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Old 10/01/10, 4:04 PM   #19096
Charybdis
Don Flamenco
 
Blood Elf Paladin
 
Area 52
Since 85 is available now, has anyone had the chance to see what the rating conversions are for haste and crit? One of the issues WotLK had was Haste being cheaper which made it generally more attractive. If Haste and Crit ratings grant 1% of each with the same itemization points then that would go a long ways to Blizzard's goal of making them pretty well equal. Speaking of ratings though, how much crit is Agility granting?

We still can't be sure whether tank and DPS items will have the same stamina since Blizz hasn't fixed (as far as I've seen on MMO-champ at least) many of the items that granted oddball stats such as Hit on healer plate.

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Old 10/01/10, 4:16 PM   #19097
Codegen
 
Human Paladin
 
Silvermoon (EU)
if im not wrong its about 66,3 rating for 1% of crit and about 47,3 rating for 1% of haste

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Old 10/01/10, 6:16 PM   #19098
Rennadrel
Glass Joe
 
Goblin Death Knight
 
Mal'Ganis
I have a quick question, is there an ideal amount of haste rating for the best DPS? I currently run the Tiny Abomination in a Jar and Herkuml and with the gear that I have, I am expertise and hit capped with 545 haste. Is this too much or not enough? I am not optimally geared mind you but some encounters my DPS just fails for some reason or another. I don't see how one guy in my raid can be hitting 10k on Sindragosa in 25 man while I am doing like 8k and his gear is not much better then mine. The only differences are he has the Taiga Bindings (251) while I have the Polar Bear Claw Bracers, he has the heroic Skeleton Lord's Circle and AV Vengeance ring while I use Seal of Many Mouths and the same rep ring (though in 4.0 my understanding is that agility gear will be bad). I think he might have more haste then me, but he has a bit more AP then I do.

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Old 10/01/10, 6:21 PM   #19099
Purifyer
 
Human Paladin
 
Eldre'Thalas
Question.. is anyone on the ptr/beta experiences terrible threat #s? I'm getting passed up quite quickly on the ptr on bosses even trash.

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Old 10/01/10, 8:25 PM   #19100
Lucian77
Banned
 
Blood Elf Rogue
 
Stonemaul
uhh

whats the javascript link or w/e so i can start useing it

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Old 10/01/10, 8:43 PM   #19101
Lucian77
Banned
 
Blood Elf Rogue
 
Stonemaul
Rotation

so,i havebeen finding myself useing a SnD Rupture rotation because i find it to be better dps than the snd evis rotation.i run a 3 pnt SnD and i aim for 5 point and maybe a small evis when i can out it in. is there anything i could be doing alittle bti better?

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Old 10/01/10, 8:44 PM   #19102
rizque
 
Troll Mage
 
Cho'gall
Has it been said what the best profession combo will be for mages in a raiding environment come Cataclysm? Does anyone know of a in depth list of changes being made to professions?

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Old 10/01/10, 10:42 PM   #19103
Zke
Glass Joe
 
Undead Priest
 
Hakkar (EU)
Btw how can you think about an Atonement based healing spec if the atonement only heals people within 8y from the enemy you're hitting? that talent is for tanks or melees healing maybe, but keeping ranged uncovered, letting you use only SoL or FH to heal them. Also, after the nerf to 80%, you should consider if it's worth heal with Atonement + SoL + PoM or instead spamming Shields + FH + PoM ..

Aldo, I am not playing on PTR but as far as i know, the spell Heal is still too weak, High cast time and bad healing % ..If you really have many ways to Rec ur mana like archangel, i think it's better drop all the "Heal" talents and focus on healing with FH

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Old 10/02/10, 4:02 AM   #19104
Splintrix
Glass Joe
 
Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Kluian View Post
We are talking about regen at 85. Of coarse you don't need those talents at 80. The mana costs don't change much form pre-4.0 to post. You're going to gain 10k mana pool too at that level.

You won't spec into Swift rejuv at lvl 80 raiding it it remains bugged.
No we did not, we were talking about level 80 sepcs.

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Old 10/02/10, 5:18 AM   #19105
Coffin Burier
Von Kaiser
 
Night Elf Rogue
 
Hakkar (EU)
I've seen no testing for the increased Energy Regen brought by Haste Rating. This is the test I would suggest to players in the Beta or PTR:

The test must be done wiithout talenting Combat Potency or without spending any talent at all. No poisons either.
The test consist in doing 100 RvS (or any CP generator with a plain cost) on a tartet dummy and timing it with, for example, Recount (Activity). Energy should be spent only in the Combo Generator and no finishers at all. This is to know how much time it takes to generate (in the case of RvS) 400 energy.

The test should be run both naked (no haste) and with your gear equipped.

With some calculation, this should give us an idea of what's the difference in Energy Regen with and without haste.

Tell me if I'm wrong, this is just an idea.

P.S.
In Combat spec, no Combat Potency, base energy regen should be 1,25 e/s, so 320 secs totat for 100 RvS.

