So I've been reading the last couple pages of this thread trying to figure out what spec would yield the highest DPS for 4.0, but didn't see a solid answer. I've done some dummy testing on PTR, and notice BM was the highest out of all 3. Can anyone confirm which spec will be the 'cookie-cutter' of 4.0. Thanks.
Last 4 points can be spent on either GoteM / Furor / Nature's Grace / or Nature's Majesty. Whatever you find most useful to your play style. I'm leaning towards GotEM and NM, unless I find I'm having mana issues, then I'll pick up Furor.
Hello Elitist Jerks,
My friends recommended me to look on this forum for a build for my mage which now is fully specced in Frost (Literally every talent in frost is fully upgraded :P) and I was wondering if you lot have some nice builds for me. I'm searching for a Raid build.
Hey guys. I've been having trouble tracking down solid theorycrafting on 4.01, and there doesn't seem to be a comprehensive post at this point, so I was hoping to gleen some info in preparation for the patch that seems likely to hit on tuesday.
So, I just squeezed in an extraordinarily disheartening test on the PTR, using a Brunnhildar Bow and a Dalaran Rifle. With the same gear/talent setup between the two, using the Rifle, my steady averaged ~1000 and my arcane averaged ~1600 damage. Using the Bow, steady averaged at ~700 damage, and arcane averaged ~1000 damage. With the only difference being a 1.5 speed vs. a 3.0 speed, it's extremely conclusive that there is NO normalization on the weapon damage portion of either of these shots! We're back to WoW 1.0 mechanics of the slowest possible weapon being the best choice, with all other stats comparatively worthless. This is once again the *best* hunter weapon in the game. I honestly cannot believe Blizzard would make such a glaring oversight as this.
I'm a little confused, you say the bow was averaging far less damage, but according to wowhead, the bow is 3.0 speed and the rifle is 1.5 speed, which would make the bow slower. So that actually is the reverse of what would be expected. Are you sure something wasn't throwing off your results? Or do you have the damage for the two weapons reversed?
im not sure if i quite understand reforging. From what i gather from reading the thread is that we are going to be able to change the stats on our items, and with 4.0.1 launching tomorrow i wanted to make sure i got it right. Are we going to be able to change the stats gained from equiping the item? And if so what do i change all my Arp to?
head : +30 spell/+20 cc (Kirin Tor revered)
Shoulder : +24 spell/+15 cc (Sons of Hodir exalted)
have better chose.
pre 4.0 yes. Post 4.0, the 26 INT provides greater than the 30 sp on the head and the 21 INT provides greater than the 24 sp on the shoulders (plus some crit in both cases). The crit is not as high as the 35 total crit from the other head/shoulder enchants but, with Reforging, 36 points of Spirit is greater than 35 points of Crit. No, I can't directly Reforge the stats gained from these enchants but if I make up 36 spirit/hit on these enchants, it could enable me to Reforge 40% of the Spirit on say Boots of Unnatural Growth - Item - World of Warcraft to say 30 points of Haste (which is a superior stat to crit for the record).
All in all the enchants listed are better pound for pound than the old enchants -- especially if you are trying to make up hit and still even if you are fine on hit due to Reforging mechanics.
I have the same question has the post about Dl and Sbolt, i would also like to know which pet will be the best for 80 aff( i realize this has probably been answered but im just looking for a final confirmation.)