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Old 09/17/10, 11:52 AM   #18916
DIANNE158
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Dwarf Hunter
 
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Aerie Peak
Got it

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Old 09/17/10, 11:53 AM   #18917
DIANNE158
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Aerie Peak
Updated.

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Old 09/17/10, 11:57 AM   #18918
DIANNE158
Banned
 
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Originally Posted by Pennypacker View Post
One more thing I wanted to add is that it is possible to do a little "trick" to gain some DPS on LK, I haven't heard or seen anyone do this, but thought I would mention it could make a difference for some guild out there:

In phase 5, right before getting pulled into the Frostmourne room. If you have a person die right before the "Frostmourne Phase", and get CRed/SSed/Ank, and wait with using it until the rest of the raid gets ported. Then you can accept one of the three, and have a full 40 seconds to dps on the LK without having to worry about defile/spirits or anything.

Assuming avg. 8k dps, (I am guestimating here, I dont know how much DPS an unbuffed <Insert DPS> does, but I think 8k is faily low.), over 40 secs, and that adds up to 320.000 dps. My guild runs with 2 resto druids and 1 warlock, so in theory we could do this with 3 people.

You should do this on melee DPS only since they are useless in Frostmourne anyway.

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Old 09/17/10, 12:21 PM   #18919
Glory
Von Kaiser
 
Orc Warrior
 
Gilneas (EU)
Its ok to be bad at the start of the expansion because if blizzard sees that warrior is bad they buff it and they buff often on several sides, so we will be overpowered with first adjustment patch.

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Old 09/17/10, 12:52 PM   #18920
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
They barely started the number pass on abilities, so yeah, dps are not similar now. Things should be better before cataclysm launch. And recall that for WotLK, almost all specs (except frost mages, some hunter specs, sub rogues, and various demo specs at different tiers - arms is lately behind fury, but would be enough competitive if fury was not so good), and all classes, have been competitive enough as dps to find raid spots. Classes with a "dead" PvE specs had always another spec filling the same role (range or melee). So I'm confident for Cataclysm on that aspect, especially with the new per tree bonus, allowing easier tuning.

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Old 09/17/10, 1:20 PM   #18921
Mainframe
Glass Joe
 
Undead Mage
 
Bleeding Hollow
Ahhh k thanks

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Old 09/17/10, 2:20 PM   #18922
zlutzor
Glass Joe
 
Human Paladin
 
Ysera
How is everyone specing in the PTR?

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Old 09/17/10, 3:35 PM   #18923
batbilal
 
Blood Elf Paladin
 
Bleeding Hollow
AGI GEAR

how can i convince my guild members that agi gear is not bad for ret paladins? i cant seem to convince them. at 6k gs i was puling around 14k dps on fights like saufang but my guildies seem to think that i would be pulling way more if i simply went all out plate gear with alot of str and little crit.

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Old 09/17/10, 4:11 PM   #18924
Aurrius
Glass Joe
 
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Blood Elf Paladin
 
Bloodfeather (EU)
Show them this thread and be sure not to tell them about Cataclysm.

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Old 09/17/10, 4:13 PM   #18925
Elbowz
Glass Joe
 
Orc Death Knight
 
Area 52
I was looking through most of the posts in this thread to find an answer to a theory for a gear set-up but I couldnt find one so I'll just ask instead.I dont have acess to the dk sim so I cant test it myself.My theory in short was to drop all the hit from gear aside from the hit on my T10 gloves and the rep ring and replace them with str/arm pen pieces and use the tiny abom in a jar to make up for the hit loss.I would stay str gemmed while maximizing my arm pen.The only thing I'm not sure about is how good the abom in a jar is for a frost dk since we dont have nearly as much haste as a Enhance shaman for example.If someone could test this or if they have tried something similar already I would love to get a answer.Makes sense in theory to me but thats not always the case when its actually tested....thanks.

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Old 09/17/10, 7:32 PM   #18926
• Cutsme
Bald Bull
 
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Undead Warlock
 
Mal'Ganis
Calling dibs.

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Old 09/17/10, 10:12 PM   #18927
danetch
Glass Joe
 
Worgen Druid
 
Hyjal (EU)
Simple haste vs ap explanation.

I have finally decided to post this, as I can't find a detailled answer anywhere else.

what factors for pve mutilate standard specs changes the ep values for ap and haste ?
I understand the agi deminishing / crit cap issues along with hit.
But i couldn't grasp what exactly could make a setup want more ap or more haste.
overlapping envenoms maybe ? maybe it has something to do with energy ?

