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Old 10/14/10, 6:19 AM   #19606
Lorelya
Glass Joe
 
Blood Elf Paladin
 
Thrall
Apologize if this was already discussed, but I haven't seen anything. I will promptly delete this post if it was already mentioned elsewhere.

There has been some talk about H TAiaJ, HWT, and H DBW, but does anyone have any math and/or actual numbers to show where Heroic DC and WFS might place? H DC was one of our BiS before patch and I'm wondering if it still one of the top.

Sorry I'm terrible with math and numbers and with all the trinkets I have sitting in my bags, I'm having a hard time figuring out what to use.

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Old 10/14/10, 6:19 AM   #19607
Solitari
Glass Joe
 
Draenei Death Knight
 
Grim Batol (EU)
Did anyone checked when during AoE rotation it starts to be worth using death runes for blood boil instead of ss? My rough estimate is around 5+ mobs.

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Old 10/14/10, 6:29 AM   #19608
HellReaver
Glass Joe
 
HellReaver's Avatar
 
Goblin Priest
 
Ревущий фьорд (EU)
So what with haste cap? I have 1350 haste already. Is it much?

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Old 10/14/10, 6:41 AM   #19609
aladezboara
 
Undead Rogue
 
Deathwing (EU)
did anyone do some weapon enchant testing? does it really worth swapping the berserking enchants with mongoose and blackmagic enchants?

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Old 10/14/10, 7:15 AM   #19610
Dillirium
Glass Joe
 
Tauren Druid
 
Kazzak (EU)
just took one of my friends into the same thing i did last night, first 2 packs in icc (the skeletons) he is a death knight blood tank with 0 mastery rating which means his DS shield is 50% and not touched by changes.

[11:47:48.128] Séraph Death Strike Séraph +8343
[11:47:48.128] The Damned hits Séraph Absorb (1262)
[11:47:48.932] The Damned hits Séraph Absorb (1229)
[11:47:49.345] The Damned hits Séraph 1781 (O: -1, A: 718)

now here is what bothering me since i can see by now that somewhere my math is not working right.

8343 x 0.5 = 4171.5 / 100 = 41.715

3209 (dmg taken) / 41.715 = 76.92% shield.

since in both riggins and my shields the damage taken before the shield was broken was much much higher i can tell that i'm doing something wrong.

so i welcome anyone that can understand where is the problem in the math to explain it to me

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Old 10/14/10, 7:15 AM   #19611
vdro
 
Troll Hunter
 
Burning Legion (EU)
well mine dps on dummy is around
9500-1050

rotation is just normal
serpent-chimera to refresh, spam AS + aimed when proc
nothing new

i reforgeg crit to mastery
got 27%, ilvl 271

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Old 10/14/10, 7:15 AM   #19612
BlackjawYouth
Glass Joe
 
Tauren Druid
 
Cho'gall
Shadowy Apparition

so allow me to preface this by saying my priest has rather lackluster gear, and I'm unsure how this may scale for some of you, and i'm also sure this depends on the number of mobs involved, but for most trash packs tab SW:P+SW(on cooldown)+DP(on one target, obv.)+constantly running seems to be outperforming mind sear, because of the absolutely insane number of apparitions you summon. 72% chance to proc per tick per SW:P, it's ridiculous.

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Old 10/14/10, 7:23 AM   #19613
Khamael
Glass Joe
 
Khamael's Avatar
 
Worgen Death Knight
 
Durotan (EU)
Well it's not quite in depth, but it should by enough to show up that it does scale indeed.

Thanks for that!

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Old 10/14/10, 7:29 AM   #19614
dagna
 
Orc Warrior
 
Sanguino (EU)
i've these stats: 8.40% hit, 50.05%crit, 26expertise, 13.45%haste, 5221AP, 16.21 mastery, and i did yesterday so much dps than the other warrior, he'd like 27% hit 38%crit, 15% haste, 5200ap & 8mastery

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Old 10/14/10, 7:47 AM   #19615
Mattes
Glass Joe
 
Blood Elf Paladin
 
Teldrassil (EU)
Just visited the dummy...got myself a 5% haste buff and did some 2m damage.

