Well since the new patch actually tells me what exactly I'm at for hit and expertise when it comes to lvl 83 bosses, I guess I'm really just trying to figure out what my crit is on the chart they use here. I mean if they tell me my crit cap is 1.4 and I can't find anything on my toon but 48.78% or crit rating 1066 then how do I know if I'm over or under? Is there some special formula that everyone uses or something?
So i didn´t read the whole thread forgive me when someone posted it already.
Did anyone Notice that our Communion Spell is bugged?
Tooltip says 2% dmg for me exclusive and 3% dmg for everyone who is in range of my Aura like the Buff from the Arcan Mage.
I myself have dmg multiplier in my char screen from 107% ---> 2% from Communion + 5% from T10 Setbonus. Here i miss 3% from the Raidwide buff. Yes my Aura was active
For testing i invited a Mage first he had Fire spec. Nothing happens
Then he repecct into Arcan with the 3% dmg Buff and my Multiplier went from 107% to 110%.
Anyone notice this too?
And sry for bad english :P
I noticed this too. I figured it might be some sort of bogus "group synergy" idea that only activates in group, but that is also not the case. Probably good idea to send bug-reports to Blizzard about it.
On another note has anyone tried using 2-pc 258 T9 with 2-pc T10? The 5% damage modifiers stack on the character sheet, so this could potentially be a gain as long as the stat loss between gear doesn't cause a loss of 2% damage (4-pc T10 is roughly 3% extra overall damage or so).
Well I was going to post my parses but without changing gear, I can't drop any lower than 188 Exp rating. But out of 1000 white melee only hits, I had 0 Dodged even with a .50% change of Dodge in the Character sheet. Now as a comparison my Hit miss chance on a level 83 mob was .34%. During those 1000 hits I had 3 misses, so that definately tells me that the character sheet is wrong in it's estimations.
I'm going out on a limb here and would like to suggest not hard capping hit. Although hard capping that hit rating against the target dummies seemed to help alot with rage generation to be honest it's probably going to be wasted stats in a fully raid buffed environment.
With much trepidation I went into my first raid today since the hotfix with a paltry 15.7% hit rating and although my melee swings missed on average 11% of the time my overall damage and DPS were substantially better than I've ever seen pre patch and hotfix. Rage management is a real consideration now but a timely battle shout and other CDs I found it doable. Execute is...ohh how do I put this? Stupidly OP now. I saw a few 47k execute crits and although I do love those big numbers it's a redonkulous over shoot by Blizz imo. Slam is dead and Execute is your new bff.
TY for the sheet first of all. Here are the numbers i loaded in the standard destro spec and rotation:
Health 32104 35084
Mana 33996 37701
Armor 2460 2460
Stamina 2512 2810
Intellect 2028 2235
Spirit 362 362
Spellpower 1179 4396
Hit 454 17.31
Crit 445 33.30
Haste 1058 32.27
Trinkets: Dislodged Foreign Object
Phylactery of the Nameless Lich
My output was
+10 Intellect 15,466.3 4.3 per Intellect
+10 Hit 15,423.2 0.0 per Hit
+10 Haste 15,446.4 2.3 per Haste
+10 Crit 15,445.1 2.2 per Crit
+10 Mastery 15,448.2 2.5 per Mastery
Based off of the information out of the simcraft thread i believe my haste value should be higher than it shows in the spread sheet, especially considering i am far below the cast cap when compared to BiS gear.
Edit: I think the reason why the scaling numbers seem off is because the spread sheet is checking with a small value of only +10, while this would be much more accurate when someone is closer to the haste soft cap, for someone like myself i think it might prove to be inaccurate. Also with Immolate getting extra ticks with haste that + 10 could make some one get an extra tick which would have a big impact on their dps and it would show haste in general as a higher scaling factor than it actual is. Is it correct to say the haste has become some what of a modified step function?
I don't have time to read all these pages, but I'm pretty sure speccing into stampede for dps would really only help DPS in PvP or fights where you need to run out. I've found spending my points else were is better for DPS.
It's multiplicative, ie, with 1400 haste from gear the cast time of a spell would like like:
hasted cast time = normal cast time / 1.05 / (1 + (haste rating / 3279))
for destro soft cap is 1405.3 ? so if im only at ~1200(haste) shoud warlock reforge crit to haste until he will reach this cap (1400) and later reforge to mastery ? Or we want to reach hard cap 1639.5? and only at this point care about mastery and always reforge to haste until we will reach it?
Made the changes Rouncer talked about, rechecked priorities. Came up with this as highest:
I'm not an expert and still bit new with Enhsim, but as far as I could see, this priority was comfirmed when analyzing damage meter, after doing rotation on test dummy for 20 minutes.
another problem is, as for now ST doesn't attack a dummy (just me, or other people having this?)
yet still: average damages: LL > LB > FS > ES > SS
just a matter finding out where to fit cooldowns and ST refresh