Is it so complicated that a simple answer just doesn't exist ?

thanks a lot.
do not hesitate to point me to a post I may have overlooked in my research.

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Old 09/17/10, 11:12 PM   #18928
Lciee
Glass Joe
 
Worgen Death Knight
 
Aman'Thul
Originally Posted by Elbowz View Post
I was looking through most of the posts in this thread to find an answer to a theory for a gear set-up but I couldnt find one so I'll just ask instead.I dont have acess to the dk sim so I cant test it myself.My theory in short was to drop all the hit from gear aside from the hit on my T10 gloves and the rep ring and replace them with str/arm pen pieces and use the tiny abom in a jar to make up for the hit loss.I would stay str gemmed while maximizing my arm pen.The only thing I'm not sure about is how good the abom in a jar is for a frost dk since we dont have nearly as much haste as a Enhance shaman for example.If someone could test this or if they have tried something similar already I would love to get a answer.Makes sense in theory to me but thats not always the case when its actually tested....thanks.
Tiny Abom is actually a pretty decent trinket for duel wielding frost dk's due to the natural speed of our weapons and how haste > crit. However in saying that if you are not using all the hit from the trinket (or a majority of) then it is a dps loss as the stats could easily be outweighed by a trinket a simple as DMC: Greatness.

My question to you is you said that you are gemming str while maximizing ArP. To what purpose? Do you realise that in most cases gemming ArP if you can reach 90% is a dps increase? If you are full gemming str and are sitting around 65% ArP, swapping gems to ArP would most certainly increase your overall performance.

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Old 09/18/10, 2:22 AM   #18929
Elbowz
Glass Joe
 
Orc Death Knight
 
Area 52
Originally Posted by Lciee View Post
Tiny Abom is actually a pretty decent trinket for duel wielding frost dk's due to the natural speed of our weapons and how haste > crit. However in saying that if you are not using all the hit from the trinket (or a majority of) then it is a dps loss as the stats could easily be outweighed by a trinket a simple as DMC: Greatness.

My question to you is you said that you are gemming str while maximizing ArP. To what purpose? Do you realise that in most cases gemming ArP if you can reach 90% is a dps increase? If you are full gemming str and are sitting around 65% ArP, swapping gems to ArP would most certainly increase your overall performance.
I can reach about 90% arm pen with a food buff if I switch out alot of gear and re-gem arm pen.However I have tried this and the problem is that enough of that gear is downgraded so far compared to my current gear that I actually loose a good amount of dps which makes it pointless.I do have some higher level arm pen gear, however it has no hit which would put me under the hit cap and again makes it pointless.If I had 2 BvB or DBW/ RS 25 trinket I could pull it off but unfortunately it isnt a perfect world so thats not the case.Those trinkets/swords are most likey going to a few other dps before me since the next time they drop its going to be the heroic versions. That being said no one needs the Tiny abom in a jar(aside from me if I want it)which led me to wonder if using it + my higher level arm pen gear would be a dps increase since I'm basically adding more arm pen while maintaining the same amount of str.The only thing that would make any relavent change is swapping trinkets.I have WFS(non heroic) and the war token one of which would be swapped out for Tiny abom in a jar.I just wasnt very sure about the actual gains/loss since I cant sim it.
From your response it seems valid enough for me to take the next tiny abom trinket and give it a try.I just wanted to avoid taking a trinket that could have possibly been flat out bad for me and vendoring it later instead of someone getting some use out of it for a off-spec.I suppose I should have explained what I was trying to accomplish a little better the first time.Thank you for your response.

Last edited by Elbowz : 09/18/10 at 5:32 AM.

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Old 09/18/10, 3:53 AM   #18930
Mojyo
Glass Joe
 
Tauren Warrior
 
The Sha'tar (EU)
Heya

My understanding is that Inquisition increases holy damage, and as such was wondering whether it'd be worth keeping that up at all times, even for single targets, as it would increase AS, Judgement, Seal, Exorcism, HW, HoW and consecration damage at all times - not done theorycrafting but wouldn't that be better than using SotR and having all the abilities i mentioned hit for "normal" damage?

Any answers much appreciated, as atm I can't decide which tank class to be, and rotations having some fun / leniency (ie. scope to differentiate between the average and the good tanks) is what i am really looking for.

Currently have all tank classes at 80, but don't have time, cos of work, to test them all out

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