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10/13/10, 3:09 PM
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#19501
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Fury gems
Is it better now that i have all crit gems to change them to str , what is the best gems right now
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10/13/10, 3:20 PM
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#19502
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Glass Joe
Gnome Warrior
Burning Legion
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I have to hope that post-level-80 our raid dps output will catch up with the current 4.0.1 numbers I'm seeing (once we get deep wounds, for example). I've been browsing WorldOfLogs off an on all day at work and reviewing the ICC 25's by Damage Done, specifically for bosses we usually rock the DPS meters on, such as Saurfang. Honestly, it's really alarming.
I know the new rotation is a work in progress, as well as re-gemming & stat prioritization... however:
I have yet to see a log where a warrior broke more than 13k DPS. Most were 11k on average. In these same logs I'm seeing DK's pulling 16-20k DPS, out-DPSing us by at least 4k on most logs. I don't think it's outlandish to say that we shouldn't be that far behind a fellow plate-wearing melee DPS hybrid class, no? Druids, another hybrid DPS class (I didn't check if they were laserturkey or cat form), are also well above us in damage output, pulling 17-22k DPS on plenty of logs. To top it off, pure DPS classes, especially the casters, are barely seen dropping below 19k for most fights. There are Warlocks and Mages pulling consistent 22-26k DPS in the same raid where their DPS War's are pulling 9-11k DPS. These warriors are far from undergeared, too. Plenty of Shadowmournes and Heroic ICC drops, etc. Don't get me wrong, pure DPS classes SHOULD be pulling more than hybrids per Blizzard's design philosophy, but not 10-15k more- Especially when other hybrid DPS classes are pulling what they're pulling. We should be right up there as well, regardless of the overhaul to our stats / rotation. If we're consistently 10-15k DPS below the curve in post 4.0.1 logs, it's not a learning curve with our classes changes, it's a serious design flaw. We shouldn't be this low in the charts, even if we're still not reaching our full potential due to talent restrictions at the moment.
I should say, I'm not QQ'ing, I like the challenge of a revamp and welcome the change to stats & mechanics, but I've seen enough to feel as though we're in a severely broken state at the moment. I'm not crying wolf, either, I've been reviewing these logs for the better part of the day in-between coding, and the DPS disparity is consistent. Look for yourself.
Maybe we're not just finding our sweet spot yet for stats / etc, but I highly doubt that when we're talking a 10-15k difference in DPS from re-gemming / perfecting a rotation. It feels more like a work-in-progress, especially when you toss in things such as the lack of stat-revamping for STR on ranged weapons for 4.0.1, the Tier 10 4-piece missing a Fury bonus, etc.
Okay, rant over. I'm frustrated and annoyed, but trying to keep in mind that these changes are for the long-term / level 85 game mechanics... but since we have the rest of this month, November, and part of December to go until we can get past the state we're in, it's hard not to complain.
I'm hoping it turns around as the week goes on, add-ons get fixed, specs get tweaked, and gems / stats are crunched, but it's really looking like we've got a ways to go until we're back in competitive raiding form.
(Here's hoping I'm wrong  )
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10/13/10, 3:29 PM
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#19503
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Glass Joe
Human Warrior
Дракономор (EU)
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Oh lol...warr is dead, both specs are crapish in the raids...gonna take a brake till Dec. and Cata...
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10/13/10, 3:45 PM
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#19504
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Glass Joe
Human Warlock
Feathermoon
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Could someone please post the best gems and enchant for each slot now? Thanks!
I read on another thread that:
"With excess hit and crit being reforged into Haste. Gemming would look like:
Red: +10 Int +10 Haste
Blue: +10 Haste +10 Hit
Yellow: +20 Haste"
Is it true?
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10/13/10, 3:46 PM
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#19505
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Glass Joe
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Originally Posted by damagedone
This.
Even so, it looks spotty at best. 1 of 2 things needs to happen for Sub to fall in line. Either Finisher dmg needs to be upped significantly for the spec, or there needs to be a better management system for Energetic Recup and SnD. Perhaps a talent, where one refreshes the other?
Raiding Sub also has a LONG ramp up. And high upkeep.
ShadowDance is also an incredibly lackluster DPS CD. Backstab crits are hitting just as hard as Ambush crits. The real difference is with talented Ambush you'll see 100% crit (I've yet to see a non crit Ambush). ShadowDance needs retooling if it is to be a PVE DPS CD.
