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Old 10/13/10, 7:01 PM   #19546
Holywrathh
Glass Joe
 
Blood Elf Paladin
 
Azuremyst
Figured it out sorry was a mistake on my part the alpha was set to 0 lol.

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Old 10/13/10, 7:13 PM   #19547
SavageSham
 
Orc Death Knight
 
Malfurion
Hey, if there is still a macro for rune strike please let me know what it is. I have used the old one that used to work and it wont work anymore.

ALSO, i have my guild icc 10 tonight where i off tank, i ran voa 10 and 25 and had troubles with threat and i have a nice gear set up...i was wonder what kind of rotation i could use to keep my threat and if i should use rune strike over DC now, i currently use DISEASES HS DS HS RUNEDUMP DS HSx4 RUNEDUMP and for aoe DND disease Pest DS BBx2 DS Runedump.

the problem is it doesnt work that way it seems like. On Icewatch i would catch myself in a cluster fuck on the first rune dump and lost trying to get my RP for DRW just to keep aggro...im in dire need of quick help please point me in the right direction, TY!

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Old 10/13/10, 7:16 PM   #19548
Kildrazien
Glass Joe
 
Troll Rogue
 
Boulderfist
Speaking from a spec-wide point of view, i think that all assassination rogues will find it beneficial to have a macro that would automatically choose which to use, mutilate or backstab, depending on the health of the current target. As i am not macro-savvy and i cant find any information, if any people who understand programming language could help with this problem, most of the rogue community would be grateful. I believe it would go somewhere along the lines of this

If (targetHP < 35%) then Backstab, else
Mutilate

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Old 10/13/10, 7:36 PM   #19549
Tinwhisker
Bald Bull
 
Tinwhisker's Avatar
 
Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Kildrazien View Post
If (targetHP < 35%) then Backstab, else
Mutilate
You cannot do this. And no, I'm right about that.


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Old 10/13/10, 7:41 PM   #19550
fuji1
Glass Joe
 
Wreyn
Human Rogue
 
Darkspear
Originally Posted by Kildrazien View Post
Speaking from a spec-wide point of view, i think that all assassination rogues will find it beneficial to have a macro that would automatically choose which to use, mutilate or backstab, depending on the health of the current target. As i am not macro-savvy and i cant find any information, if any people who understand programming language could help with this problem, most of the rogue community would be grateful. I believe it would go somewhere along the lines of this

If (targetHP < 35%) then Backstab, else
Mutilate
Correct me if I'm wrong, but they took the ability to make those kind of decisions out quite a long time ago. It's just too open to creating a 1 button wonder.

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Old 10/13/10, 7:42 PM   #19551
scudstorm
 
Murloc Warrior
 
Firetree
I might be getting this totally wrong but I found my TPS was very high using this style of rotation:

Mangle > Lacerate (3) > Pulv > Lacerate (3) > Mangle > Pulv > Lacerate (3) and using Maul when rage >40 (i.e. a lot)

Trialed this in VOA25 last night and was getting between 19-28k TPS. From the numbers, Pulv seems to be viable to almost spam rather than using it purely for the crit buff and similarly, until they modify Swipe to cost 15 rage, I think that both Swipe and FFF are inferior threat and therefore it's worth Pulv'ing > them. I could be completely wrong however.

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Old 10/13/10, 7:48 PM   #19552
fuji1
Glass Joe
 
Wreyn
Human Rogue
 
Darkspear
Originally Posted by Tinwhisker View Post
You cannot do this. And no, I'm right about that.
Damn beat me to it. Besides kinda it seems like that would take away from the game.
IMO and I'm speaking strictly for myself, though I hope others would agree.
I find the most appropriate use of Macros for doing something that the UI is somewhat limited or clunky in executing.

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Old 10/13/10, 7:50 PM   #19553
MildCorma
Von Kaiser
 
MildCorma's Avatar
 
Troll Priest
 
Stormrage (EU)
Originally Posted by landsoul View Post
Haste > hit as fury. Haste will have no less than 0.7 SEP with average gear, while Hit is more around 0.4 or 0.5. Hit=Haste only over crit cap.
Is this with regards to Cataclysm or the current patch? I was under the impression that hit > haste till the hard cap simply due to the amount of auto-attack damage we do and also the rage generation more hits provide now rage is normalised.

"There are 10 kinds of Mathematician in this world: Those that understand Binary, and those that don't"

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Old 10/13/10, 7:57 PM   #19554
TheExodu5
Glass Joe
 
Gnome Rogue
 
Dentarg
Originally Posted by Reeshet View Post
The problem I'm having on my rogue is that most of my gear is 277 with a few 264 pieces. So when I'm reforging, the very smallest chunks I can change a stat is 24 and most of them are 36 or higher.

So my question is: What's the best algorithm for selecting which pieces of gear to reforge based on amount of the stat

Say you need to gain 100 expertise, is there an "optimal way" to pick the pieces to reforge to get closest to exactly the number you want? Right now it seems the most intuitive way is to reforge the largest stat items first to get you there and then try to "dial" in. But that could have flaws if some combination of numbers you could pick would add up to exactly the value you wanted.

