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Old 10/17/10, 8:42 AM   #19906
Yami Bakura
Glass Joe
 
Yami Bakura's Avatar
 
Undead Warlock
 
Sargeras (EU)
Originally Posted by darlokdd View Post
Ok. I am a bit confused about the hit rating. Did they patch out +3% from Balance Druid/Shadowpriest and the +1% from Draenei? Why else would you need +17% hit from gear?
You must read the informations on mmo-champion ;p
It's been removed since 4.0.1.

So with the actual scale factors, it's better to gem +20 hit to reach the 17% hit cap and reforge crit into haste (when haste not present already) and mastery ?

But mastery > haste when the 1406 haste cap is reached right?

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Old 10/17/10, 9:00 AM   #19907
Buzzie
Banned
 
Human Warlock
 
Smolderthorn (EU)
hmm in the OP Warlock_401_Destruction u use 3/3 imp corruption and 2/3 dark arts. but still u have imp glyph.
why not incini glyph. atleast on my dummy testing it clearly beats 20% firebolt dmg

wtb a 4.0.1 simcraft

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Old 10/17/10, 9:08 AM   #19908
morranor
Banned
 
Orc Warlock
 
Sinstralis (EU)
Originally Posted by Buzzie View Post
hmm in the OP Warlock_401_Destruction u use 3/3 imp corruption and 2/3 dark arts. but still u have imp glyph.
why not incini glyph. atleast on my dummy testing it clearly beats 20% firebolt dmg

wtb a 4.0.1 simcraft

Because with 3/3 in dark arts and 1400+ haste, the fire bolt cast time < 1.5 GCD.
Dark arts reduces fire bolt cast speed - imp glyph improve fire bolt damage.

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Old 10/17/10, 9:40 AM   #19909
streethop
 
Blood Elf Paladin
 
Азурегос (EU)
where i see Stat Weighting?sry my english)

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Old 10/17/10, 9:43 AM   #19910
Buzzie
Banned
 
Human Warlock
 
Smolderthorn (EU)
Originally Posted by morranor View Post
Because with 3/3 in dark arts and 1400+ haste, the fire bolt cast time < 1.5 GCD.
Dark arts reduces fire bolt cast speed - imp glyph improve fire bolt damage.

atm i get the best dps on dummys with 3/3 DA and 2/3 corr
and lower my haste a bit.

tho everything changes in a raid buffed enviorment

anyone knows when a public simcraft is gonna be released?

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Old 10/17/10, 10:38 AM   #19911
eduh
Glass Joe
 
Goblin Death Knight
 
Stormscale (EU)
judgement has a 50% chance to make your SotR a crit stirke

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Old 10/17/10, 11:12 AM   #19912
Schubaal
 
Orc Hunter
 
Arthas
I feel the need to point out on the subject of Atonement healing: this is, by definition, the first truly hybrid spec. It may not be possible to count an Atonement healer as a full healer, but to dismiss it as such is a failure in your argument. Atonement healers are true hybrids in the sense that they are trading some healing throughput for a fair chunk of dps output.

Do not try to consider Atonement priests in a traditional sense (as healers), but expand your consideration to the idea that they are truly doing two jobs at once: contributing a significant amount of DPS in addition to their melee/tank healing capabilities. Evangelism buffs Holy Fire and Penance damage to a point that it's absurd to not consider using them as DPS talents. I strongly believe Atonement priests will not play the traditional role of Healer, but do seem extremely capable of being the first DPS/Support hybrid class for groups who can learn to use them as such.

For every encounter you've ever done where 5 healers is just not quite enough, but 6 is clearly too many, this is the role Atonement priests may fill very cleanly, and Cataclysm's slower raid atmosphere is the perfect place for such a specialization.


Edit: My two cents, with a talent distribution heavily focused away from Discipline's Mastery, with Grace in combination with Archangel for heavy single-target healing.

Last edited by Schubaal : 10/17/10 at 11:20 AM.

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Old 10/17/10, 11:31 AM   #19913
sosostolen
Glass Joe
 
Human Rogue
 
Barthilas
Regarding the exp issue in the previous posts due to gear change I was testing out on Heroic Training Dummy where I had 22 exp as supposed 26exp. Doing normal rotation as a Mut there wasn't any dodge in 15mins time from yellows & whites. So either Recount has a hidden bug where it's not showing the correct data, or some changes really had happen with the exp, since 1% dodge rate should be quite obvious as last patch you can start seeing dodges here and there with a 25exp(0.25% dodge).

