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Old 10/10/10, 4:03 PM   #19276
Talon
Glass Joe
 
Undead Warlock
 
Mal'Ganis
@Akhtal

I'm wondering the same thing. Its being affected by haste. 11 cast 50 ticks so its ticking 4.5(?) times per cast. Unless its really not better. The only reason I can think of is its dot damage is being increased by 35% which is making worth casting.

Last edited by Talon : 10/10/10 at 4:21 PM.

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Old 10/10/10, 6:22 PM   #19277
vo1os
Banned
 
Human Warlock
 
Черный Шрам (EU)
Ohh, sorry didn't noticed the searing pain filler o_O

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Old 10/10/10, 6:54 PM   #19278
Breakerzeus
 
Human Paladin
 
Das Syndikat (EU)
So this is my next try to post something important, in my thoughts. After the ban I have rewrited my post and hope, it pleases the Admin now. Here I go:
This is my first time posting here so please don't blame me for anything odd. What I post now hasn't something to do with the Discussion above my post but I have computed the stat "Intellect" in the Cataclysm Beta for the Stats we get from it. Here are my results (requires the Armory Bonus of 5% of Intellect):

1 Intellect
15 Mana
1 Spell Power
0,074 Combat Regeneration
0,00154% Crit

I have checked this with some Items I put on and off and this calculation seems to be right. If you have other results then post it please. Otherwise it should be right.

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Old 10/10/10, 8:07 PM   #19279
bondy
Glass Joe
 
bondy's Avatar
 
Draenei Shaman
 
Silvermoon (EU)
Howdi,

I was wondering if you fine people have any plans to update this thread for 4.0.

I would do it myself, but without rawr it will be too much of a time sink for me and I don't have the time spare

Couple of the obvious changes would be the neck (sindra) bracers (dreamwalker) and enchants (Back and gloves)

But I'm more curious to what sims out the highest dps in terms of reforging items.

Thanks for the massive effort to date on the op and progress thereafter.

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Old 10/10/10, 9:43 PM   #19280
Shadowfyr
Glass Joe
 
Tauren Shaman
 
The Forgotten Coast
With 4.0.1 releaseing soon and all the changes being implemented are we gonna see a change in how we are gemming/enchanting? If so anyone have any idea on where to start with it?

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Old 10/10/10, 10:20 PM   #19281
Vorthex
Glass Joe
 
Blood Elf Paladin
 
Kalecgos
Originally Posted by Capstone View Post
Mechanics questions for 4.0.1:

1. What can seals, AoW, and HoL proc from?

2. What about berserking, TAJ, and Shadowmourne?

3. Is T10 2pc still a DS reset, and if so, does that still proc from autoattacks only?

4. Do we still want slowest weapons possible? (normalized strikes vs. more procs)

5. Have glancing blow or crit suppression mechanics changed?

6. Glyph rankings for DPS?

Feel free to add anything I've missed.
I could be mistaken, but except for question 3, it is all discussed in previous pages. Roll back a lil and read it.

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Old 10/10/10, 10:28 PM   #19282
Falcon213
Von Kaiser
 
Draenei Shaman
 
Illidan
Originally Posted by Shadowfyr View Post
With 4.0.1 releaseing soon and all the changes being implemented are we gonna see a change in how we are gemming/enchanting? If so anyone have any idea on where to start with it?
Gem agility. Reforge for all your expertise and hit needs. Anything left over reforge to mastery.

I still have to sim this, but it might be worth reforging crit over armorpen on applicable pieces because of all the crit we will get from agility.

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Old 10/10/10, 10:40 PM   #19283
Noctre
 
Draenei Paladin
 
Medivh
now with the talent trees as such and me being a little lazy to re-read a thread has anyone come up with a spec that should be good for 85 as i was thinking WoW Talent Calculator - Sigrie may be good as it takes some good talents form enh and even a few points in resto to help the healers healing you though glyphs can be tweaked

new to playing a shaman but have been really messing with it for the last week but trying to get some input doesn't really hurt

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Old 10/11/10, 3:45 AM   #19284
stocastico
 
Blood Elf Druid
 
Hakkar (EU)
Talent Feral: Tank, dps pve and pvp

Hello,
you might have some example of setting of new talent?
I would like to see the set peer regard to the tank, the dps pve dps and pvp.
Armor penetration is no longer necessary with the TransFlash expansion (PvP and PvE)?
Which state should have the gem for the items?

Thanks

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Old 10/11/10, 4:25 AM   #19285
mortalkiss
 
Human Death Knight
 
Neptulon (EU)
those that where lucky enough to get beta,and those that played ptr can any of u put a rotation for single target and aoe
thanks in advance

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Old 10/11/10, 6:04 AM   #19286
the_fox
Glass Joe
 
Gnome Warlock
 
Shattered Hand (EU)
Hey, I know this is the cata thread, but 4.01 is just around the corner, this means the talent, spell & glyph changes will already be in effect.

Cata will still be 2 months away, and in the meantime we still will be using our current gear and be raiding.

So, what do you guys think of this build for lvl80 tanking in 4.01? (personal build, I got 4/4 T10, so Enrage doesn't decrease armor)

Another option would be this. This is mainly because I don't know how I would be using enrage without the 4P T10 bonus. So this could be the base for my lvling pec, going to this build when turning 85.

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Old 10/11/10, 6:08 AM   #19287
sisserl
 
Troll Rogue
 
Blackhand (EU)
# What's the proc behavior of Landslide (i.e., proc rate, ICD, does it stack or refresh if you have 2, etc.)?

with dual landslide


landslide stacks and refresh atm up to 3!! stacks, with 3 stacks it will only refresh duration if u get another procc


procc chance i cant say atm

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Old 10/11/10, 6:09 AM   #19288
mmaker
Von Kaiser
 
Undead Mage
 
Lightbringer (EU)
when will rawr have support for the new talents etc on wednesday?

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Old 10/11/10, 6:44 AM   #19289
Kriim
 
Troll Hunter
 
Twisting Nether (EU)
Hi

And what do you think what is the best raiding spec at 4.0.1 patch ?

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Old 10/11/10, 7:03 AM   #19290
Ehanoro
Glass Joe
 
Ehanoro's Avatar
 
Goblin Death Knight
 
Nathrezim
I'm sorry if this is not the proper thread, but the old BiS thread has all but stopped in it's tracks, I have combed over this thread and the Enhsim thread and not found a clear answer to these simple questions.

1) In 4.0.1, what will be our glyphs of choice?

2) In 4.0.1, what will our best stat be, and our best reforgable stat?

3) In 4.0.1, what will be our priority rotation?

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