Keeping up the Hemo debuff is another issue. It's just one more thing to juggle in a spec that is already juggling a lot. I wouldn't mind doing all this if the DPS warranted it. But really, it doesn't.
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It's a shame too, because Sub is just so damn fun!
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10/13/10, 3:47 PM
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#19506
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Glass Joe
Human Warrior
Onyxia (EU)
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Originally Posted by Bickins
I have to hope that post-level-80 our raid dps output will catch up with the current 4.0.1 numbers I'm seeing (once we get deep wounds, for example). I've been browsing WorldOfLogs off an on all day at work and reviewing the ICC 25's by Damage Done, specifically for bosses we usually rock the DPS meters on, such as Saurfang. Honestly, it's really alarming.
I know the new rotation is a work in progress, as well as re-gemming & stat prioritization... however:
I have yet to see a log where a warrior broke more than 13k DPS. Most were 11k on average. In these same logs I'm seeing DK's pulling 16-20k DPS, out-DPSing us by at least 4k on most logs. I don't think it's outlandish to say that we shouldn't be that far behind a fellow plate-wearing melee DPS hybrid class, no? Druids, another hybrid DPS class (I didn't check if they were laserturkey or cat form), are also well above us in damage output, pulling 17-22k DPS on plenty of logs. To top it off, pure DPS classes, especially the casters, are barely seen dropping below 19k for most fights. There are Warlocks and Mages pulling consistent 22-26k DPS in the same raid where their DPS War's are pulling 9-11k DPS. These warriors are far from undergeared, too. Plenty of Shadowmournes and Heroic ICC drops, etc. Don't get me wrong, pure DPS classes SHOULD be pulling more than hybrids per Blizzard's design philosophy, but not 10-15k more- Especially when other hybrid DPS classes are pulling what they're pulling. We should be right up there as well, regardless of the overhaul to our stats / rotation. If we're consistently 10-15k DPS below the curve in post 4.0.1 logs, it's not a learning curve with our classes changes, it's a serious design flaw. We shouldn't be this low in the charts, even if we're still not reaching our full potential due to talent restrictions at the moment.
I should say, I'm not QQ'ing, I like the challenge of a revamp and welcome the change to stats & mechanics, but I've seen enough to feel as though we're in a severely broken state at the moment. I'm not crying wolf, either, I've been reviewing these logs for the better part of the day in-between coding, and the DPS disparity is consistent. Look for yourself.
Maybe we're not just finding our sweet spot yet for stats / etc, but I highly doubt that when we're talking a 10-15k difference in DPS from re-gemming / perfecting a rotation. It feels more like a work-in-progress, especially when you toss in things such as the lack of stat-revamping for STR on ranged weapons for 4.0.1, the Tier 10 4-piece missing a Fury bonus, etc.
Okay, rant over. I'm frustrated and annoyed, but trying to keep in mind that these changes are for the long-term / level 85 game mechanics... but since we have the rest of this month, November, and part of December to go until we can get past the state we're in, it's hard not to complain.
I'm hoping it turns around as the week goes on, add-ons get fixed, specs get tweaked, and gems / stats are crunched, but it's really looking like we've got a ways to go until we're back in competitive raiding form.
(Here's hoping I'm wrong  )
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Its absoluty true. Frist Boss ICC and i pushing out 10k dps. For 4.01 it was 13-15k. Our Boomkins @ 22k and so on. Fury is borken at the moment, what we can do is waiting for Level 85 and then rock the halls of Cataclysm.
My stat order is: 27% hit cap, 6,5% exp, rest STR. I`m gemming str+hit. If you miss you can´t push out styles, so its logcial that hit is the first stat to push on hardcap.
My priolist is: Execute >Bloodthirst> Raging Blow> Hs/Cleave > Slam (iLevel 277)
I hope blizz will patch that shit...
if i´m wrong, sorry that is what i see today.
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10/13/10, 3:54 PM
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#19507
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Glass Joe
Night Elf Priest
Kael'thas
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Originally Posted by mancandy
It appears mental agility effects all instant cast spells. I was thinking that during the burn phase wouldn't this skill be beneficial for a sw  spam more so then what i consider pvp talents? I might be way off and i admit i have yet to raid and if that is so i apologize.
