Thanks all for the input. I appreciate it. Also, I'm not progressing with my guild. I am, for the most part, guildless. Been running pugs on the server, just clearing basic stuff. It sucks, but it's all there is. Top guild hasn't even gotten OS10 2D or OS25 2D. Fail server is fail, to be honest. In any case, I do appreciate the input. Thanks alot!
In addition, I find it very difficult to read your posts. While they may have some merit, uncovering your main argument is difficult because of all the word vomit.
LOL... Thanks for being brutally honest. I've been pretty sick for the last few days doped up on all kinds of cold meds and honestly very new to this so yes my attempt was all wildly speculated but I thought I had some valid points. You can go back to the first coefficient list and see I didn't add in impurity which I addmit was a HUGE mistake on my part. So in the end the % increase from the ap in 10/31/30 wouldn't really be enough to override the flat rate dmg% increase for 0/32/39 unless you had a low amount of ap. So now my question is since most the coefficient average around .15-.10 of of ap is it really worth putting points into impurity. Someone else do the math for that so I don't throw up words all over the place and look like an idiot in the end. THANKS SERIOUSLY FOR REPLYING TO MY POST!!! (Be as honest as you want with me I can take some tuff love).
Simulationcraft may not support most melee classes, but it includes support for most, if not all, raid buffs. From a quick look at the source code it seems ones you mention are supported - totems (SoE, WF) and UR are provided by the shaman actors, while BS/BoM, Kings, LotP and BF are supported via static options pending support for paladin, warrior, and feral druid actors.
Most of these buffs are present in the default raid_80.txt config file, which I'm guessing was the basis for what you saw posted. LotP and BF are actually not enabled per default, though, so you're probably right that the felguard was slightly undervalued in the results you saw posted. But only by about 7% of his DPS, which is like 70 DPS - not nearly enough to catch up to affliction.
Cool, cheers! That's exactly what I was looking for.
I'll still try both (ofc) and I suspect I'll end up FG/Emberstorm - because I do like 2x DPS when I'm playing a spec I like, and I love my cute Felguard <3
Of course the content is getting easier. You've been playing this game for years of course things are going to become like second nature to you. You'll get this ninja quick finger ability making you able to manuever your guy through any obstacle put in his way, avoiding nubish mistakes. What I'm saying is alot of the fights were hard because alot of people like to just stand in the fire or they think that the black hole in the ground is a dmg buff thingy. Not to mention if you are a guild from pre wotlk doing sunwell then yeah of course the content is going to be fairly simple you guys have been working together for awhile making the 3 drake sartharion fight seem rather hard to me if it took a guild downing sunwell prior to the nerf, if I'm correct, 3-4 hours to figure out. I have attempted all of the wotlk content thus far and have not even been able to attempt with 1 drake up simply because of lag issues. Now that's the people like Quigons fault for QQ about content being too easy, they threw us a curveball didn't they. "Try to beat Frogger or Thadius in this lag fest you ungreatful little... you get the picture". Blizzard is probably laughing so hard at all the lag fest wipes going on rolling around on piles of dough. So back to raiding my guild did attempt 1 drake sartharion but with lag it's no dice, and the only fight we haven't downed is 25 man malygos which is actually a fairly fun fight, problem we've had is too much melee. Well later guys. (=
VB 30s (glyphed)
IBF 15s (Glyphed)
Lichborne, Mark of Blood, Trinkets 15s (100% up time of something that will help, some more then others)
20% Health heal 2x a minute (+35% for one of thse (VB)) (and 10% to party)
4% Heal to Party
4% Increased 2H dmg
17% HS/Oblit Crits
+8% melee crit (counted above already, 5% to spells and abilities as well)
Mini Bloodlust for Warrior/Rogue/Yourself 1/3 Min
+30% Dmg / + 60% Bonus Disease Dmg BS/HS
+15% Reduction on any any dmg that takes you below or hits you while under 35% (Works with VB bonus health)
I like both of these specs. The frost one seems better for AoE tanking. I'm wondering how the extra IBF time and UA being less spiky compared to VB will make up for the Blood spec having more coverage for the extra 1/3 of the time that the main abilities aren't up or if it will balance out. The Blood spec also seems better for single target tanking/threat.
Any comments on my theorycrafting or spec change recomendations?
well one day a young blood elf living in naxxramas name was nacksaramz, but we will just call him george. well george steered naxxramas in to thunderbluff and allies killed all the horde in thunder bluff causing a major uproar and all the horde went crazy and hung varian well then the alliance went insane and thats when things got out of control they blew up durotar and it because tarodur controlled by the exiled alliance who went crazy and then everybody went in to stormwind and turned in in to a goblin controlled town named ass ocean but then the alliance were mad and for some reason decided to invade thousand needles and cut down all the needles so thousand needles was renamed to no needles but that made the horde very very mad and thats when things got out of controll and illidan got up from the dead and blew up outland and made it crash in to the icecrown citadel and killed arthas and no one cared but still illidan was back and thats when things got out of control and blew up northrend in the hospitals of azeroth where arthas lies injured he gets up and smacks illidan across the face and illidan was like "O NO U DI-NT!" then they got in to a slap fight but then naxxramas, the reconstructed version, crashes in to them and thats when things got out of control, ass ocean waged war on the alliance and the horde was on the sidelines trying to rebuild thunder bluff and clean up old naxxramas and retake tarodur from the crazy alliance exiles who are constructing nuclear warheads and thats really when things got out of control and everybodys head exploded in to a bunch of dust but then everybody reported to the dance floor then thats when things got out of control and thunder bluffians formed a revolution against the EJ mods and overthree them and thats when things got out of control and the communists killed me.