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Old 10/17/10, 11:34 AM   #19914
havok1
 
no
Orc Warrior
 
Non-US/EU Server (EU)
I stopped playing about 2 years ago (end of arena s2), played a warrior for the whole time beginning from classic,

now I'm thinking of starting playing again, more casually than when I quit,

but a lot has changed, and the warrior doesn't seem like the one I knew (although its my favorite class)

so would you recommend leveling a warrior again for casual pve, and 10 man raiding?
can a equally geared fury warrior put out similar single target dps in raids, to wls, mages, rogues and hunters?

is the warrior class still lacking in solo play compared to wls and hunters?

if I wanted to play a easy, fun dd class, thats not too gear dependent, and is easy to solo grind7level with, and can also put out top5 dps when geared and played efficiently, what would you recommend me? focussing on single target dps, solo playability(mob killspeed etc)

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Old 10/17/10, 11:51 AM   #19915
Sothasil
Glass Joe
 
Troll Mage
 
Rexxar (EU)
The Duration of Living Bomb is always 12 Seconds, no matter what amount of haste you got. So an extra tick WOULD be an DPS-increase.

Incase LB gets more Dot-ticks by haste, of course.

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Old 10/17/10, 12:14 PM   #19916
Frah
Von Kaiser
 
Human Mage
 
Frostmane (EU)
Originally Posted by Sothasil View Post
The Duration of Living Bomb is always 12 Seconds, no matter what amount of haste you got. So an extra tick WOULD be an DPS-increase.

Incase LB gets more Dot-ticks by haste, of course.
Im pretty sure its not I checked this with 2 rating change from my above haste break point tests and while it is hard to notice there is roughly a 1 second difference in duration between getting that extra tick and being just before it. I am guessing the tooltip never changes to account for the variation.

This still doesnt account for the fact the break point is at different haste values for different number of talents in netherwind presence. I have a funny feeling each point is giving about 1.3% haste not 1.

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Old 10/17/10, 12:18 PM   #19917
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Originally Posted by Sothasil View Post
Incase LB gets more Dot-ticks by haste, of course.
Yes LB does get more ticks.

Originally Posted by Sothasil View Post
The Duration of Living Bomb is always 12 Seconds, no matter what amount of haste you got. So an extra tick WOULD be an DPS-increase.
That's plain wrong, a short test confirms it:

8.x% haste + 2% NP
10/17 18:03:14.468 apply
10/17 18:03:25.515 removed
duration = 11.047
10/17 18:03:39.406 apply
10/17 18:03:50.312 removed
duration = 10.906

===========================

11.4x% haste + 2% NP
10/17 18:04:51.515 apply
10/17 18:05:04.703 removed
duration = 13.188
10/17 18:05:09.765 apply
10/17 18:05:23.218 removed
duration = 13.453

On the same topic, one thing you do gain from a longer duration is extra fillers you can fit in between refreshes.

Originally Posted by Frah View Post
I have a funny feeling each point is giving about 1.3% haste not 1.
That is because Netherwind Presence stacks multiplicatively with your haste, so the more you have the more you gain.

Last edited by Maje : 10/17/10 at 12:25 PM.

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Old 10/17/10, 12:23 PM   #19918
Azaghar
 
Orc Warlock
 
Wildhammer (EU)
Would it be too much asked if you'd make same kind (dots and you) thread for all specs? =)

It's just quite annoying to read this and that from different threads. =)

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Old 10/17/10, 12:23 PM   #19919
Aphex242
Glass Joe
 
Draenei Shaman
 
Blackhand
That's what I get for reading fast, I didn't see your reference to I13 and assumed you meant to replace e9 with your formula.

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Old 10/17/10, 12:30 PM   #19920
petertop
 
Undead Rogue
 
Area 52
mastery vs hit

ive seen mastery give effect to envenom as a mutilate rogue, and ive seen it tossed around on the threads that it isnt.

if it is effecting envenom, would that make mastery more valuable than white hit cap, or is white hit still the way to go

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