I have heard we have little mana problems but i would think this phase might provide one since we are not spamming MF and reducing the CD of shadowfiend.
Does anyone have logs of what type of damage throughput we are capable of? I have heard the stories of mages and boomkins being crazy but i am curious where we stand. I do not expect to be "sunwell'd" again but i am hoping we still have some of our glory.
( if this is the wrong area for this request please direct me to where i should present it. I was hesitant to post this at all.)
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As for the damage we are cabable of. I don't have the BiS gear. But pre patch target dummy i was doing roughly 5.3k, and after patch i was doing just under 7k.
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10/13/10, 3:59 PM
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#19508
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Glass Joe
Orc Shaman
Norgannon (EU)
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Just some quick thought (didn't use the new sim yet) - would it be worth swapping berserking with mongoose?
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10/13/10, 4:00 PM
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#19509
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Glass Joe
Draenei Shaman
Burning Legion
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To help prep for mana management, would taking the thunderstorm glyph and then macro'ing thunderstorm in with lightning bolt be of good taste? it has been a good spell but if I want to get into the practice of being mana conscious, would that be a valid strategy?
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10/13/10, 4:23 PM
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#19510
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Glass Joe
Dwarf Hunter
Terenas (EU)
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you guys are sure that Chimera does not "re-shot" SrS and thus we can benefit from imp srs talent?
hawk aspect is just meh with it OwN bonus (dunno from where 162 ap/point, its more like 18/point) so 3 pathing and 2 imp srs sounds better for spending last 5 points to me, but ia m too lazy to check :P
marked for death talent also looks gibberish, especially wit more than 1 mm in raid, i took silencing an 1x RK instead (yea uselees but will be nice in pvp and grin synergy with rapid reoccupation)
they could fix agi tooltip to show 2 rap per point
edit: our crits does now 150% dmg?
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10/13/10, 4:29 PM
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#19511
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Glass Joe
Undead Mage
Lightninghoof
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Originally Posted by sierran
Looks like Tailoring and Engineering will be our goto professions for Cataclysm. Time for me to go level up!
A section on Masteries would be nice - explaining the different types, etc.
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I'm trying to decide if I want to drop tailoring for engineering in cata. I haven't yet because of cata making it easier to level, but I'm still hesitant to let enchanting go because of the usefulness of it.
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10/13/10, 4:29 PM
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#19512
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Blood Elf Paladin
The Maelstrom (EU)
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Looking at logs im doing like 1/4 of other healers healing. Am I shit or is holy shit ?
Our hps is on par with shadow priests. How cool is that?
Last edited by Botoks : 10/13/10 at 4:47 PM.
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10/13/10, 4:30 PM
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#19513
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Glass Joe
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To help prep for mana management, would taking the thunderstorm glyph and then macro'ing thunderstorm in with lightning bolt be of good taste? it has been a good spell but if I want to get into the practice of being mana conscious, would that be a valid strategy?
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With Rolling Thunder, mana is pretty much not an issue at 80. The only way you could really run out is by spamming earthquake.
At 85, however, we might have to be more conservative, but I doubt wasting a gcd for 10% mana is worth it unless you're doing damage or moving. So I would have to say, wait until cataclym, then worry about it when everyone has more data.
In any case, you should be taking both glyph of thunderstorm and glyph of thunder, and only use thunderstorm in situations where you are moving and your other instant cast spells are on cooldown or you are in melee and need to AoE.
Last edited by Ragnarox : 10/13/10 at 4:35 PM.
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10/13/10, 4:36 PM
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#19514
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Blood Elf Paladin
Shattered Hand
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Ok i've read that the unbuffed haste soft-cap is anywhere from 25%-31% depending on your latency. I saw badpaladin post an equation on calculating what the haste soft cap is for rets on another forum. I see you speak of the haste soft cap but have given it no definite values.
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10/13/10, 4:39 PM
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#19515
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Von Kaiser
Night Elf Hunter
Gorgonnash (EU)
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I am at 71% crit and 25% haste unbuffed as MM. Of course I am raiding with the Haste provided by mage/shaman. So regarding Whitefyst, I should reforge 15% haste to mastery? That sounds like a big deal. Also I am planning to convert around 5-10% crit to mastery. What do you guys think?
Last edited by Jaffi : 10/13/10 at 5:06 PM.
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