Last edited by Coffin Burier : 10/02/10 at 6:50 AM.

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Old 10/02/10, 9:34 AM   #19106
ulysse1987
Glass Joe
 
Human Paladin
 
Garona (EU)
I'm not in the beta for now, and I'm still downloading the PTR... I've tried to read most of the posts on this thread, but I feel a bit lost about the actual rotation. I've seen some videos and it feel that we still press button using priorities...but we have more buttons than before :/

I hope I'm wrong, but without much testing, I can't get a good picture of the actual situation. Maybe someone here could give me some of these missing informations (mainly filler priorities)? (I'm not asking you to play and think for me, btw )

Is the CS> xxxx > CS > xxxx > CS > TV still efficient?

Last edited by ulysse1987 : 10/02/10 at 9:45 AM.

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Old 10/02/10, 11:28 AM   #19107
Althor
Great Tiger
 
Troll Priest
 
Barthilas
Here's the result of my testing of Lava Lash on the Beta.
(Note I also didn't get to test the Searing Flames stuff but I tested pretty much every other combination).

First, the formula I arrived at:

<base off-hand damage> * Lava Lash * Flametongue Weapon * Elemental Precision * Frozen Power * (1.0 + Glyph + Improved Lava Lash) * Mastery.

i.e.

<base off-hand damage> * 2.0 * 1.4 * 1.03 * 1.1 * (1.0 + 0.2 + 0.3) * 1.2
== <base off-hand damage> * 5.71032 if Frostbrand debuff is up.
(With the 8 base Mastery).

Here's the method I use:

* I started with a level 85 pre-made Draenei Shaman that hadn't yet learned Mastery from the trainers.

* I chose the Enhancement spec.

* I did a base run on a level 60 dummy with Lava Lash confirming that it was doing 200% of the off-hand damage range (the tooltip said 200% too).

* I equipped the glyph and reran the tests. The damage range now matched the tooltip's 240%.

* I swapped to the offspec (which is also enhancement but had no glyph) and applied Flametongue weapon to the off-hand. Ran the tests and saw it matched a *2*1.4 damage range perfectly.

* I swapped back to the main spec that had the glyph so now I was testing glyph + Flametongue. Again the data matched *2*1.2*1.4.

* I then picked up Improved Lava Lash and ran the tests and confirmed that the formula was now: *2*(glyph + ILL)*1.4

* Next was adding in Frozen Power and I confirmed that it had to multiply.

* Elemental Precision was the next to be tested and I confirmed it also had to multiply.

* Finally I learned the Mastery ability and tested and confirmed that it had to multiply too.

(Also confirmed that Elemental Weapons has no effect).

So a base damage range of 859->1036 on a weapon would (if Frostbrand debuff is up and without Searing Flames stacks) give a Lava Lash range of pretty much 4905->5916 (Though likely to see a range of 4906->5915).

Again, haven't been able to test Searing Flames at present but I'm fully confident on the other data.

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Old 10/02/10, 1:03 PM   #19108
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
Althor, posting "confirmed" means nothing. Post the number of lava lashes in the sample, post the range of damage from those lava lashes and show the expected range and the range of the null hypothesis. All of that shows whether it is "confirmed" or not. Anything less is useless and really wasn't worth posting.

Edit in your actual data or I'm going to ask the moderators to heap both your post and this one.

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Old 10/02/10, 2:04 PM   #19109
Nithael
Glass Joe
 
Pandaren Hunter
 
Ragnaros
this is what I was expecting...

We are like f*cking rogues =(

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Old 10/02/10, 4:04 PM   #19110
Hybr1d
Glass Joe
 
Human Death Knight
 
The Sha'tar (EU)
Originally Posted by Pinkplagueis View Post
I am wondering for when I am leveling my Death Knight, is there a particular order in how the talents are to be placed in the tree? I have looked at the leveling specs here and I know what the end result should be when I'm level 80. For example I have a level 64 Frost/Unholy Death Knight. Should I just put all my talent points in frost first then work on the unholy part or should I put some points in the Unholy tree before I complete my Frost tree?
I have looked on a lot of the posts, but could not find a topic answering my question. If there is one I apologize for not seeing it.
Generally, just work through your main talent tree for the ultimate talent first. But I'd suggest leveling as blood with a sub unholy, due to the high self-healing and optional, still awesome for soloing, tanktalents.

My question revolves around unholy DPS and expertise. I'm currently wielding Glorenzelg 271, which has me on 32 expertise (I'm a human as well). I also have Bryntroll 277, but when I put this on my expertise drops to 18. Supposedly, when not taking into account all other stats, bryntroll is apparently better (Rawr agrees). I do have a belt with expertise, 264 like my Coldwraith Links, that could boost me up to 24 expertise, but Rawr says its not worth it and it will decrease my dps.

So in short, is heroic bryntroll better than normal glorenzelg if it will cause me dropping below expertise cap.

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