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Old 10/17/10, 4:45 AM   #19891
Nêver
Glass Joe
 
Blood Elf Paladin
 
Mannoroth (EU)
Originally Posted by Avitus View Post
I've created a modification of tullaRange which does the following:

-> Keep Templar's Verdict, Divine Storm, Shield of the Righteous and Inquisition (at level 81+) buttons from lighting up unless you have 3/3 Holy Power or a Hand of Light proc up.

This way you don't need to look at your Holy Power bar anymore and can just monitor your buttons/button cooldowns and can avoid making the mistake of pressing any of those abilities at devastating loss (there should never be a reason to use any of those abilities at 1/3 or 2/3 HoPo) while you have less than full Holy Power. If a button is undimmed, you know you're 100% good to go and have 3/3 HoPo.

Further info:

-The original functionality of tullaRange is that it colors abilities red if your target is out of range of an ability, this functionality is maintained in my version.

-The config module is fully functional and you can change the color you want to use on buttons that are oor or less than 3 hopo.

-I excluded Word of Glory from this as it wouldn't make sense, since you want heals to light up as soon as they're usable really (it's more about survivability than efficiency if you're ret/prot and for holy you only have that as your Holy Power dump anyway so it's easy to coordinate).


I've also sent this to the addon author (Tuller), depending on whether he decides it's outside the scope or not for the next version, I might make a standalone mod, but for now:

Download link

Let me know if you find any problems with it.
This idea is great, exactly what i'm looking for.
Apparently this doesn't work with bartender. (

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Old 10/17/10, 5:02 AM   #19892
Darhius
 
Human Warrior
 
Runetotem (EU)
Hi all.

Guys you must try this rotation with reforging haste. Use gem to
cap hit and tell me if your dps get improved!!

RB BT HS when your rage is 50+. SLAM when proc

Battle shout must be improved with talent and used when
awayable for take more rage.

Bye Bye

Darhius

Last edited by Darhius : 10/17/10 at 10:49 AM.

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Old 10/17/10, 5:24 AM   #19893
Seresu
Glass Joe
 
Seresu's Avatar
 
Night Elf Druid
 
Stormrage
Originally Posted by MtnShadow View Post
I don't have time to read all these pages, but I'm pretty sure speccing into stampede for dps would really only help DPS in PvP or fights where you need to run out. I've found spending my points else were is better for DPS.
I'd still pick it up since it helps DPS when you use it as part of your opening rotation and when there's target switching.

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Old 10/17/10, 5:32 AM   #19894
DtM2000
 
Human Mage
 
Aszune (EU)
Originally Posted by The_Priest View Post
Hi everyone, great fan of elitist jerks, and I have a few questions concerning arcane mages in 4.0 now:

1) Should we (aside one gem to get the meta active, and spell hit cap) gem full +20 INT or is it still viable to get the socket bonus? As of now I have socket bonus for any piece giving me >= 7 SP. (blue gems : +10 INT +10Hit, yellow +10 INT + 10 haste, red +20INT

2) Now comes the big question: What should we reforge haste, crit, or mastery? Is haste more or less important then crit at this point? I turn around 36% crit unbuffed, and 855 haste (excluding the abyssal rune)

3) I have found that with Mage Armor, I cannot hit the 40% mana during burst as I regen too quickly, has anyone tested if it's worth switching to molten armor for burst and then back to Mage Armor during standard rotation?

4) Is the AB x 4 then MM/AB still viable as a standard rotation?



I think this is a summary of the questions alot of mages are asking themselves, and well, hopefully someone will have the answer. ^^
These are the exact questions I have atm. I have been researching but not been able to find concrete answers. Maybe it is too early and the experts are still trying to work things out

I wish I had the brain and skill that some mathematicians have on here. Good work all.

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Old 10/17/10, 5:50 AM   #19895
Vreshnar
 
Tauren Shaman
 
Kil'Jaeden (EU)
Is there anything known if there will be a Mastery cap?

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Old 10/17/10, 6:07 AM   #19896
durnegard
 
Dwarf Paladin
 
Varimathras (EU)
What do you think about 4t10 in this new configuration?

Is still thes BiS or, do you think the other gear in this slot is best? In other words, 4t10 or 0T10?

Sorry for my english ^^

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Old 10/17/10, 6:08 AM   #19897
drxyron
 
Undead Warlock
 
Sylvanas (EU)
doesnt work for me :(

Originally Posted by Jessamy View Post
Add these two lines to the beginning and end of your macro.
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
i rewrote my macro like u said :

/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
/cast [@pettarget,exists]Felstorm
/cast Shadow Bolt
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")

sadly it didnt work for me . thank u anyway.

