Purified gems will be replaced with 10int + 10hit gems
Also afaik Mastery is superior stat for warlocks come patch 4.0.1 so regemming Reckless gems to Veiled gems is probably not a bad idea so you don't have to reforge your stats to hit but to Mastery instead.
I actually think it is likely haste will end up better than mastery for all three specs (ignoring any softcap problems).
If affliction is back to shadow bolt filler mastery is defintely dropping below haste there, and I think the other two both already prefered haste. That said pretty much every BiS item already has haste so you can't do any reforging to haste anyways.
It is probably safe to reforge as much crit/hit as you can to mastery, and gem hit in blues. Might not be the perfect way but until we have accurate stat weights to tell you how good int is in relation to everything else you won't be able know things such as whether you should be replacing runed cardinals with reckless or not.
and the infos for those like me who have a bad compagny firewall
[Soulburn]: (1 Soul Shard, 30s cd): Consumes a soul shard, allowing you to use the secondary effects on some of your spells.
[Soul Harvest]: (Canneled, 30s cd): You seek out nearby wandering souls, gaining 1 soul shard and regenerates 5% of your health every 3 sec for 7s. Cannot be used while in combat. 1
[Fel Flame]: (451 Mana, instant cast, 30 yd range): Deals 964 shadowflame damage to an enemy target, refreshing the duration of immolate or Unstable Affliction on the target.
[Demon Soul]: (1 soul shard, 1.4 min cooldown) You and your summoned demon fuse souls, granting the warlock temporary power depending on the demon currently enslaved.
[Dark Intent]: Increases the target’s chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.
[Demon Bolt]: Unknown properties
[Torment]: (Unknown properties /AoE threat)
[Suffering]: Taunts the target to attack you, but has no effect if the target is already attacking you.
[Hand of Gul'dan]: (45 pt demo Only 41 points now available, 537 mana, 1.59s cast, 30 yd range, 12s cd): Summons a falling meteor down upon the enemy target, dealing 4454 to 4735 shadow damage and igniting the ground underneath the target with falling embers, dealing 0 fire damage every 2 sec for 8 sec. (I am awake it is missing a damage value for the dot)
[Bane of Havoc]: (25 pt destro talent): Banes the target for 2 min, causing 10% of all damage done by the warlock to also be dealt to the baned target. Only one Bane per Warlock can be active on any one target.
[Impending of Doom]: Unknown properties
Soul Shard Mechanics:
Currently Soul Shards do not regenerate on their own. You mush Soul Harvest to recover them 1. You recover one soul shard every 1/3rd of Soul Harvest that you channel.
Changed Spells / Talents:
[Drain Soul]: now grants 3 soul shards on an eligible kill. 1 (with the 2 others marked 1) if you can't get soul shards except thru Soul Harvest and not in Combat, how would this work?
[Hellfire]: Hellfire will no longer deal damage to the warlock.
[Fel Domination]: Fel Domination has been removed, in favor of the new Soul Shard Mechanic, Soul Burn
[Pandemic]: Pandemic will now cause Drain Soul to refresh Unstable Affliction and Bane of Agony on targets below 25% health.
Curse of Agony and Curse of Doom will be converted into Bane of Agony and Bane of Doom. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a single target.
Soul Burn Effects:
[Summon (Imp/Voidwalker/Succubus/Felhunter/Felguard)]: Instant Cast.
[Demonic Circle: Telepot]: Increased Movement speed by 50% for 8sec
[Drain Life]: Cast time reduced by 60%
[Soul Fire]: Next Soul Fire is instant
[Searing Pain]: Next searing pain has 100% chance to crit: subsequent searing pans have a 50% chance to crit for 6s.
[Healthstone]: Increase max health by 20% for 8 seconds.
[Unstable Affliction]: Instantly deals damage equal to 30% of its effect.
Demon Soul Effects (These need confirmation)
[Demon Soul] (1 soul shard, 1.4 min cooldown) You and your summoned demon fuse souls, granting the warlock temporary power depending on the demon currently enslaved.
Imp: Critical strike damage on cast time Destruction spells increased by 60% for 30 secs. Each spell cast that benefits from this effect reduces the bonus by 20% until the bonus expires after 3 casts.
Felhunter: Increases periodic spell damage by 20% (Unknown duration and details)
Felguard: Increases your haste by 15% as well as increasing shadow and fire damage by 10% (Unknown duration and details)
I see some problems with this info. I put it in the quote but red and bolded for ease of finding.
4. Talent builds... It seems like with the patch the furthest i can get in the Arms tree is 2 of 3 in Deep Wounds.. Incite looks pretty attractive though and was wondering if anyone can link a build of the core elements that you need at 80. I know there are a lot of utility abilities but i am only really interested in which ones you cant go without
I assume your talking about fury, so my question is: How exactly are you getting 2/3 in deep wounds as fury at 80? I find myself with only 5 talent points left after the mandatory 31 used in fury.
There seem to be some indications that Heroic Black Bruise might be worth using over Havoc's Call for some gearsets.
Hmm I've never even seen one of those things drop lol, and if Aldriana's numbers are correct im pretty much replacing crit untill white cap. I wasn't sure at first until i kept reading and he said the EP values were for full BiS around page 2 i believe.
Edit: fixed typo
Edit2: Can you elaborate on the certain gear sets part? like being white melee capped? I'm assuming thats the case since you dont miss making it a better chance on having the proc go off.
Honestly at this stage in the game it flat-out doesn't matter. AT MOST you'd see something like a 20-50 DPS swing (much less than the std. dev. of your DPS) from switching from str+crit to str+haste or vice versa. Pick whatever you have available to you and be ready to swap them over to mastery at 85.
Ah, ok, thx. I figured at 81 the str/mastery green gem would be good to get, but until then I just wanted to have a second opinion regarding crit v. haste.
I just got out of an ICC 10 run in the PTR and using 2x 1H was doing 8.5k to 12k threat and kept pulling threat off the other tank with a single death strike when he taunted (pally tank) I still don't think threat will be remotely an issue for DKs now GRANTED!!!! we only got through the first wing then the healers had to go to bed. I guess the only reason I'm thinking DW is because I'm already used to a short disease rotation and getting alot of threat from IT already so it would mean I can keep a very similar rotation. I suppose I'll have to do more testing it would just be nice if I had 2x 1H that were closer to my 2H in item level :-(.
side note. long time lurker just signed up today to participate in this thead ... thank you to all of you in every class forum who are like me and spend far too many hours on a target dummy or staring at a spreadsheet to make raidig easier to the masses. all of your hard work is greatly appreciated by the community ... even those who don't visit this site. ^_^