Ended up at around 11k with TV being at 26,8k max crit and HoW at 24,8k max.

Seems good

Just asking myself if AW + Zealotry still is the most desire combination..or if the soft haste cap with the cs->filler->cs thing still is optimal. hmm

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Old 10/14/10, 7:50 AM   #19616
Tarthan
Glass Joe
 
Orc Warrior
 
Thunderlord
They need to straight up buff damage because with 27% hit, 20% haste, and 38% crit i was not having much of a problem with rage. Could for the most part heroic strike on CD and still have enough for BT and RB. Rage seems fine with all the raid buffs but our damage is still pitiful.

Sup 14k dps on saurfang.

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Old 10/14/10, 7:56 AM   #19617
Mierâ
Glass Joe
 
Mierâ's Avatar
 
Night Elf Rogue
 
Arthas (EU)
Some Questions...

what is now better for an assasination rogue: mastery or hit?
i was testing it with both in combination with max haste(about 1100) reforge and could not see a real big gap between both, after spending two hours behind the dummy per spezification always landet around 9k dps.

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Old 10/14/10, 7:58 AM   #19618
Mattes
Glass Joe
 
Blood Elf Paladin
 
Teldrassil (EU)
Okay..one question, and maybe im totally off and you can call me dumb...


I'm testing at the dummy, ive got 81ms latency, and with JotP and WoA Totem my cs cooldown is down to 3,03s.

Maybe im just hallucinatin', but, i still got the feeling that there is a little bit of time between the time of a filler to make the next cs.
Which should seemingly be impossible because a 3,03cd on cs should make for a perfect "rotation".

COULD it be possible that due to the changes in haste reducing cs cooldown our global cooldown could be affected?

I cant explain it otherwise why i still got time between crusaderstrikes with such a low cd.

Maybe im totally off..but still..

// ok im totally off... nvmind

Last edited by Mattes : 10/14/10 at 8:05 AM.

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Old 10/14/10, 8:12 AM   #19619
Lareth
 
Lareth's Avatar
 
Night Elf Death Knight
 
Bronzebeard (EU)
Originally Posted by Dillirium View Post
just took one of my friends into the same thing i did last night, first 2 packs in icc (the skeletons) he is a death knight blood tank with 0 mastery rating which means his DS shield is 50% and not touched by changes.

[11:47:48.128] Séraph Death Strike Séraph +8343
[11:47:48.128] The Damned hits Séraph Absorb (1262)
[11:47:48.932] The Damned hits Séraph Absorb (1229)
[11:47:49.345] The Damned hits Séraph 1781 (O: -1, A: 718)

now here is what bothering me since i can see by now that somewhere my math is not working right.

8343 x 0.5 = 4171.5 / 100 = 41.715

3209 (dmg taken) / 41.715 = 76.92% shield.

since in both riggins and my shields the damage taken before the shield was broken was much much higher i can tell that i'm doing something wrong.

so i welcome anyone that can understand where is the problem in the math to explain it to me
it looks like blood shield isnt taking Imp DS into account
if you take off that 30% buff from DS dmg you'll get exacly 100% shield

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Old 10/14/10, 8:19 AM   #19620
PJT_Mayhem
 
Blood Elf Paladin
 
Bloodscalp
Gem stats

Some Destro questions:

For gems, after hit cap should gems be filled with straight Int gems, or Int&Haste to a certain point?

There a set in stone rotation or should one try and follow the spell priority list as much as possible?

Not that Conflag consumes Immolate, after Conflaging do we re-cast Immolate for the DoT, or just wait until Conflag is up again?

That's it for right now. Its late and I can't think straight very well. Here is a link to my Armory if anyone would like to help me out with gems and reforging:

The World of Warcraft Armory - Jedra @ Daggerspine - Profile

Thanks to anyone that can give me a little insight to improving myself.

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