For example, say you had 10 pieces of gear you could reforge for a stat (target is +100) and the values they'd add were
50
39
39
33
33
25
25
25
25
14

If you started with your biggest stat increase first, and dialed in when you got close you'd get 50+39+14 = 103. That's pretty close.
However, if you'd known all your possible selections you could have picked 50+25+25= 100 exactly. (or 25+25+25+25 would also be exactly 100)


My problem right now is, I need 136 of a stat, and I can't come up with any combination of numbers that gets me closer than +/- 12.
This is a common math problem. There is actually no way to find the best combination without trial and error. You could write yourself a little program, input those numbers, and have it dish out the results in an instant.

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Old 10/13/10, 7:57 PM   #19555
Warstehgnome
Von Kaiser
 
Troll Druid
 
Skywall
Well the reason you don't want to basically Spam Pulv, especially after a Mangle, is that the Lacerate ticks are going to refresh your Mangle CD. Mangle is now our Shield Slam(Mangle Slam?) and we want to use it as priority.

Thus as far as Ri said in all his testing on the Druid forums, you want to only hit pulverize on the first or second GCD after hitting Mangle. On the 3rd GCD after a Mangle rotation you don't want to hit Pulv because Mangle's CD is up next and you don't want to push back Mangle.

The rotation you want is typically(in an opener) Berserk>FFF>Mangle>Laceratex3>Swipe>Mangle>Pulverize>Laceratex3 and repeat.

Mangle procs basically trump everything else as far as TPS is concerned.

You only do want to pulverize in a laceratex3 scenario, as long as the fight is going to get 3 stacks up.

Taken directly from Ri's new guide on the druid forums.
World of Warcraft - English (NA) Forums -> Ah! Bears! Cataclysm Tanking (v4.0.1)


Single Target -

This Priority list:

Mangle / Berserk Procs
Lacerate x3
Pulverize
Swipe
FFF, Demo Roar

Rotation(in a perfect world with no berserk procs):
1st Mangle Cycle: Mangle > Lac > Lac > Lac
2nd Mangle Cycle: Mangle > Swipe/FFF/Demo > Pulverize > Lac
3rd Mangle Cycle: Mangle > Lac > Lac > Swipe/FFF/Demo
4th Mangle Cycle: Mangle > FFF/Demo/or Lac depending on Debuffs > Pulverize > Lac
(Note: Clipping Lacerate is no longer an issue. You cannot clip dots.)

Last edited by Warstehgnome : 10/13/10 at 8:04 PM.

Long-time Tankspot.com member Wars

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Old 10/13/10, 7:58 PM   #19556
Halle
Von Kaiser
 
Halle's Avatar
 
Worgen Death Knight
 
Alonsus (EU)
Originally Posted by MildCorma View Post
Is this with regards to Cataclysm or the current patch? I was under the impression that hit > haste till the hard cap simply due to the amount of auto-attack damage we do and also the rage generation more hits provide now rage is normalised.
Note the post date of Landsoul's reply. This is a recycled thread.

First post is current and correct, the rest are history.

Ascendance - EU Alonsus 8/8 DS 25 HC prenerf.

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Old 10/13/10, 8:05 PM   #19557
Ikutaba
Von Kaiser
 
Troll Rogue
 
Silvermoon
I reached exactly 200 expertise with heroic sack, reforged Frostbrood ring's crit to expertise, rep ring's crit to expertise, gluth's fletching knife's crit to expertise, and aldriana's gloves' crit to expertise.

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Old 10/13/10, 8:10 PM   #19558
Caragh
Banned
 
Human Paladin
 
Burning Legion
Originally Posted by Zaroua View Post
My current thoughts on stats are as follow:




Spirit is our main regen stat. The very minimum amount of spirit that you should aim for is the amount that lets you spam Holy Light/Holy Shock/Word of Glory without losing mana - this would be around 2500 spirit at lvl 85 with raid buffs. The more spirit you have, the less you'll hurt when you have to use a Divine Light or throw out AoE heals. Spirit should be the most important stat to use on encounters where a Paladin needs to AoE heal a lot.




So to me, Int = Spi > Haste, rest don't matter.
I'm so completely confused. From all that I can read.. Spirit just affects mana regen while NOT casting (patch 4.0.1).
Why then, would spirit be so important?

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Old 10/13/10, 8:35 PM   #19559
Sadomal
Glass Joe
 
Tauren Warrior
 
Sentinels
we now receive mana from spirit while casting

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Old 10/13/10, 8:43 PM   #19560
Mihir
Piston Honda
 
Mihir's Avatar
 
Pandaren Monk
 
The Maelstrom (EU)
Originally Posted by Khaylis View Post
Is Anyone able to put out more than 10.9k dps (simulated using mew or real)?
11451 seems to be the max I can get in mew, tho I don't have the halion bracers. Checked all raidbuffs/debuffs, all talents except MSS, stats: 114 str, 798 haste, 119 hit, 2445 agi, 1082 crit, 106 exp, 347.7 weap dps, 629 ap, 618 mastery. using dbw hc and sts hc procs. reforged mostly crit to mastery, and some haste to mastery, gemmed 10agi/10haste in +6 yellow sockets, 1 nightmare tear and rest 20/34 agi. cloak/gloves/boots enchants are agi as well, and mongoose on weapon.

In ICC i managed to get up to ~12.5k, but that's with the icc 30% buff so yeah.........

......

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