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Old 10/14/10, 12:47 PM   #19651
microdeath
Banned
 
Human Warlock
 
Tichondrius
Delete please, replied to misread lol.

Last edited by microdeath : 10/14/10 at 12:48 PM. Reason: Deletion

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Old 10/14/10, 12:58 PM   #19652
Eyeheartpie
Glass Joe
 
Human Rogue
 
Echo Isles
Can Main Gauche proc Combat Potency?

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Old 10/14/10, 1:09 PM   #19653
Shala
Glass Joe
 
Human Mage
 
Argent Dawn (EU)
short question. What is the most important secondary stat for a pve disc priest? Should i gem for it or just gem intellect or spirit?

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Old 10/14/10, 1:33 PM   #19654
Shaithis
Von Kaiser
 
Shaithis's Avatar
 
Undead Rogue
 
Cho'gall
Have not gotten a chance to test on live yet, and will not have a lot of time tonight, so I have a quick, generic and rather lazy question:

I own an ilvl 261 MH sword, ilvl 261 1.5 speed OH, and my daggers are ilvl 232 (1.8, 1.5, 1.4 speed). Is it probable that subtlety with the 232 dagger / 261 OH will outperform combat with 261 / 261? The muti alternative is 231 / 231 so I don't see that as very likely...

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Old 10/14/10, 1:53 PM   #19655
Topasia
 
Gnome Warlock
 
Die Todeskrallen (EU)
deleted ... error in reasoning

Last edited by Topasia : 10/15/10 at 4:37 AM.

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Old 10/14/10, 1:59 PM   #19656
choachy
Glass Joe
 
Undead Mage
 
Whisperwind
Have there been any more thoughts on Black Magic versus 63 SP enchant?


Also, what should we do about spirit gems (i.e. purified dreadstone)? Am I correct in thinking that spirit is pretty worthless for mages now? If so, what should we replace our purple/blue slot Int/Spirit gems with?

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Old 10/14/10, 2:04 PM   #19657
Zehluj
Glass Joe
 
Worgen Hunter
 
Defias Brotherhood (EU)
Exactly my thoughts and that prio for stats is exactly what I was thinking too.

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Old 10/14/10, 2:04 PM   #19658
ron9
Von Kaiser
 
Gnome Warlock
 
Arygos
At this moment, does Combat definitely do more DPS than Mutilate?

Also, what is the ideal DPS rotation for Combat? 5point Slice n Dice? Evis/Envenom when Rupture is already up?

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Old 10/14/10, 2:12 PM   #19659
gidel
 
Tauren Hunter
 
Bonechewer
I realize this is a mm thread, but has anyone tried surv? The rotation is giving me a lot more room to move(and for error). What kinda numbers you guys seeing as mm...last night in icc10 heroics I averaged around 9k as mm with no reforging and around 9.5 surv with max haste reforged to mastery, 18%. Surv owned mm on aoe as well.

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Old 10/14/10, 2:13 PM   #19660
TheReij
Glass Joe
 
Human Rogue
 
Runetotem
Originally Posted by ron9 View Post
At this moment, does Combat definitely do more DPS than Mutilate?

Also, what is the ideal DPS rotation for Combat? 5point Slice n Dice? Evis/Envenom when Rupture is already up?
Everyone seems to be pointing at SnD, 5pt Rupture, then Eviscerate as long as there is time left on SnD and Rupture. I've also read to throw a Revealing Strike prior to the Rupture. Myself, I've not had an opportunity to go raiding since the patch (being out of the country does that to you!) so I can only grind dungeons at the moment.

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Old 10/14/10, 2:18 PM   #19661
KillerBee
Glass Joe
 
Orc Death Knight
 
The Forgotten Coast
Rotation

Originally Posted by Rassia View Post
I was playing on the test realm and the free blood boils off of plague strikes seems very clunky at the moment. It seems like it'd be a boon in AoE tanking, with free blood boils proccing, but it just opens our runes up to weird combinations.

So it would feel like our single target opening rotation is Diseaes <- Death Strike <- Heart Strike x2 <- Rune Strike RP Dump. And then just alternate between Heart Strikes and Death Strikes.

For 3 or more AoE I'm assuming it would be D&D <- Diseases <- Pestilence <- Blood Boil and then we have a spare frost rune for an icy touch or a chains I guess on a potential runner?

Of the new tools, I was having issues trying to work in Festering Strike to extend my diseases (conflicted with Death Strike) and then I couldn't see a way to leverage the Plague Strike -> Free Blood Boil procs.
This is exactly what I was looking for. I have found that I am trying to rely too much on BB since I speced into that for extra damage (hoping it helps with agro). I'm going to try this out and see if it improves my threat.

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Old 10/14/10, 2:22 PM   #19662
PuffY187
 
Orc Warlock
 
Saurfang (EU)
could be wrong but for aoe its-
demo - hellfire
affilction - seed of corruption
destruction - rain of fire

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Old 10/14/10, 2:36 PM   #19663
KillerBee
Glass Joe
 
Orc Death Knight
 
The Forgotten Coast
Stats

Originally Posted by Nbstrong View Post
It appears gemming hasn't changed as much as was thought.

Reforging for hit is better because instead of sacrificing agility for hit you are sacrificing haste/crit/mastery for hit, which I am willing to bet will still not be better than agility.

So thus, it's going to get you better stats overall to put 1 +10 hit/agil gem in your best blue socket for your meta and ignore all other blue sockets for +20 agility gems.

Perhaps at certain levels haste/crit/mastery will overtake agility but until that is decided then this is the best way to go.

Edit: Not to mention reforging is better because you can more finely tune it to get closer to the hit cap, thus you will waste less stats.
So we're going back to Agility again? I have a lot of gems to cut again! Thanks for the help.

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Old 10/14/10, 2:45 PM   #19664
Zalinda
Von Kaiser
 
Draenei Paladin
 
Khadgar (EU)
Originally Posted by burghy View Post
That's actually the target for grid usage. Make a grid with 12 columns and 4 rows (4th row is to drag it easier). Set cell width and height to the size of the 33% icons. In grid tab for S, X, N set them to 2, 3, 2 width and height. Then drag stuff around the grid.
O M G ! Awesome. This pretty much made my day.

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Old 10/14/10, 2:47 PM   #19665
Elmor
Glass Joe
 
Orc Warrior
 
Ревущий фьорд (EU)
MMO-Champion BlueTracker | Class balance as of Oct 13, 2010

We made many changes yesterday. A lot of these were bug fixes, and many bug fixes will affect damage one way or the other. So just because you don't see a specific change referenced below, doesn't mean it didn't change.

With that said, here are the specific changes we made in reference to my previous post:

1) We buffed the base points and coefficients of many warrior dps abilities. We didn't do as much to tanking abilities.

We buffed the base points and coefficients of many Ret abilities.

We buffed the base points and coefficients of many Feral cat abilities.

2) We lowered the base points and coefficients of many mage abilities, but lowered Fire more than the other two.

3) We nerfed Shadow Word: Death, but it is possible we didn't nerf it enough. It should not be Shadow's biggest spell.

4) We returned Searing Pain's damage to its 3.3.5 levels.

5) We increased the benefit of resilience by 50% for players level 80 and below. The tooltips will probably not reflect this change.

We don't have any other changes to announce at this time. I am reluctant to mention additional classes or specs that we are looking at currently for fear of instilling excitement or panic.

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