Finishers do not depend on the weapon speed or damage whatsoever. Envenom's damage is based only on your AP and nothing else. So really, the only reason it matters is because finishers can PROC things from the main hand.
The advantage to wielding the slower weapon in the main hand is that your mutilates hit slightly harder.
However it is always advantageous to put instant poison on the faster weapon, and since finishers CAN proc poisons (and other effects) from your main hand, you will be able to proc IP on finishers if you put the faster weapon MH. Turns out this is more useful than getting slightly more damage out of your mutilates.
From Pocket Guide:
Originally posted by Tinwhisker.
PvE Mutilate, fast and flawed advice
Highest DPS dagger mainhand, have at least one fast dagger in either hand. Fastest dagger - Deadly Poison, Other dagger - Instant Poison.
Pocket Guide says it's been updated for 3.3, that other post was made like 2 years ago. So is the first post just outdated and the proper MH/OH set-up is what's listed in the Pocket Guide?
* Grid (Recommended): Raid UI that can show the health and mana of all players. It also shows incoming heals from other healers using Grid, including HoTs. It also displays debuffs on players that can help you react more quickly to damage in the raid.
* Clique (Recommended): Mod to cast heals by mousing over a raid frame and clicking. Use it with Grid or another raid UI.
* Shaman Friend: Audible warnings when an elemental shield or weapon buff expires. Can report a successful purge, interrupt or grounding to party or raid channel.
* Healbot: Functions much like Grid + Clique. However, Grid is recommended for higher-end raiding due to its display of debuffs.
I currently use healbot but am considering switching to clique and grids..how much different and more effective is the debuff display because healbot shows me a good amount or at least i thought.
So I am gearing up in PvP and just got my Medallion of the Horde. I currently use Tiny Abomination in a Jar (ilvl 277) and Herkuml War Token.
I am not too sure which to keep, I am leaning toward the Tiny Abomination in a Jar because of the proc lasting while not fighting, Herkuml would just drop off during downtime and the fights aren't often long enough to stack up. However, I currently have 10.19% hit with Tiny Abom equipped since I haven't geared up the rest of my set yet. I am getting the trinket for it's high resilience rather than the set, as it is low at the moment.
Would it be a DPS loss for me to switch my current MH (Bloodvenom Blade, HC) with my current OH (Havoc's Call, normal)? The reason that I ask this is because with the axe in my mainhand i'll get 26 exp rating and 21 on my offhand and since ToT makes it impossible for me to miss a strike with my offhand i figured that it might be better, even tho bloodvenom has higher max dmg.
Soo reading last few pages, you say that Black Magic and Mongoose both beat Berserking? While I understand Mongoose (agi+haste) pure haste seems simply stupid to me, can someone explain it to me quickly (no need for maths or something)? If it's been discussed here (haste benefits) I'm sorry just lemme know I'll dig for it
Also, what should I do when I have 5 CPs, 5sec on Rip and ~10sec on SR if I get "More powerful spell is currently active" info when I try to reapply rip? Waiting 5seconds is loss of SR, SR'ing is loss of Rip? FB seems good idea, but I'd rather ask you people.