3.08 Frost
Frost Build 15/51/5
IBF 21s (4Pc/Glyph)
UA 20s
19s (Lichborne 1/3 min / Trinkets)
+3% Miss
+27% Oblit Crit Chance (Talents only)
+12% BS Crit Chance (")
+3% Crit Overall (already counted in oblit)
+15% Blood Strike dmg
+10% Bonus dmg (with frost fever)
+4% 2H Dmg
+45% Crit dmg bonus with BS/FS/HB/Ob
+5 Expertise
3.08 Blood
Blood 51/14/6
VB 30s (glyphed)
IBF 15s (Glyphed)
Lichborne, Mark of Blood, Trinkets 15s (100% up time of something that will help, some more then others)
20% Health heal 2x a minute (+35% for one of thse (VB)) (and 10% to party)
4% Heal to Party
4% Increased 2H dmg
17% HS/Oblit Crits
+8% melee crit (counted above already, 5% to spells and abilities as well)
+8% Str
+6% Stam
Mini Bloodlust for Warrior/Rogue/Yourself 1/3 Min
+30% Dmg / + 60% Bonus Disease Dmg BS/HS
+15% Reduction on any any dmg that takes you below or hits you while under 35% (Works with VB bonus health)
+9 Expertise
I like both of these specs. The frost one seems better for AoE tanking. I'm wondering how the extra IBF time and UA being less spiky compared to VB will make up for the Blood spec having more coverage for the extra 1/3 of the time that the main abilities aren't up or if it will balance out. The Blood spec also seems better for single target tanking/threat.
Any comments on my theorycrafting or spec change recomendations?