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10/01/10, 6:43 AM
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#19081
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Glass Joe
Dwarf Death Knight
Blood Furnace
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No Arcane (Arm Pen Stackers only)
DO NOT, and i repeat, DO NOT use arcane shot if u are rolling MM (Arm Pen Staking) or mainly just MM, because Arance shot is a DPS DOWNER, every time a person uses arcane shot, on average it will bring ur DPS dwon depending on ur stats (Recount wont show this but if u wait u can tell) If u use arance shot, thats one Steady shot, or even a aimed or Chimera shot wasted, which all 3 of them increase DPS (Steady shot Mainly, with Serpant sting attached to the target), even pumping 5 steady shots is better then 7.5 seconds of Glowbol cool down wasted from using arance shot. and the only time u use arcane shot well in MM spec is for PvP purposes only.
Example Rotation (Without Arcane shot)
Blow Cooldowns (Rapid Fire, Kill Command, trinkets, and "Uses'
1. Steady shot (Spam button) 2.Serpants Sting, 3.Silencing shot, 4.aimed shot, 5.chimera shot, then span steady shot until Aimed shot or chimera shot comes back, then once Rapid Fire runs out, use Readiness, then blow Rapid fire and kill command agian, and just keep doing the 5 steps over and over
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10/01/10, 7:43 AM
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#19082
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Glass Joe
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Originally Posted by Levva
In attempting to work stuff out to update the FAQ I noted the following from Whitetooth's post Combat Ratings at level 85 (Cataclysm)
Level 85 caps
Melee Hit : 120.109 which means with base 6% from dual wielding we need 241 hit to cap our specials.
Expertise : 30.0272 which means with 2/2 Unleashed Rage we need 541 expertise to cap.
Spell Hit : 102.446 which means we need 1742 hit to cap for raid bosses (at 17%) (is capping still a good goal as this seems a ridiculously high number)
Now particularly with hit, have I missed any extra things. I am aware that the druid/priest buff was going to go away as well as the draenei racial. Are there any other hit rating changes I've missed? Does the new baseline Dual Wield now affect spell hit with all the other changes to hit rating? The cap is still 17% and the expertise is still 26 which is 6.5% as I understand it, just looking for a sanity check.
We are going to get hit with lots of requests for info and to me it makes sense to completely revamp the Theorycrafting Think Tank article with all the Cataclysm info and retire the old thread with all its old old data and EP nonsense. Tell people to use the sim DO NOT suggest they use outdated EP number rubbish. Sim what you have sim what you want to change to is the only solid way of getting a result especially for trinkets etc. We should NEVER recommend in the TTT using something as pointless as EP values for trinkets.
So can someone just sanity check my data please, and I'll begin to update the MMO-Champion FAQ and someone (Rouncer?) can update the TTT.
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The Dual-Wield wording is vague. It states that it "increases your chance to hit by an additional 6%". It does not state solely melee, though I would be surprised if it did apply to spells as well, given that its a part of a melee talent/abilty. I'm sure the only way to test it is on beta, which I don't have access to.
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10/01/10, 9:12 AM
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#19083
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Bald Bull
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Originally Posted by Tinwhisker
In the guild I'm in on the beta, leveling through the perks happens faster than gaining rep. It's most likely that your guild will be level 25 a fair bit before you have a chance of being exalted. Granted this experience is based partly on working in the beta when some things (dungeons) did not give guild rep but I think it's mostly accurate.
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Quests and just about everything were not rewarding Guild rep at the appropriate levels. I leveled 80 to 85 and was still Neutral. Quests just started rewarding rep properly a patch or two ago.
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10/01/10, 9:41 AM
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#19084
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Glass Joe
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I recently got the Heroic Bag of Entrails and another Sanct Token, which led to me reworking my gear. I now have:
Heroic Bag of Entrails
Cultists Bloodsoaked Spaulders
Sanct. Breastplate
Sanct. Gauntlets
Heroic Plague Soaked Leggings
for my main pieces.
