Have not gotten a chance to test on live yet, and will not have a lot of time tonight, so I have a quick, generic and rather lazy question:
I own an ilvl 261 MH sword, ilvl 261 1.5 speed OH, and my daggers are ilvl 232 (1.8, 1.5, 1.4 speed). Is it probable that subtlety with the 232 dagger / 261 OH will outperform combat with 261 / 261? The muti alternative is 231 / 231 so I don't see that as very likely...
Have there been any more thoughts on Black Magic versus 63 SP enchant?
Also, what should we do about spirit gems (i.e. purified dreadstone)? Am I correct in thinking that spirit is pretty worthless for mages now? If so, what should we replace our purple/blue slot Int/Spirit gems with?
I realize this is a mm thread, but has anyone tried surv? The rotation is giving me a lot more room to move(and for error). What kinda numbers you guys seeing as mm...last night in icc10 heroics I averaged around 9k as mm with no reforging and around 9.5 surv with max haste reforged to mastery, 18%. Surv owned mm on aoe as well.
At this moment, does Combat definitely do more DPS than Mutilate?
Also, what is the ideal DPS rotation for Combat? 5point Slice n Dice? Evis/Envenom when Rupture is already up?
Everyone seems to be pointing at SnD, 5pt Rupture, then Eviscerate as long as there is time left on SnD and Rupture. I've also read to throw a Revealing Strike prior to the Rupture. Myself, I've not had an opportunity to go raiding since the patch (being out of the country does that to you!) so I can only grind dungeons at the moment.
I was playing on the test realm and the free blood boils off of plague strikes seems very clunky at the moment. It seems like it'd be a boon in AoE tanking, with free blood boils proccing, but it just opens our runes up to weird combinations.
So it would feel like our single target opening rotation is Diseaes <- Death Strike <- Heart Strike x2 <- Rune Strike RP Dump. And then just alternate between Heart Strikes and Death Strikes.
For 3 or more AoE I'm assuming it would be D&D <- Diseases <- Pestilence <- Blood Boil and then we have a spare frost rune for an icy touch or a chains I guess on a potential runner?
Of the new tools, I was having issues trying to work in Festering Strike to extend my diseases (conflicted with Death Strike) and then I couldn't see a way to leverage the Plague Strike -> Free Blood Boil procs.
This is exactly what I was looking for. I have found that I am trying to rely too much on BB since I speced into that for extra damage (hoping it helps with agro). I'm going to try this out and see if it improves my threat.
That's actually the target for grid usage. Make a grid with 12 columns and 4 rows (4th row is to drag it easier). Set cell width and height to the size of the 33% icons. In grid tab for S, X, N set them to 2, 3, 2 width and height. Then drag stuff around the grid.
We made many changes yesterday. A lot of these were bug fixes, and many bug fixes will affect damage one way or the other. So just because you don't see a specific change referenced below, doesn't mean it didn't change.
With that said, here are the specific changes we made in reference to my previous post:
1) We buffed the base points and coefficients of many warrior dps abilities. We didn't do as much to tanking abilities.
We buffed the base points and coefficients of many Ret abilities.
We buffed the base points and coefficients of many Feral cat abilities.
2) We lowered the base points and coefficients of many mage abilities, but lowered Fire more than the other two.
3) We nerfed Shadow Word: Death, but it is possible we didn't nerf it enough. It should not be Shadow's biggest spell.
4) We returned Searing Pain's damage to its 3.3.5 levels.
5) We increased the benefit of resilience by 50% for players level 80 and below. The tooltips will probably not reflect this change.
We don't have any other changes to announce at this time. I am reluctant to mention additional classes or specs that we are looking at currently for fear of instilling excitement or panic.