Originally Posted by Jezele
A 4.0 version would also be very helpful as well, especially as we need to start collecting more hit/Spirit/mp5 gear to make up for the loss of Misery and it would be useful to know whether to focus on haste still, or switch to crit.
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Hit/Spirit gear, yes, mp5 on Elemental gear, I hope not. Or something failed miserably in the design.
Since we don't have an Ignite mechanic in our spec that could force us to go for crit, I think the Haste/Mastery will be the only way to go. Of course, some maths (even napkin maths) may prove me wrong, but at a first glance, this is how I see it.
Lava Surge will push crit rating even further down. Now we have a spell that crits every 8 seconds. In Cata, we'll have a spell that crits automatically more often than every 8 seconds. This will push up the damage contribution from Lava Burst, while pushing down the damage contribution from Lightning Bolt/Earth Shock/Fulmination. Flame Shock will stay approximately at the same levels, because of the changes made to the effects of haste on DoTs. We'll have more ticks, while having less instant damage from it.
Take what I said with a few grains of salt. These assumptions are not made on actual tests, I've only used logic, and since logic is very subjective, I might be wrong.