I also have in inventory:
Sanct leggings
Ikfirus Sack
Shadowblade Pauldrons (could easily get sanct token)
In order to get to 26/26 Expertise, I had to add some expertise gemming. That also left me below the 315 hit cap, so I gemmed some hit, also.
Now, when I run everything through the spreadsheet, it suggests that I change almost all my gems to hit or hit/agility.
I am not sure why. It seems to me (admittidly a novice at this) that I would be at the point where Arm Pen would be what I should be striving for, as I am getting pretty close to best gear.
It also seems like AP would be better for me than hit, in the absence of Arm Pen being the best stat.
Am I missing something? I want to trust the SS, but wonder if there is something else at play. Any help would be greatly appreciated.
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10/01/10, 10:01 AM
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#19085
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Piston Honda
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Originally Posted by chaud
Quests and just about everything were not rewarding Guild rep at the appropriate levels. I leveled 80 to 85 and was still Neutral. Quests just started rewarding rep properly a patch or two ago.
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Daily quests at 85 are giving between 102-138 guild rep each (I heard dungeon quests were even up to 360 so higher experience/gold rewarding quests also will reward more guild reputation). I did however stop receiving guild reputation at 20/12000 into honored, presumably being a new change as of this latest patch so that now you can only acquire further reputation after honored from heroics/raids/ect. I haven't been able to get into one today yet to test that theory though.
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10/01/10, 10:03 AM
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#19086
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Glass Joe
Blood Elf Rogue
Doomhammer
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Assassination
* Eviscerate base damage increased by 30%, now scales from 9.1/18.2/27.3/36.4/45.5% of AP depending on the amount of combo points, up from 7/14/21/28/35%.
Combat
* Backstab now deals 200% weapon damage, up from 175%. Additional base damage increased by 33%.
* Revealing Strike now causes 125% of your normal weapon damage, up from 100%.
* Improved Sinister Strike now increases damage dealt by your Sinister Strike ability by 10/20/30%, up from 2/4/6%.
* Vitality (Passive) now also increases Attack Power by 15%.
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well, looks like combat got some buffing.
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10/01/10, 10:04 AM
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#19087
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Glass Joe
Orc Hunter
Nordrassil (EU)
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As far as I know the 4.0.1 patch is arriving.. sometime in one/two weeks, and personally I don't think MM nor Survival are in any shape to be released for Live usage, MM feels absolutely horrible and clunky to play, and I've always despised Survival, but the massive focus cost of ES and the mediocre damage it produces makes it even less appealing, and after these changes, not going to call them nerfs since the KC change is justified, make BM slightly less fruitful.
I can understand the whole aspect of balancing, but they seem to want to balance BM with MM/SV when MM is practically useless playstyle/damage wise currently, and SV isn't exactly fun/Interesting to play either.
Might just be my personal opinion, but they've got a marathon left to go to make all three specs worth playing, I guess they're going to use the 4.0.1 as an Open Beta, shame it'll probably end up with us being totally useless until(if) they manage to balance/fix everything.
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10/01/10, 10:21 AM
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#19088
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Glass Joe
Blood Elf Rogue
Doomhammer
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your armory link isn't working, so i need to make some assumptions here...
...and the major one that i see a lot of rogues making is that ArP isn't effective to gem for until you reach around the 850 mark from gear alone.
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10/01/10, 10:23 AM
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#19089
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Piston Honda
Human Warlock
Emerald Dream
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Originally Posted by naknekm
I recently got the Heroic Bag of Entrails and another Sanct Token, which led to me reworking my gear. I now have:
Heroic Bag of Entrails
Cultists Bloodsoaked Spaulders
Sanct. Breastplate
Sanct. Gauntlets
Heroic Plague Soaked Leggings
for my main pieces.
I also have in inventory:
Sanct leggings
Ikfirus Sack
Shadowblade Pauldrons (could easily get sanct token)
In order to get to 26/26 Expertise, I had to add some expertise gemming. That also left me below the 315 hit cap, so I gemmed some hit, also.
