(sorry if this post is not were it must be or shouldn't be, I don't really know where to write this… sorry for my english too)
I'm testing my enh shaman on PTR 4.0.1 because I don't have beta, pvp is quite fun now (kinda oldschool like).
I suddenly tried to use a caster weapon in main hand (royal scepter of teranes II, that add about 1k sp) on 83 dummie seeing the behaviour of lava lash with it's 20 % bonus dmg glyph. So I have put dual flametongue on weapons and with a flametongue totem dropped I see Lava Lash crits at about 15k dmg (with about 7k5 ap and 5k8 sp) and other magic spells does great dmg too. That looks so weird I went here to ask if Enhsim can handle with this at lvl 80?? Looking at my recount it looks like I'm dspsing easier with that then with my necrotic touch with wf… but I can be wrong, can I use 2.0.5 alpha to sim. this for a lvl80 or is it only for 85?
If some others can try this, thanks in advance, I'm going to bed, too much testing this night
On Bandit's Guile, it seems like a lot of the optimization of Combat's dps will come from managing the insight buff, which I rather like. I haven't been looking at numbers when I'm trying things out on the PTR, but I like the decision making that seems to go with Bandit's Guile. Are cooldowns up? No? Does that mean you keep pooling energy (but avoid capping) until you have the deep insight buff before bursting with SS?
you gain a new rank of insight after 4 ss or rvs hit
Is there any theorycrafting out there regarding stat priority? I'm assuming for Arcane that Mastery is by far the best stat, and Haste the worst, with Crit falling somewhere in between. Assuming this, come patch 4.01, Arcane will want to convert as much haste off each gear into mastery to get the best out of reforging?
I'm not sure how good haste is now, because it can give you additional ticks of evocation, this will improve the stat for arcane a little bit.
Hit (before cap) > Int > Spellpower > Mastery
I think this are the best stats. Than Haste and Crit, but I don't know which will be better, I think this needs some tests.
Hm, you should consider using Pulverzie every 3 Lacerates - especially with vengeance up it hits really hard (at least much harder than trash/swipe even considering the threat generation with a 50% bonus) and should generate mor threat then trash or swipe (at least thats what my short Omen tests say to me). As arule of thumb: every battle wich takes longer than 1 minute of getting hit almost double your damage. 22k Manglecrits are ... interessting on boss battles.
I've recently hit 80 and I'm compiling a list of heroic gear with stats breakdown. I've attempted to convert rating (crit/parry/dodge) points into its percentage bonus. This is what I've managed so far:
5 Defensive Rating = 1 Defense as well as .20% Dodge, Parry and Block.
I have also concluded that 10 rating points of either Dodge, Parry, Block or Expertise is equal to .25% bonus.
If MMO Champion is to be believed, 4.0 may drop sometime in early October, which would give us a month and a half with the new changes before Cataclysm's release (again, assuming you believe his release estimates). I realize a lot of folks are on raiding hiatus prior to the expansion, but has there been any discussion over the relative weightings of haste vs. crit in the post-4.0/pre-Cata raiding world? And how do those compare to straight Intellect/spellpower?