I feel the need to point out on the subject of Atonement healing: this is, by definition, the first truly hybrid spec. It may not be possible to count an Atonement healer as a full healer, but to dismiss it as such is a failure in your argument. Atonement healers are true hybrids in the sense that they are trading some healing throughput for a fair chunk of dps output.
Do not try to consider Atonement priests in a traditional sense (as healers), but expand your consideration to the idea that they are truly doing two jobs at once: contributing a significant amount of DPS in addition to their melee/tank healing capabilities. Evangelism buffs Holy Fire and Penance damage to a point that it's absurd to not consider using them as DPS talents. I strongly believe Atonement priests will not play the traditional role of Healer, but do seem extremely capable of being the first DPS/Support hybrid class for groups who can learn to use them as such.
For every encounter you've ever done where 5 healers is just not quite enough, but 6 is clearly too many, this is the role Atonement priests may fill very cleanly, and Cataclysm's slower raid atmosphere is the perfect place for such a specialization.
Edit: My two cents, with a talent distribution heavily focused away from Discipline's Mastery, with Grace in combination with Archangel for heavy single-target healing.
Regarding the exp issue in the previous posts due to gear change I was testing out on Heroic Training Dummy where I had 22 exp as supposed 26exp. Doing normal rotation as a Mut there wasn't any dodge in 15mins time from yellows & whites. So either Recount has a hidden bug where it's not showing the correct data, or some changes really had happen with the exp, since 1% dodge rate should be quite obvious as last patch you can start seeing dodges here and there with a 25exp(0.25% dodge).
I stopped playing about 2 years ago (end of arena s2), played a warrior for the whole time beginning from classic,
now I'm thinking of starting playing again, more casually than when I quit,
but a lot has changed, and the warrior doesn't seem like the one I knew (although its my favorite class)
so would you recommend leveling a warrior again for casual pve, and 10 man raiding?
can a equally geared fury warrior put out similar single target dps in raids, to wls, mages, rogues and hunters?
is the warrior class still lacking in solo play compared to wls and hunters?
if I wanted to play a easy, fun dd class, thats not too gear dependent, and is easy to solo grind7level with, and can also put out top5 dps when geared and played efficiently, what would you recommend me? focussing on single target dps, solo playability(mob killspeed etc)
The Duration of Living Bomb is always 12 Seconds, no matter what amount of haste you got. So an extra tick WOULD be an DPS-increase.
Incase LB gets more Dot-ticks by haste, of course.
Im pretty sure its not I checked this with 2 rating change from my above haste break point tests and while it is hard to notice there is roughly a 1 second difference in duration between getting that extra tick and being just before it. I am guessing the tooltip never changes to account for the variation.
This still doesnt account for the fact the break point is at different haste values for different number of talents in netherwind presence. I have a funny feeling each point is giving about 1.3% haste not 1.