Now, when I run everything through the spreadsheet, it suggests that I change almost all my gems to hit or hit/agility.
I am not sure why. It seems to me (admittidly a novice at this) that I would be at the point where Arm Pen would be what I should be striving for, as I am getting pretty close to best gear.
It also seems like AP would be better for me than hit, in the absence of Arm Pen being the best stat.
Am I missing something? I want to trust the SS, but wonder if there is something else at play. Any help would be greatly appreciated.
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I didn't run you through the spreadsheet, but I did find what appears to be your toon on a different server. I'll just note that the recommendations the sheet makes are based on your CURRENT stats. So it's possible that if you gemmed all ArP, then you would have enough where more ArP is worthwhile. It may be recommending Agility because your current ArP is just below the cutoff that you might not be below if you were gemming ArP.
However, I'd just note that since Armor Pen is going away relatively soon, regemming everything for ArP may not be a wise choice at this point.
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10/01/10, 10:48 AM
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#19090
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Glass Joe
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Originally Posted by Reeshet
I didn't run you through the spreadsheet, but I did find what appears to be your toon on a different server. I'll just note that the recommendations the sheet makes are based on your CURRENT stats. So it's possible that if you gemmed all ArP, then you would have enough where more ArP is worthwhile. It may be recommending Agility because your current ArP is just below the cutoff that you might not be below if you were gemming ArP.
However, I'd just note that since Armor Pen is going away relatively soon, regemming everything for ArP may not be a wise choice at this point.
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Thank you for the input. Your point is very well taken about not gemming for Arm Pen, with the changes coming. But, to get all of that hit, is that a wise idea? I believe the SS, but I am sure wondering if gemming so far over the soft hit cap is a good idea?
Thanks again
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10/01/10, 11:17 AM
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#19091
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Banned
Tauren Warrior
Onyxia (EU)
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I tank and deal @ lk, when those rageing spirits spawn, the tank should taunt them immediatly (max. 1sec. after they spawn), or else someone often dies  .
I hope the tank has Nameplates on, so targeting shouldnt be a problem.
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10/01/10, 12:50 PM
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#19092
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Glass Joe
Undead Mage
Wrathbringer (EU)
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Are there any updates for the spell ranges? Or has the frost mage still the smallest range?
I fear that Early Frost and Reactive Barrier stay like it is, because no much changes on frost since some patches.
So far i know PvP and PVE does not use it, any news about that?
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10/01/10, 12:51 PM
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#19093
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Banned
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Hi I have a Shaman with Enhancement,now I was told that i was like a Warrior,so i fight like one in grops i let the tank get it rolling then i hit it with some spells then i jump in to fight with the tank.yesterday i was told that i need to fight like a Rogue.so plz tell me what do i do,iam level 80
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10/01/10, 1:29 PM
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#19094
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Glass Joe
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Just saw this on MMO:
Blood
* Hand of Doom is now a Tier 2 talent, down from Tier 3.
* Blood-Caked Blade is now a Tier 3 talent, down from Tier 2.
* Improved Blood Tap (Tier 2) *New* - Reduces the cooldown of your Blood Tap ability by 15/30 sec.
Presumably they mean BCB is now a Tier 3 *up* from Tier 2, putting it out of reach for DPS specs. Blood had previously seemed like the only choice for off-tree points b/c of BCB but I now wonder if there's any math behind determining if Frost—+30 RP overall (RPM) + Lichborne (i.e. DPS during fears, etc)—starts to rival Blood—175 AP (assumes 30k armor + BA) + 30 RP 15% of the time (SoB).
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10/01/10, 2:33 PM
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#19095
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Glass Joe
Blood Elf Paladin
Stonemaul
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When I first tried ret on the PTR, my DPS seemed a bit low and people were saying that the "numbers weren't tuned." Was that actually ever the case? Is ret DPS looking normal on the PTR? I haven't had the opportunity to test things myself lately.
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