No. Agi still provides crit rating. The presently used meta would continue to be used for ease of meeting requirements.
The reason we no longer use Agi gear is because it will have no AP on it, thus falling far behind even poorly itemized Str holding plate.
I'd like to have a confirm on this, I was saying the exact same thing, but another paladin in my guild said they changed the amount of crit we got from agility making it not worth it vs the crit of the chaotic skyflare diamond.
Yes, that's the syntax (functions are documented here: https://sites.google.com/site/clcinf...icon-functions). No, it can't do that for DBW since it's quite a special case. I'll try to implement something for it but it's a bit hard since I don't have the trinket.
OmniCC works the same.
Added another function: IconMICD(icd, alpha1, alpha2, alpha3, ...) to handle items like DBW. Arguments are the same as IconICD with the exception that instead of having the id at the start you put a list of ids at the end.
No idea about the actual spell id generated by DBW, but the usage should be something like: return IconMICD(90, 0, 1, 0.3, 10010, 10011, 10012)
Should work in theory, can't test it properly since I don't have any item like that.
Much love. I'll test it when realms come up and report back!
I'm thinking that the Wound/Instant poison recommendation could be a bit off as IP scales better with AP than WP. This spreadsheet does not seem to capture the AP stats on gear (unless you add it manually to the AP enchant line) and I'm not sure about all the raid buffs that raise your AP. Without adding the AP stats from gear I get a "Wound Poison" recommendation. Adding the AP for gear and estimating some raid enchants that add AP I get an "Instant Poison" recommendation. For me, the break point is if the gear and raid AP adds more than 1850 attack power IP should be used. I suspect that this may be achieveable in raid environments as the AP on my gear alone is approx. 1600. I'm not 100% sure what has been built-in. Thoughts?
I haven't been to these forums in a bit and decided to brush up for the 4.0.1 release, and I'm surprised to see people talking about backstabbing in the mut rotation, and jargon like high-rupture as opposed to low-rupture. As far as I knew last I was here, mutilate rotation consisted of just 3+/4+ envenoms generated by mutilates, while of course maintaining SnD and HfB.
I don't mean to be a bother, and I'm not sure if I'm just misreading, but after scanning most of the threads here, I can't locate the primary posts of these ideas and would like to know if I'm just using a bad or outdated mutilate rotation. I looked in the pocket guide but couldn't find anything updated about it. I don't really need an explanation if there is just a link somewhere or somebody could direct me to a place that I could read it myself, but I'm a bit lost and unsure, like I said, whether there is new information or if I'm just misunderstanding the content.
Beacon only transfers half the healing done, so you will have to heal the beacon target from time to time anyway.
Sure maybe at 85. But I mean for now. At least in ICC u get the 30% buff, RS probably not but I just feel like they could rework it to be a better talent. Perhaps 50% chance to get holy power for healing the person without beacon, and 100% if you do heal the person with beacon
With our new talent Murderous Intent that refunds 30 energy every Backstab <35%, Backstab is now the execute range CP generator. The 4.0.1 guide lists the concepts pretty well. You want to keep Slice and Dice rolling with Envenoms and keep Rupture up for Venomous Wounds ticks.
Try refreshing your totems a few seconds before or after the old totem dies.
I've noticed this happen if I'm refreshing a totem right as it's expiring. It seems to be a latency issue -- the new totem is summoned, but then immediately destroyed by the old totem's expiration timer.
The reason you only notice this as enhancement is because the 5 minute totems other specs use don't need to be refreshed as often. Or for a fight with a lot of movement you refresh them when they still have lots of time before the timer ends. I've seen this happen as a healer on the ToC faction champions fight with grounding totem.
I go through all of WotLK wondering why my Magma Totem sometimes doesn't cast, but I never even thought of a latency issue. Always thought it was just some kind of totem bug. Well, at least I'll know for Cata.
I'm finding that using a 2.6 weapon in your OH is 400+ dps better than a 1.4 or 1.5. I don't know if this is due to so much haste (and lower reliance on poison) or it just breaks the Spreadsheet as it's not set up for this? Anyone test this or know?
Im going to get banned for asking this as I have already gotten an infraction for a helpful post but, uh, WHY ARE PEOPLE GETTING BANNED FOR ASKING QUESTIONS?
Reason: 6. Do not post unless you have something new and worthwhile to say.
Dummy tests aren't useful unless you have very consistent players, testing for very long periods of time (several hours minimum), with dedicated friends willing to provide all relevant raid buffs and debuffs. We don't use them here, except for specific tailored theorycrafting purposes, like establishing proc rates and internal cooldowns.
How am I to figure out how the rogue class plays -since its being changed- if I dont use a training dummy? All my tests were done UNBUFFED. People that are posting have legitimate questions (Hence the FAQ that we're in) and they're getting banned for it. Thats a load of crap. Fuck this place. Ill go somewhere else where someone elses work and questions are more valued than this shit hole of a place. Fucking censorship at its best. Hopefully enough ppl read this before it gets deleted.
Hi. I've been using the search festure but cannot find what I'm looking for. I'm sure it must have been discussed somewhere though.
I'm looking for information about the best spec and any guides for soloing as a warlock. I've been playing for a long time but have never gotten into this before and think it's about time I learnt to get on with it.
Any links/help appreciated.
Spent a few hours on this UI after gathering ideas from many others. This UI includes Skada, Omen, DBM, X-Perl, Grid, Bartender, Power Auras, and many more. For a complete list, message me! Picture was taken during the first Phase of the Halion 25-man encounter (and yes, we did down him on this attempt). My in-game name is Archaene on Stormrage if you want to message me about the UI or look me up. Thanks!
The obvious BiS for 2H is Shadowmourne, but I was wondering where the relative values of other 2H weaps might be. As a loyal DW frost DK, I didn't even bother looking at getting Shadowmourne, but have access to: H Cryptmaker, H Bryntroll, H Glorenzelg, and other weaps (agi-based) potentially. The question I have, is which of these options is the most suitable for 2H frost going into the xpac taking reforging, weap speed, stats, etc. all into consideration?
H Cryptmaker: Healthy chunk of hit and crit (arp removed) that can be reforged into mastery is nice + good chunk of str. makes this a nice weap.
H Glorenzelg: Huge amount of crit can be reforged and expertise, along with higher top end damage, make this my leading candidate.
H Bryntroll: Very curious about this weap. No stats to reforge= bad. However, having a faster weap is a slightly intriguing idea with the increased value of haste, increased RP gen, etc... Then again, the top end damage is innately lower, hurting our big strikes which has become the bread and butter of Frost dps. The proc is also a bit odd to consider, whether it will be adjusted and how it will generally scale.
So along similar lines, I have access to everything except Havoc's Call. Currently, I am running with 2xBloodvenom blades but I do have one regular Havoc's Call in the bank. Would the appropriate thing to do be sticking with the BvBs and reforging the excess hit off or dropping back to the regular version of HC?