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Old 10/17/10, 6:39 AM   #19898
The_Priest
 
Gnome Mage
 
Les Sentinelles (EU)
Originally Posted by DtM2000 View Post
These are the exact questions I have atm. I have been researching but not been able to find concrete answers. Maybe it is too early and the experts are still trying to work things out

I wish I had the brain and skill that some mathematicians have on here. Good work all.


:P I think I just made a summary of the current debates, I'll let the smart ones do the work... ^^ hopefully we'll have answers soon!

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Old 10/17/10, 6:43 AM   #19899
Eshnogoohd
Glass Joe
 
Orc Warlock
 
Defias Brotherhood (EU)
Originally Posted by drxyron View Post
i rewrote my macro like u said :

/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
/cast [@pettarget,exists]Felstorm
/cast Shadow Bolt
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")

sadly it didnt work for me . thank u anyway.
Try this instead:

/script UIErrorsFrame:Hide()
/cast [@pettarget,exists]Felstorm
/cast Shadow Bolt
/script UIErrorsFrame:Clear()

Last edited by Eshnogoohd : 10/18/10 at 4:55 AM.

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Old 10/17/10, 6:48 AM   #19900
Thieves1
Glass Joe
 
Troll Rogue
 
Arthas
I havent checked my combat spec, but I did check posions/weapons for Mutilate.
I ran some quick tests on a heroic dummy to check poison / weapon speed differences going through my rotation for a little over 2 mins on each test (cooldown on Vendetta).

It appears I had better luck using Slow/Fast and IP Main, DP Off. But I also noticed that DP Main, IP Off was almost the same (not sure why). Of course this was only a quick check.

Main / Off Counts Damage DPS Average Energy Regen
1.4 IP/1.8 DP 680 1006695 7640.4 1480.43 830
1.4 DP/1.4 IP 754 1045107 8061 1386.08 915
1.4 IP/1.4 DP 767 1050729 7934.2 1369.92 900
1.8 IP/1.4 DP #1 747 1084247 8295.7 1451.47 1025
1.8 DP/1.4 IP 696 1096499 8293 1575.43 970
1.8 IP/1.4 DP #2 747 1105212 8369.6 1479.53 930

1.8 IP/1.4 DP #1 Count Damage % Average
Instant Poison 208 314988 29.05% 1514.37
Melee 297 233008 21.49% 784.54
Mutilate 70 168744 15.56% 2410.63
Envenom 19 146772 13.54% 7724.84
Deadly Poison 42 93458 8.62% 2225.19
Venomous Wound 45 81653 7.53% 1814.51
Rupture 60 40293 3.72% 671.55
Garrote 6 5331 0.49% 888.5
Total 747 1084247 1451.47

1.8 IP/1.4 DP #2 Count Damage % Average
Instant Poison 215 341707 30.92% 1589.33
Melee 297 244967 22.16% 824.8
Mutilate 72 175468 15.88% 2437.06
Envenom 16 132573 12.00% 8285.81
Deadly Poison 42 94055 8.51% 2239.4
Venomous Wound 38 71895 6.51% 1891.97
Rupture 61 38599 3.49% 632.77
Garrote 6 5948 0.54% 991.33
Total 747 1105212 1479.53

Last edited by Thieves1 : 10/17/10 at 7:08 AM.

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Old 10/17/10, 6:51 AM   #19901
SuperSoft
Glass Joe
 
Draenei Shaman
 
Gul'dan (EU)
Thank you so much for this information thread! =)

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Old 10/17/10, 6:59 AM   #19902
drxyron
 
Undead Warlock
 
Sylvanas (EU)
:((

Originally Posted by Eshnogoohd View Post
try this instead:

/script UIErrorsFrame:Hide()
/cast [@pettarget,exists]Felstorm
/cast Shadow Bolt
/script UIErrorsFrame:Clear()
nope, sadly this 1 doesnt work also, i keep getting "i cant use that yet".

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Old 10/17/10, 7:48 AM   #19903
High_Chief
Glass Joe
 
Human Rogue
 
The Maelstrom (EU)
Hello, i have seen some spreadsheets about Combat and Sub, but not Assassination, is there any coming up?
so far can anyone state their opinion of what feels more powerful in this patch?

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Old 10/17/10, 8:34 AM   #19904
darlokdd
Glass Joe
 
Human Warlock
 
Der Rat von Dalaran (EU)
Ok. I am a bit confused about the hit rating. Did they patch out +3% from Balance Druid/Shadowpriest and the +1% from Draenei? Why else would you need +17% hit from gear?

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Old 10/17/10, 8:39 AM   #19905
asatar
Glass Joe
 
Draenei Shaman
 
Kor'gall (EU)
Originally Posted by darlokdd View Post
Ok. I am a bit confused about the hit rating. Did they patch out +3% from Balance Druid/Shadowpriest and the +1% from Draenei? Why else would you need +17% hit from gear?
Yes they did, and the 3% from suppression. You now need 17% (446) on your gear.

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