Hi everyone, great fan of elitist jerks, and I have a few questions concerning arcane mages in 4.0 now:
1) Should we (aside one gem to get the meta active, and spell hit cap) gem full +20 INT or is it still viable to get the socket bonus? As of now I have socket bonus for any piece giving me >= 7 SP. (blue gems : +10 INT +10Hit, yellow +10 INT + 10 haste, red +20INT
2) Now comes the big question: What should we reforge haste, crit, or mastery? Is haste more or less important then crit at this point? I turn around 36% crit unbuffed, and 855 haste (excluding the abyssal rune)
3) I have found that with Mage Armor, I cannot hit the 40% mana during burst as I regen too quickly, has anyone tested if it's worth switching to molten armor for burst and then back to Mage Armor during standard rotation?
4) Is the AB x 4 then MM/AB still viable as a standard rotation?
I think this is a summary of the questions alot of mages are asking themselves, and well, hopefully someone will have the answer. ^^
Multiple lacerates on different targets will cause the proc to happen faster than than your GCD. This has caused me to change up my rotation a bit when dealing with pugs that cannot seem to focus their dps on any specific target. I have simply started to tab target single applications of Lacerate onto the group of mobs, while using Mangle every time it's up on which ever mob I'm in danger of losing threat on. While using Swipe on cool down to help keep threat on the other targets.
This is what I have been doing on live, Swipe first of course
I don't see why a lot of the Feral Tank player base is having a hard time grasping this concept; I think this is a much better play-style compared to 3.3.5
1) According to Kahorie's, haste never really drops in EP very much, even after the rough soft cap of 30%. I have noticed that I don't really see a jump in rune regen with more haste after 30%. Should I still be reforging for haste after the cap? It seems some people here do that, some don't. Any arguments either way?
2) If I'm not reforging for haste after cap, according to Kahories, but not Consider, expertise is better than crit. Should I be reforging expertise at that point?
1) I for one do not feel comfortable with my 34-35% haste. I am pretty much in a constant spam buttons mode and even while spamming correctly, there are times when diseases just get close to falling off or fall off period. Not to mention the bug where Fest do not refresh blood plague which is a whole other story.
2) As far you stopping reforging for haste after the pronounced soft cap then mastery to me, would be your next best bet based on stat weights. Unless you feel comfortable playing around 34% haste area which I for one do not like right now.
3) What I am seeing with myself is that when I drop my haste around 28-29, maybe 30, things start to flow much more smoother. But I have to do something with the excess haste and that ended up being me turning it into mastery. Since expertise around 28-29% haste isn't worthwhile, then according to stat weights mastery is the next best thing for me at least because all of my gear has crit on it already so i cannot reforge to crit as it is already on the gear.
Therefore, mastery is my next best bet. However, I am still testing out few things to get to my sweet spot where its comfy but still, in a sense, optimal for me.
Haste doesn't work like that. The person you're replying to had it right.
And for the love of god, at least know something about basic probability before you attempt it. That's not "perfect world theory." It's not any world theory. It's just wrong in every way. 11 swings in 9 seconds with a 9% chance to proc enrage gives you an actual theoretical uptime of 1-(1-.09)^11, which is 64.56%. 100% uptime is not possible, even with a billion swings per seconds. Something reasonably close, like say 99.9% uptime, would take 73.25 swings per second to reach.
I'm just trying to get a high uptime on the mechanic. Like for flurry if you have 33.3%crit and it worked so every 3rd swing you had a crit you would have 100% uptime on Flurry. You'd need to swing 11.1 swings in a 9 second period to keep enrage in "my perfect world" of rng. Yes I understand thats not how rng will play out. That even with 99% crit you still have a chance that flurry could drop and even with 11 swings it doesn't mean you'll hit that 9% enrage sweet spot every 9 seconds.
About haste you're completely right I am not sure the mechanic is being distributed to our weapon speed and just threw out some numbers. I'll leave the math to you guys.
Point I'm trying to make is mastery is undervalued at the moment. When taking into account end game WotLK stats I think haste will out weigh strength and crit once past a certain point (that we're already at in ICC gear) and mastery will out weigh everything once you hit a certain uptime on your enrage mechanic
Regarding the HS > DL > DL > WoG Rotation and Its problem with ToR giving us the 3rd HP Late
I find that if u change the rotation abit to DL > DL > HS > WOG We get higher HPS since the 3rd HP will be instant from HS not ToR
Did some parses of Splitting AW/ZEL and using them together. Hardly large amounts of data but there is some runs of both at expertise cap from the front and at expertise cap from behind. Thought the data could be useful in some way.
Also is there a known calculation for finding your haste cap+Latency? As I am Australian and anywhere from 200-500 ms is my usual I am not quite sure exactly how to work this out.
Ive been testing different Stat sets for Assassination and im stuck! .
I have been following this thread and everything I come up with is either stacking Mastery / Hit / Haste.
I dropped 200dps stacking hit (around 635) maintaining 9.6k Dps (on a target dummy)
I maintained around 9.8k (on a target dummy)
I also stacked haste to around 1100 and i pushed around 9.5k dps (on a target dummy)
Their all very small differences and I cannot gage which is the best of the 3.
Any help here?
*Also I am aware that its obvious of my 3 choices that which is better, Im looking to see which one will be better in the long run and not just 5 min sessions on a dummy*
OP geared Destro for haste instead of int/mastery.
Considering how Conflag scales with haste, it's no wonder.
tho in his sim he is at 1261haste.
i guess from that point u go with mastery since the haste cap is around 1260-1269 if there hasnt been a change lately?
atm im sitting on 1270 haste and 18mastery. still hoping for a affliction buff so i can go all out on haste but for now i have to stay destro.
Originally Posted by krilz
Something I wondered about today is wouldn't it be very efficient to gem for socket bonuses in every slot? Seeing as haste/int is very close to each other in scale factors, red and yellow sockets won't be a problem and seeing as hit gems now fit into blue sockets, those can be filled pretty easily as well. Any excess hit on gear can be reforged. Now why all this hassle? Well, the hit on gear can be reforged into either haste/mastery AND you get the socket bonuses on top of that, effectively gaining all your socket bonuses.
Does this make any sense, or have I missed something obvious?
i go for socket SP/haste bonus. and yes with all blue gems to fill u can easly gem them with int/hit and then reforge the extra hit to haste/mastery. since reforging following socket bonus has been more worth it.
I have found myself gemming for hit to pick up the blue socket bonuses (since other blue stats suck), and reforging extra hit into mastery. Sitting @ 450 Hit just above the cap, and having decent results.
11 swings in 9 seconds with a 9% chance to proc enrage gives you an actual theoretical uptime of 1-(1-.09)^11, which is 64.56%.
Originally Posted by Seran
You'd need to swing 11.1 swings in a 9 second period to keep enrage in "my perfect world" of rng.
I'll leave the math to you guys.
The discrepancy between your calculation and Rallik's has nothing to do with RNG. Your calculation is just wrong, and therefore misinformation. That said I'm relying on Rallik's calculation being correct. I see what you're saying regarding mastery becoming more valuable as the enrage uptime increases, but you should recognize that the uptime is a lot lower than what you are figuring.