember now) and it seemed to make sense at the time... then he explained i would get more dps out of attack power if i got rid of some crit and balanced out the expertise and hit...
So anyway, any help on how to gem better would be appreciated! here's my armory page The World of Warcraft Armory - Griffout @ Demon Soul - Profile
Thanks again!
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09/02/10, 5:38 AM
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#18765
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Piston Honda
Draenei Paladin
Alterac Mountains
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Few other things I noticed tonight were big gaps in our rotation. If you arent super lucky with AoW procs, there is alot of time when you have nothing to press other than a casted exorcism, which at this point seems like it'd be worth casting versus doing nothing for up to 4 seconds, especially with how hard it is hitting currently.
I found that after putting a 3 HP Inquisition up, sometimes I was only able to get 1 TV off before I needed to refresh Inquisition again. 40% chance to gain HP from Divine Purpose seems like a great number, however I rarely feel like I am getting the HP 40% of the time off the abilities included in the talent. With that said, there are times when Cons, HW, Judge are all on cd after using a CS and having less than 3 HP. These are the times when you can either stand there and wait for CS to come back off cd, or just cast an exorcism. Not sure what the consensus is on that situation right now, but I just thought I'd toss it out there to see if anyone is noticing the same.
Also, I noticed that if when you actually do get a proc of HP from Divine Purpose, it usually does not register right away on the HP bar. Obviously we are trying to fit in abilities as fast as we can in between CS, however sometimes if your at 2 HP and get the HP proc, you have already hit CS, thus wasting 1 HP. Maybe it can be fixed, maybe its my latency, I dont know.
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